NinjaBee’s game A World of Keflings (a game I worked on quite a bit) is on sale this week over at XBox.com, and just in time for our latest DLC to hit the shop. OK, technically it’s a little early, but it’s on sale this week, and the Sugar, Spice and Not So Nice DLC releases tomorrow.
As teased in that trailer for the DLC, we’re also releasing a second DLC, Curse of the Zombiesaurus, giving us a nice double serving of October-flavored gaming goodies. I worked a LOT on both of these DLC releases, and it’s been fun to see them come together.
Curse of the Zombiesaurus!
I’ll be writing about the art and design of these things when I can get something put together. If nothing else, I want to put together an article in praise of noobs. …yes, it’s relevant. Mostly.
From the sound of it (thanks, Fool’s Age, Rowanx 2, Syp and Syl, I can’t recommend your articles enough), the social scene in Guild Wars 2 is exactly what I’m looking for when it comes to MMO sociality: a light touch, encouraging cooperation instead of demanding it.
It’s… less Big Brother, more… Crazy Uncle Eddie with golems and firecrackers.
I’m just wired that way. Tell me I must do something social, like find a tank and a healer to run a dungeon, and I’ll fight it and try to solo it. Tell me that there are baddies that need whumping over thataway, give me tools to help anyone I happen to stumble into, and I’ll stop to give a hand up to a fallen friendly or do whatever tricks I can to offer assistance in killing said baddies.
Tell me I can be social, and I probably will. Tell me I have to be, and I probably won’t.
If the eyes are the windows to the soul, I tend to think the ears are… um… also important. More for the intake than the output, obviously. So… doors, maybe? Anyway…
Good music does good things for people.
No, I’m not talking about sappy hippy gunk like Lennon’s Imagine (can’t stand that song) or celebrities pontificating about Christmas in third world nations and whining about first worldproblems on their day off, no, I’m talking about music that doesn’t set out to preach. I’m talking about music that sets out to entertain and maybe uplift. I see it as something akin to Walt Disney’s famous quote:
…as in, I’m looking at music that just starts out to entertain, and if it happens to feed the soul or teach something along the way, that’s a bonus.
Anyway, I suppose I blame Syp and Syl for this, somewhat. They share good music clips here and there, so it gave me the itch to do the same. (Should I change my name to Syh or something to fit the mold better? Decisions, decisions…)
Most of the music I listen to while working or at home is from video game soundtracks. Occasionally I’ll splash something like Daft Punk’s TRON Legacy soundtrack in there (really good! …but how is putting the whole soundtrack online legit?), but it’s mostly game music. Convenient, then, that I work in the game industry, perhaps. Some of my favorites are as follows:
Mirror’s Edge, a quirky first person Parkour platformer, has a great theme song thisaway, titled Still Alive:
Which, of course, should not be confused with Portal‘s Still Alive song, which is also really good, but very different.
Bastion, a great little game, has a wonderful soundtrack. It’s different from the laid-back sort of music I usually prefer, but it just hits the spot when I’m looking for something a bit more adventurous. There’s the great Terminal March
I don’t play Skyrim, but this makes me want to. Sorta. I know, the game won’t let me be a killer violin-wielding bard or a chanting Viking, and it’s M-rated, which I avoid, but… that’s some good, stirring music.
Torchlight 2 has a pretty good soundtrack, as does The Ur-Quan Masters (Star Control 2), especially the fan-made remixed version. There are a LOT of good pieces of music out there, completely free. Others I picked up during Humble Bundle promotions, like the Swords & Sorcery soundtrack, which is also good… just not free. You can listen to pieces of it over at their sales site thisaway, though. I’m particularly fond of the And Then We Got Older track (track 26).
Oh, and for the next 7 hours or so, the Humble Bundle guys have another great bundle up… and they are including the soundtracks. This is a fantastic move, and I hope we see more of this in the future. That’s how I got the Bastion and Swords & Sorcery soundtracks, which were each worth the price of the bundle alone, never mind all the other yummy goodness in each bundle. Games? Who has time to play those? The soundtracks, though, I can listen to while I do something else.
