Via a circuitous route that started with Tobold, I found this interesting little gem:
It reminds me of the little marketing simulator program I played with in my Marketing class at BYU. It’s a sort of “metatool” that allows for experimentation with the MMO market. It’s not a complete model of all the possibilities that are out there, but it’s fun to tinker with.
Of course, I’d rather actually be designing a game or playing a game, but this sits in an interesting space between the two that I’ll probably spend some time in.
I’m still enjoying Guild Wars, and thanks to Amazon.com, I purchased three more copies for $5 each that I’ll be sending to friends and family, so I may wind up doing some multiplayer GW with people I trust. Still, I’m starting to burn out again on MMOs. I’ve all but dropped Atlantica Online (it’s still a fantastic game, I just don’t have time), and I rarely play Puzzle Pirates any more (it’s still fantastic too, I just don’t have the time). Oh, for the heady days of my youth, where I had time to burn and dreams to believe in.