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	<title>Comments on: Old School Review:  Master of Magic</title>
	<atom:link href="http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/feed/" rel="self" type="application/rss+xml" />
	<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/</link>
	<description>Rambling, rumbling, rumination</description>
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		<title>By: Lint Collecting &#171; Tish Tosh Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-5448</link>
		<dc:creator><![CDATA[Lint Collecting &#171; Tish Tosh Tesh]]></dc:creator>
		<pubDate>Tue, 27 Sep 2011 12:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-5448</guid>
		<description><![CDATA[[...] Old School Review: Master of Magic [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Old School Review: Master of Magic [...]</p>
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		<title>By: 42A113 &#171; Tish Tosh Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-3897</link>
		<dc:creator><![CDATA[42A113 &#171; Tish Tosh Tesh]]></dc:creator>
		<pubDate>Mon, 23 Aug 2010 12:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-3897</guid>
		<description><![CDATA[[...] a paragraph of explanation, counting on fellow gamers to understand.  A quick referral to &#8220;4X gaming&#8221; makes a lot of sense to an old school Master of Magic fan, but to someone outside the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a paragraph of explanation, counting on fellow gamers to understand.  A quick referral to &#8220;4X gaming&#8221; makes a lot of sense to an old school Master of Magic fan, but to someone outside the [...]</p>
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		<title>By: XCOMeOn &#171; Tish Tosh Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-3879</link>
		<dc:creator><![CDATA[XCOMeOn &#171; Tish Tosh Tesh]]></dc:creator>
		<pubDate>Wed, 18 Aug 2010 12:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-3879</guid>
		<description><![CDATA[[...] X-COM is a brilliant game from the golden age of MicroProse games.  (The era that brought us Master of Magic, MoO and MoO2.)  Even stuffy &#8220;journalist&#8221; types think it&#8217;s a great game, better [...]]]></description>
		<content:encoded><![CDATA[<p>[...] X-COM is a brilliant game from the golden age of MicroProse games.  (The era that brought us Master of Magic, MoO and MoO2.)  Even stuffy &#8220;journalist&#8221; types think it&#8217;s a great game, better [...]</p>
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		<title>By: Mix and Match Magic &#171; Tish Tosh Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-3561</link>
		<dc:creator><![CDATA[Mix and Match Magic &#171; Tish Tosh Tesh]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 12:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-3561</guid>
		<description><![CDATA[[...] it blend?  Master of Magic and Magic the Gathering?  More specifically, what would MoM look like if your wizard were more [...]]]></description>
		<content:encoded><![CDATA[<p>[...] it blend?  Master of Magic and Magic the Gathering?  More specifically, what would MoM look like if your wizard were more [...]</p>
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		<title>By: Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-2158</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 19:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-2158</guid>
		<description><![CDATA[Aye, Cracks Call was very nice.  Sorcery&#039;s summoned units were good, too, since their attacks bypassed armor.  They were lousy on defense, but they hit HARD.

XCOM:TFTD was the first one I played in the series, and I went back and found that the original was just as good.  I preferred TFTD because I liked the graphics and atmosphere a bit more, but as far as gameplay elements went, they were both great.

It is funny how the Good Old Games offered more gameplay.  They really *had* to, since they couldn&#039;t bank on glitzy graphics distracting the ADHD crowd.  I miss that.

I do keep meaning to check out King&#039;s Bounty.  Thanks for reminding me.  I&#039;ve got Mount &amp; Blade high on the list, too, albeit for different reasons.  Oh, and I keep meaning to check out Battle for Wesnoth, a free hex-based strategy game.  I&#039;ve got retro gaming on the mind, something fierce.]]></description>
		<content:encoded><![CDATA[<p>Aye, Cracks Call was very nice.  Sorcery&#8217;s summoned units were good, too, since their attacks bypassed armor.  They were lousy on defense, but they hit HARD.</p>
<p>XCOM:TFTD was the first one I played in the series, and I went back and found that the original was just as good.  I preferred TFTD because I liked the graphics and atmosphere a bit more, but as far as gameplay elements went, they were both great.</p>
<p>It is funny how the Good Old Games offered more gameplay.  They really *had* to, since they couldn&#8217;t bank on glitzy graphics distracting the ADHD crowd.  I miss that.</p>
<p>I do keep meaning to check out King&#8217;s Bounty.  Thanks for reminding me.  I&#8217;ve got Mount &amp; Blade high on the list, too, albeit for different reasons.  Oh, and I keep meaning to check out Battle for Wesnoth, a free hex-based strategy game.  I&#8217;ve got retro gaming on the mind, something fierce.</p>
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		<title>By: Longasc</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-2153</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 15:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-2153</guid>
		<description><![CDATA[I suggest you should try King&#039;s Bounty, it is basically Heroes of Might and Magic with more roleplaying elements.

