Cipher Prime is currently having a “moving sale” for their company. I’ve been waiting for just this sort of thing ever since Fractal was released.
So, until July 30th, you can get Fractal and/or Auditorium for $5 each. These are great games, well worth the cost. I’m stingy, so I’ve been waiting for a sale, but these have been at the top of my “pull the trigger and buy” list.
Really, just go play their demos (right on the web, no download) and see what they are. Auditorium especially really needs to be experienced, and Fractal is a rock-solid bit of fun hex-based puzzling. I was sold on the demos… but now that I’ve played the “full” game for each (at least, in breadth, if not depth), I’d recommend them even higher. The demos are good fun, but the full games are fantastic.
Disclosure: I have no material connection to these guys and receive no benefits from promoting these games. I just think they are great games, totally worth playing and buying. If nothing else, go check them out, and if you like ‘em, spread the word! That’s part of how the indie game development world works; we can’t rely on publishers to make or break our games.
Fractal seems very scarcely addictive… I do not think I dare buying them
Love both of these games, but I’ve never played more than the demo. Time to pull the trigger and get them. Thanks for the heads-up, Tesh!
[...] and the demos were excellent. It’s moot now, because I snapped them up today after seeing Tesh (thanks Tesh!) mention that they are both 50% [...]
I’m still waiting for another expansion with new building types for Outpost.
This outpost?
Outpost
If so, wow. I remember that game; I liked it. That’s… a bit of a wait.
Although that game looks really fun.
*chuckle*
That’s what I get for posting first thing in the morning. I totally spaced Kaloki. *facepalm*
What new buildings would you do? Introduce a new demand type and building line, or just expand on what’s there already? (We’re not actually working on any O.K. stuff at the moment, but hey, why not dream, right?)
That other Outpost was pretty cool; almost a Civ in space… though Civ is still way better.
I think I would look at combo buildings as an option, allowing you to boost multiple needs to meet demands but maybe at a cost to another demand, or at a lower efficiency than the respective single demand buildings. Say for example, a energy research station, sating science and power needs simultaneously.
The possibility of upgrading buildings, or the station itself would be fun.
I didn’t like gun levels. Or the romance story line.
Another idea would be correlated benefits. Using the previous example, instead of a single building, maybe a particular science building could lower the cost of energy producing buildings, or lower their wear rate, or increase production or the production ceiling.
Social type buildings could increase traffic, allowing you to bring more people to your station earlier, but obviously increasing the risk of unhappy people, as your visitors will much more rapidly outpace your building.
Maybe some steeper consequences for not building what the people want. But to do that, you guys would have to make the little meters more exact, and the effects of having/not having a building more demonstrative.
Most of all, it’d be cool to see the projected change that a building will have on a demand. That I way I could more easily decide whether I wanted to rebuild a basic building, or use a more advanced one. If you guys allowed upgrades/research, you could actually skip buildings to try to meet demands faster, assuming you had the resources.
Just off the top of my head.