I had no idea this was in the works. Sneaky ninjas.
The Indie Royale guys have a new bundle up of NinjaBee games, four with a fifth if you beat the minimum price. I’ve worked on four of these, though, admittedly, only on a phone port for Outpost Kaloki, not the original game. Cloning Clyde was done before I joined the Wahoo/NinjaBee team, as was the original Outpost Kaloki.
Still, I did a few bits of the art for Ancients of Ooga, a fair bit of art for Band of Bugs, and a lot of art for A Kingdom for Keflings. (Oh, and we’re working on more DLC for the sequel, A World of Keflings, as a result of this contest from a little while ago.)
So yeah, go check it out, y’all! It’s hard to beat the price on these. Am I shilling for my company? Yes, yes I am. They are good games, too, and ones I’d recommend as great indie titles anyway. I have a soft spot for Band of Bugs especially, tactical game nerd that I am.
Oh, and speaking of ninjas and hidden secret things, I’ll come back to that “hidden” photo from last post. There’s an art point I want to make with it, but I’ll let it sit for the weekend.
I picked it up minutes after release. =)
Heh, awesome.
Thanks! I love these indie bundle programs.
Off topic, but these sorts of buying systems almost seem a return to methods of haggling – ie, here’s the minimum, but raise it and you get X, which raises the minimum for others.
I wonder if haggling systems just organically integrate better with people than ‘it’s this price, buy it or go away’ hard lines? Okay, I admitted I was off topic…
*chuckle* No, that’s on topic enough for what we do around here.
I think you’re right that this sort of thing scratches a different market itch, and that’s a big part of why it succeeds. I don’t think we’ll ever see just this sort of haggling or just hard prices, but there’s definitely room for both, and it’s nice to see the game industry playing with soft pricing. It captures more of the demand curve.