Cracks Call was a 25% chance to destroy ANY land unit in MoM, hehe. I also loved Sorcery, to conjure expendable ground troops that packed a punch. :)

Sins of a Solar Empire is good, but despite all the candy and some new ideas, it is not nearly as complex as Master of Magic or Master of Orion.

You also mentioned X-Com, there were several re-makes and so on, but they all fell short of the Original. I liked UFO DEFENSE even more so than Terror from the Deep, basically the same underwater.


It is interesting that the old &quot;Master&quot; and &quot;Star Control&quot; titles were richer in regards of complexity and content than many contemporary games of the genre.

And no, no nostalgia involved here on my part, these old games offered more than modern games when it comes to concepts, ideas and features.
King&#039;s Bounty is also only a remake of the original King&#039;s Bounty, the somewhat different predecessor of the Heroes of M&amp;M series.]]></description>
		<content:encoded><![CDATA[<p>I suggest you should try King&#8217;s Bounty, it is basically Heroes of Might and Magic with more roleplaying elements.</p>
<p>Cracks Call was a 25% chance to destroy ANY land unit in MoM, hehe. I also loved Sorcery, to conjure expendable ground troops that packed a punch. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Sins of a Solar Empire is good, but despite all the candy and some new ideas, it is not nearly as complex as Master of Magic or Master of Orion.</p>
<p>You also mentioned X-Com, there were several re-makes and so on, but they all fell short of the Original. I liked UFO DEFENSE even more so than Terror from the Deep, basically the same underwater.</p>
<p>It is interesting that the old &#8220;Master&#8221; and &#8220;Star Control&#8221; titles were richer in regards of complexity and content than many contemporary games of the genre.</p>
<p>And no, no nostalgia involved here on my part, these old games offered more than modern games when it comes to concepts, ideas and features.<br />
King&#8217;s Bounty is also only a remake of the original King&#8217;s Bounty, the somewhat different predecessor of the Heroes of M&amp;M series.</p>
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		<title>By: 4XMMO=? &#171; Tish Tosh Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-2152</link>
		<dc:creator><![CDATA[4XMMO=? &#171; Tish Tosh Tesh]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 12:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-2152</guid>
		<description><![CDATA[[...] love &#8216;mechs as much as any other Battletech geek, and I really like 4X strategy gaming (mmm, Master of Orion/Orion 2/Magic, Civilization), but I&#8217;m having a hard time seeing how this could work in an MMO setting.  I [...]]]></description>
		<content:encoded><![CDATA[<p>[...] love &#8216;mechs as much as any other Battletech geek, and I really like 4X strategy gaming (mmm, Master of Orion/Orion 2/Magic, Civilization), but I&#8217;m having a hard time seeing how this could work in an MMO setting.  I [...]</p>
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		<title>By: Mrop</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-248</link>
		<dc:creator><![CDATA[Mrop]]></dc:creator>
		<pubDate>Sun, 30 Nov 2008 21:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-248</guid>
		<description><![CDATA[A nice review/analysis. I have only played a little of MoM, crushed the AI and never really saw all the depth that is in this game, though I am not sure if I feel the need to go back to it. Still I am pretty excited about MoM2/Elemental: War of Magic, despite its uninspired name.]]></description>
		<content:encoded><![CDATA[<p>A nice review/analysis. I have only played a little of MoM, crushed the AI and never really saw all the depth that is in this game, though I am not sure if I feel the need to go back to it. Still I am pretty excited about MoM2/Elemental: War of Magic, despite its uninspired name.</p>
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		<title>By: ajbaldwin</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-238</link>
		<dc:creator><![CDATA[ajbaldwin]]></dc:creator>
		<pubDate>Wed, 26 Nov 2008 04:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-238</guid>
		<description><![CDATA[Yes, that&#039;s pretty much what my convoluted posts are trying to say - great gameplay mechanics remain timeless, but the layers on top will often need changing as games evolve.

