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Archive for the ‘Administrative’ Category

9 of 10

I didn’t realize it until I ran into this latest study/poll making the rounds, thanks to TAGN’s post on the same, but I’ve been kicking around in Azeroth for 9 of the 10 years that World of Warcraft has been live.  I’ve had a few accounts over the years, so I don’t know my total /played time, but I suspect it’s probably not much compared to most who have had as long of an association with the game.  Still, my first blog post here (aside from the “Hello World”) was about WoW, so it’s not like I’m a stranger to the game, either.

Tangentially, this was an interesting find, as I was perusing my archives.  Just in case you needed a little more navel gazing.

Dead Again: Five Year Old Noob

Anyway, for posterity’s sake, here are the study’s questions and my responses.  As I’ve noted elsewhere, I have a love/disgruntled relationship with WoW.  Great art direction, animation and world design, decent game design, lousy monetization.  It’s a game I keep coming back to, but then, I play a lot of games.  It’s never a place I could “hang my hat”, as it were.  I have too many other things to do than be tied to one game.  Still, I love the sense of place in the game, and I think on balance, I like it more than I dislike it.

Why did you start playing World of Warcraft? *

2005. I was interested when I saw the original magazine ads, but the subscription model kept me away. That is a recurring theme.

What was the first ever character you rolled? *

A Tauren Shaman. I loved Tauren in WarCraft 3, and was looking forward to playing one up close and personally, as it were. The Shaman looked flexible, so I figured I’d give it a shot. My main today is a Tauren Druid (er, that I just changed to a Worgen… still getting used to that), my only level capped character, but just below that is a Dwarven Shaman, and I love them both.

Which factors determined your faction choice in game? *

I started Horde because my friend was playing an Orc. Turns out it was pointless since he was level 58 or so, and we couldn’t even group up anyway since I was just on a trial account. Since then I’ve played both factions, though my core love is still the Tauren people. They are close to neutral philosophically in the Warcraft mythos, and I appreciate that. I don’t buy into the faction pride… contention… thing.

What has been your most memorable moment in Warcraft and why? *

Trying out Flight Form. There’s just nothing else like it in the game. My favorite place to explore is Northrend, but there are a great many beautiful places to explore in WoW, and flight form facilitates exploration in ways no other mechanic can. (And BASE jumping from Dalaran or other high spots, popping Flight Form at the last second, that just doesn’t get old.)

What is your favourite aspect of the game and has this always been the case? *

The world itself; always has been, always will be. I’ve always appreciated Blizzard’s art ability, and the world of WarCraft is what always interested me about the game. I enjoyed the WarCraft games, and really wanted to see what the world looked like from the ground. And in the air.

WoW might not have the highest resolution graphics or 3D meshes, but they make the most our of what they have with the strongest art direction in the industry. Others are catching up or edging ahead, most notably Guild Wars (albeit in a different style), EQLandmark and Wildstar, but Blizzard was there first and still manages to look great, even on low end machines (which is important).

Do you have an area in game that you always return to? *

I used to perch my Tauren Druid on the center totem of Thunder Bluff often, since capital cities allow me to conduct business and get rested. Now that he’s a level capped Worgen, he’s not really grounded, but I’m still fond of Northrend, especially Grizzly Hills.

How long have you /played and has that been continuous? *

The longest continuous streak I’ve played was two months. I’ve had a foot in WoW for about nine years, but I can’t stand the subscription model, so I just pop in on occasion when there’s something of note that I want to see.

Admit it: do you read quest text or not? *

The vast majority of the time, yes. Sometimes I’ll skip to the quest goals, but I read fast enough and like reading enough that I only do that if I’m feeling strongly pressured for time.

Are there any regrets from your time in game? *

Nothing strong. Sometimes I wish I’d played more, sometimes I wish I’d played less. I don’t regret spending time with the game, only money.

What effects has Warcraft had on your life outside gaming? *

It’s a significant component of why I bothered to start a blog, and I’ve met friends that way. The audience there also led to an audience that has given me a bit of a headstart on some Kickstarter successes, so that’s nice. Beyond that, it’s also been nice to know a bit about the game since I worked in the game industry and can talk intelligently about game design considerations based on the game. It’s an occasional cultural touchstone, too, which can be handy in some conversations.

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There are just over 24 hours left on my latest Kickstarter project, the Tinker Gearcoins.  We started with 3 coins on offer and 7 moulds ready to go for stretch goals… and we’re up to 15 coins and a lapel pin (to make one of them a miniature astrolabe).  I might try to make another one purely as an Add On.

So… things have gone well.  Thank you all for your help, and if you’ve a moment, please spread the word!

