As a father of a little girl who means the world to me, this is heartbreaking:
A few “years” later, and that same little girl shows more compassion and morality than most “real” people:
It’s just a game.
Right?
June 18, 2009 by Tesh
As a father of a little girl who means the world to me, this is heartbreaking:
A few “years” later, and that same little girl shows more compassion and morality than most “real” people:
It’s just a game.
Right?
Posted in Game Design, Religious/Philosophy | 6 Comments
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That is quite possibly the best game-inspired “comic” I’ve ever read.
It’s an interesting premise, that’s for sure. I could never do that to my sims, but I did try out a few crazy little things when I was playing Sims 2. Nothing quite as innovative as that, though.
It’s fascinating.
I’m reading it when I can tear myself away from actually playing that game. Much, MUCH more engrossing than I expected — and not just for the social experimenting. The game itself is pretty fun as, you know, just a game.
Very cool, thanks for sharing.
I need to get a copy of this at some point. Wish it was on Steam…
I found your blog through Professor Beej’s blog (I’m the Jennifer who did the guest post about Transformers). I ran across Alice and Kev a few weeks ago and was astounded by how emotionally compelling it is. I’ve never played a Sims game in my life, so I was very surprised by how engrossing this narrative is.
I had gotten behind on Alice and Kev, and seeing this reminded me to go catch up. So thanks for the nudge
This is the sort of thing that makes me think that games have more potential than genocide simulators. It’s interesting to me that the potential of games as a storytelling medium is more fully realized in sandbox games, and in the hands of people other than the devs.