I&#039;m looking forward to more studios experimenting with new ideas or even evolving common genres and old but proven gameplay mechanics as Mirror&#039;s Edge has tried with the FPS genre. Hopefully the popularity of Live Arcade and PSN will allow developers to try low-risk low-budget attempts at new concepts or adding layers to previously successful mechanics without the huge finanial risk titles like Mirror&#039;s Edge and LittleBigPlanet have if they fail.]]></description>
		<content:encoded><![CDATA[<p>Yes, that&#8217;s pretty much what my convoluted posts are trying to say &#8211; great gameplay mechanics remain timeless, but the layers on top will often need changing as games evolve.</p>
<p>I&#8217;m looking forward to more studios experimenting with new ideas or even evolving common genres and old but proven gameplay mechanics as Mirror&#8217;s Edge has tried with the FPS genre. Hopefully the popularity of Live Arcade and PSN will allow developers to try low-risk low-budget attempts at new concepts or adding layers to previously successful mechanics without the huge finanial risk titles like Mirror&#8217;s Edge and LittleBigPlanet have if they fail.</p>
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		<title>By: Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2008/11/24/old-school-review-master-of-magic/#comment-236</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Tue, 25 Nov 2008 22:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=243#comment-236</guid>
		<description><![CDATA[Oh, there&#039;s definitely evolution in gaming.  I suspect Sins does some things better than MOO did.  Some old ideas were bad at the time, and are downright stupid if they were to be implemented now.  That said, some ideas were good then, and should be understood and expanded upon (if not used outright) today.

For another example, the light cycle bit of the Tron game was a lot of fun, and has been replicated repeatedly.  It&#039;s pretty much the same core game in the light cycle part of Tron 2.0, but with some added depth.  The core gameplay mechanics weren&#039;t jettisoned for a new hexagonal or freeform grid, and there are no light sabers to swing from the side.  It&#039;s a nice update to an old game, using elements that made the thing work in the first place.

My main point is that we need to understand why the older games worked in order to improve on them.  If our idea of &quot;improvement&quot; is gore, sex and shiny phong shaders with 5 MB textures, we run the risk of missing the point of games in the first place.  The game has to be fun, first and foremost.  Games can be fun in very prototypical streamlined forms, which is what a lot of retro classics represent.

Another example is the Gamecube PacMan where other players can play the ghosts.  It&#039;s fun mostly because the core concept of PacMan is a blast.  Putting players in control of the ghosts is a great twist for even more fun, but it could be done with extraordinarily plain graphics and still be fun to &lt;i&gt;play&lt;/i&gt;.]]></description>
		<content:encoded><![CDATA[<p>Oh, there&#8217;s definitely evolution in gaming.  I suspect Sins does some things better than MOO did.  Some old ideas were bad at the time, and are downright stupid if they were to be implemented now.  That said, some ideas were good then, and should be understood and expanded upon (if not used outright) today.</p>
<p>For another example, the light cycle bit of the Tron game was a lot of fun, and has been replicated repeatedly.  It&#8217;s pretty much the same core game in the light cycle part of Tron 2.0, but with some added depth.  The core gameplay mechanics weren&#8217;t jettisoned for a new hexagonal or freeform grid, and there are no light sabers to swing from the side.  It&#8217;s a nice update to an old game, using elements that made the thing work in the first place.</p>
<p>My main point is that we need to understand why the older games worked in order to improve on them.  If our idea of &#8220;improvement&#8221; is gore, sex and shiny phong shaders with 5 MB textures, we run the risk of missing the point of games in the first place.  The game has to be fun, first and foremost.  Games can be fun in very prototypical streamlined forms, which is what a lot of retro classics represent.</p>
<p>Another example is the Gamecube PacMan where other players can play the ghosts.  It&#8217;s fun mostly because the core concept of PacMan is a blast.  Putting players in control of the ghosts is a great twist for even more fun, but it could be done with extraordinarily plain graphics and still be fun to <i>play</i>.</p>
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