The campaign is here:

Tinker Gearcoins Steampunk Game Coins

Tinker Gearcoin Wall

And some photos are over on Pinterest:

My photos of the prototypes

Professor Candy’s photos

Oh, and we have the Havok & Hijinks coins up for sale over on our storefront.  We made these as a part of a crossover with Ferrel‘s card game Kickstarter.  It’s a sweet little game, and the coins work well as dragon treasure.

Dragon Affinity Coin Set

We’ll have more stuff up on the store eventually.  Since I’m officially unemployed and jobs are scarce, I’m trying to scrape things together to try to make my own products work.

Thanks!

(And yes, I’ll have a non Kickstarter post up later this week.  I’ve had ideas, I’m just really busy with too many things.)

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The Tinker Gearcoin project funded, thank you everyone!

Of course, we still have some time to go and room to grow, so we’re doing something kinda crazy.  We want to design a 12th coin, but we’re crowdsourcing the design.  Sort of.  It’s like Magic the Gathering, when they do their “You Design The Card”; we’re going to ask a series of polls and let the community decide on what we do with the design of the coin.  We’re starting with this (36mm diameter, image not to scale):

You Design The Coin Base

You Design The Coin Base

…which will be a “driver” coin.  That smaller gear’s round center will be a big hole, right through the coin, so you can put a pencil or finger in it as a handle to crank the coin around.  Or it can be a pendant, earring or something else.  It’s weird, it’s wacky, and I really don’t know where it will wind up.

So if you have a moment and are interested, please check out the campaign over here, spread the word, and join us for the crazy ride ahead!

Thanks!

Tesh

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Yes, I still have things I’d like to write about games, game design, art and photography… but I’m neck deep in the whole “finding a job” thing.  I promise, we’re not going dark here at the blog, we’re just really busy.

In the meantime, though, I have a new Kickstarter campaign fired up!

Tinker Gearcoins

Tinker Gearcoin Wall

There are some other photos kicking around on Pinterest over here, if you want to see some more details of the prototype coins.  I’m really looking forward to getting these little gems made and sent out to people.  They have a lot of tinkering potential, I think, being coins that can actually function as gears.  The Gearchips were toothed well, but these Gearcoins have a hole in the middle for a pin, so they can be pinned to something and spin freely.

It’s going to be fun, seeing what people come up with.

Thanks, everyone!  Please spread the word if you have a moment.  This one, like the Tinker Dice campaign, will definitely benefit from stretch goals, so the more the merrier!

Oh, and we got some word that the Gearpunk Dice should be done soon.  We’re getting the latest prototypes in the mail Monday, and I’m hoping we can approve them for full production.  They sent us a photo to tide us over, but I’ll post some beauty shots as soon as I can.

new dice samples (2)

Next time, I’m going to try to finish up a bit of a rant about Marvel Puzzle Quest… again.

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OK, not so much “morbid” as… depressed, but that would have killed the alliteration.

For a little bit of context, I was laid off or downsized from the video game company I worked for just about two months ago.  It’s been… stressful.  Really stressful.  It’s part of why I haven’t posted here for a while.

For a bit more context, there’s this fellow’s insanely large video game collection that hit the news:

Guinness World Record video game collection

Anyway, there’s also this article from Kotaku that made the Facebook rounds recently:

Why Game Developers Keep Getting Laid Off

It’s a decent article, but I wanted to chase down a couple of implications that they didn’t get to, and tie a few things together.

As might be noted by the Kotaku article, or by speaking with veterans of the industry, there is a lot of churn in the video game production world.  Staffing woes aren’t uncommon in many industries, so it’s not like we’re super special snowflakes or anything, but it’s worth noting that the industry isn’t a stable one.  It’s a wildly profitable one on the whole, an entertainment medium that isn’t going away, but it’s not financially stable, nor is a career in the industry going to be a stable one.

I read an article a while back (though I can’t find it now), and this thread seems to echo the same thoughts, that careers in the video game industry are short on average.  As in, five years short, or about two big game dev cycles.  It’s true that we don’t live in a world where you get one job right out of college and stay at it until you retire or die, so again, this isn’t all that unusual, but it’s somewhat sobering.  Or it should be.

I’ve worked in the industry for eight years.  I’m an old hand at it, in some ways.  That’s… weird.  (Not as old of a hand as some, but still, it’s weird to think of myself as statistically over the hill, career wise.)

Anyway, this does have effects on the industry beyond what the Kotaku article notes.  Because companies are always fluctuating around, “redistributing assets” and such, there are convenient excuses to drop older, more expensive employees and pick up fresh meat from colleges.  The passion in these younger, unattached employees (mostly male) is exceptionally easy to exploit, as I’ve railed against before, and as the EA Spouse kerfluffle illustrated all too well.  Conditions haven’t improved much since then, though some managers do a good job.  Death marches and crunch might be the backbone of a production schedule, but they aren’t healthy.

