<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Mass Effect 4: Brass Effect</title>
	<atom:link href="http://tishtoshtesh.wordpress.com/2012/04/18/mass-effect-4-brass-effect/feed/" rel="self" type="application/rss+xml" />
	<link>http://tishtoshtesh.wordpress.com/2012/04/18/mass-effect-4-brass-effect/</link>
	<description>Rambling, rumbling, rumination</description>
	<lastBuildDate>Sun, 19 May 2013 22:44:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Callan</title>
		<link>http://tishtoshtesh.wordpress.com/2012/04/18/mass-effect-4-brass-effect/#comment-6264</link>
		<dc:creator><![CDATA[Callan]]></dc:creator>
		<pubDate>Thu, 19 Apr 2012 00:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=4329#comment-6264</guid>
		<description><![CDATA[It&#039;s funny how a game not yet played can be a strong source of imagining. I&#039;ve run into that myself, in the past!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s funny how a game not yet played can be a strong source of imagining. I&#8217;ve run into that myself, in the past!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