Tangentially, this explains a fair bit of the “boys’ club” mentality of the industry, for those of you who are up in arms about Blizzard’s recent public relations black eyes.  People who grow up (and actually mature, unlike the ESRB’s definition of the word) and want stable careers for their families don’t last long in the industry.

This is part of why the indie scene is important, as veteran developers try out new ideas that would never fit into the studio or megaentertainment company mentality.  Games are an important artistic medium, but they are hobbled by the realities of the industry.  Indies are opening up the scope of the medium, but like so many artistic avenues, it’s not really a solid career choice.

I could get bitter about this, but really, I’m just noting the realities of the industry as a voice of… not warning, exactly, since I still see great value in games.  It’s more of a voice of pragmatism.  The industry is not a place for long term stability (relevant to those who wish to make games), it’s not a place for actual maturity (relevant to devs and gamers), and it’s not going away.

I’ve been applying to studios around the world, but have no real leads.  I may well be out of the “official” video game world now, more or less “retired” by circumstance, and left to do indie games with friends on the side as I scramble for other work, whether freelance art or some other art position somewhere.  Again, this isn’t a desirable position to be in, but it’s not too surprising or unique.  I’m disappointed, but then, as I noted in that NBI article, I believe that a job or career is just something you do to pay the bills so you can afford to do what you really want to do in your spare time.  I don’t have anything yet, but even if I pick up a new video games job, I can’t really see myself in the industry for decades, just because of how it works.

I’ll work on indie games because they interest me.  I’ll make my Shapeways, Zazzle, Kickstarter and other projects because I just can’t stop creating.  I may well wind up with a completely irrelevant job, but games, art and creativity are something I will always be involved in.

But… yeah… I’m busier now than I ever have been, working hard on a lot of different things, but making very little money.  This blog, as great as it is to write here, isn’t my priority.  I’ll be here now and then again, still, I’m not closing shop, I’m just busy.  Really busy.  I’m updating my portfolio (seen over here), working on my own projects (novels, games, art, photography, all sorts of things) and looking for freelance opportunities.  If any of you have leads, I’d certainly love to hear about them.

See you around!

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Tinker Oddments

This is a simple enough post… we’re just looking for a little feedback on what future projects we might windup doing in the Tinker stable of fun metal gaming oddments (well, all but the potential plastic Tinker Dice).  If you’ve a moment to opine for us, we’d love your input.

Thanks!  (If the surveys aren’t showing, this is an alternate link to the PollDaddy version:  Tinkering with the Future)

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With a new World of Warcraft expansion in the news cycle, it’s only inevitable that the Flying discussion cycles around again.

I make no secret of the fact that I love flying in games.  I am a Bartle Explorer, through and through.  Flying is perhaps my favorite activity in WoW.

So, when there’s a view that says “flying is bad“, I can’t help but think that they have a different perspective on what this World of Warcraft is.

(Caveat:  As I noted on Twitter in a comment to Big Bear Butt when he mentioned his article and that WoWInsider piece, I don’t mind waiting until the end of an expansion to be able to fly through it.  I think it’s a sledgehammer solution to the perceived problem, but I can live with it.)

One of the most repeated rationales for this worldview is that “flying makes the world smaller“.

To me, this is a completely alien way of looking at it, and completely backwards.

Yes, flying makes it possible to travel around quicker.  It makes it easier to plow through content.  It makes it easier for players to ignore enemies stuck on the ground and forces players to jump through the developer hoops and pacing.

(Aside:  When a game monetizes time, I consider it a cardinal sin for devs to waste my time, trying to find ways to slow me down.)

Also, from a technical standpoint, it does make something look smaller if you increase your distance from it, so flying up in the air will make something on the ground look smaller.

And yet, from my perspective, the ability to fly makes the World of WoW much, much bigger.  This is true for one simple reason:

I can explore more of it.

Flying opens up new camera angles, new places to go and see, and new ways for me to see how places relate to each other.  It’s a new perspective on what’s already there, a way to see things that I simply can’t get when I’m stuck to the ground.

It’s similar, in a way, to how I see the real world.  Yes, digital photography has allowed for more of the world to be captured and shared than ever before, and the internet makes it possible to “see” places around the world from the comfort of home.  In a way, it “made the world smaller” inasmuch as you don’t have to walk or ride out to see the sights yourself.

And yet, from where I sit, if I could never see those places, they may as well not exist.  (At least as far as my own personal experience, anyway; I’m not arguing any sort of absurd anthropic “China doesn’t exist because I didn’t hear a tree falling there” or any such nonsense.)  Being able to see, even just a glimpse, of what’s out there doesn’t make our world smaller, it makes it much, much bigger.  There’s all this stuff out there.  The more I see, the more I want to see, and the more aware I am of just how much there is that is there to see.

This is the beauty and fascination of the National Geographic magazine, or the Cosmos series.  They help us open our eyes, just a little, to what’s out there.

And when I see that, the only thing that feels smaller is me.

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