Kingdom Hearts is a favorite series of mine, ever since it was announced and I said “wait, er, what?” to the bizarre but fanboy dream pairing of Disney and SquareSoft. Y’see, I grew up wanting to be a Disney animator (and I could have worked into a Pixar job, but I won’t work in California), and played a fair dose of SquareSoft (now SquareEnix) games in my teens. My cultural DNA is infused with Disney and SquareSoft, so the pairing of the two just fit for me. It helps that the games are pretty fun. The first piece of music I heard was in the teaser trailer for the game, and I’ve been a fan of Yoko Shimomura’s work since. It’s a delightful mix of an orchestral score and Disney-flavored whimsy.
Utada Hikaru’s work is really good in those games, too, with the theme song for the first (Simple and Clean)…
…and second game (Sanctuary) among my favorites to just listen to. Sanctuary is a bit odd in that it uses lyrics played backwards to punctuate the piece. It fits with the theme a bit, and just works as mysterious music. Sometimes I prefer these game pieces in Japanese, since I don’t understand Japanese. I can just listen to it as music, and not engage the linguistic part of my brain. It’s a bit like those Gregorian chants that are good listening sometimes; I don’t understand them, so they are just something delightful to listen to. I think that’s valuable sometimes, as I wrote about a bit in this old article about hummingbirds (sorta).
I would be remiss not to mention Nobuo Uematsu while we’re talking Squaresoft. He is brillant, even though he’s turning to the dark side in his old age *coughOtherworldBlackMagescough*. Dear Friends is an oldie but a goodie, though even better on the N Generation CD.
and almost every gamer has heard Sephiroth’s One Winged Angel, for better or worse. (I like it, but it’s overplayed sometimes.) The whole S Generation CD is really good as well.
Uematsu has such a big body of work that this snipped doesn’t really do it justice, but I’m a big fan of his orchestral work. My favorite, though, is this lovely little solo piano piece, To Zanarkand.
Speaking of SquareSoft, I’m a big fan of Yasunori Mitsuda’s work on Chrono Trigger and Chrono Cross. The OCRemix (a great resource, by the way) fan compilation “Chrono Symphonic” is also really good. My music appreciation gained a lot of depth staring with this ticking clock.
…and Frog’s Theme still makes me smile. Repetitive as it is, thanks to the nature of game music, it’s still a rousing theme for one of my favorite game heroes.
… but when I really need something to make my day better almost instantly, I often turn to Radical Dreamers (Chrono Cross OST, Yasunori Mitsuda). The whole 3-CD soundtrack is excellent, Scars of Time perfectly sets the mood (it plays during the game’s intro cinematic)
There’s a lot here in this industry to value. Even if it sometimes takes a distant back seat to the other trappings of modern gaming. There’s a lot of eye candy for those windows to the soul… and a lot of ear candy, too, for… um… whatever portal they are.
My employer, NinjaBee, now has a trailer up for our latest A World of Keflings DLC, Sugar, Spice and Not so Nice. I worked a ton on this, and it’s really good to see it getting some attention.
Happy Friday!
When the game releases, I’ll try to post a bit more on it and maybe talk shop about what I actually do at work, if you all are interested. A look behind the curtain, as it were.
This. This is what I want for Zomblobs!… someday. I saw the trend, the potential, but I’m not sure that my timing will be sufficient. Trying to chase new markets in game design isn’t something that’s easy to do when timing is a factor, and I can only put hobbyist time (and barely that) into the process.
Zomblobs! may never really happen as a product I can make money from, or even be as finalized as I’d like (real life is a beast sometimes) but it’s nice to see that it could have, and that I wasn’t the only one to see the potential there. Yes, technically, that’s an open source game, not really a commercial product, but still… 3D printing can be a great tool for indie-scale game design.
Life is really busy now… but as of early early this morning, I have officially finished illustrating my first book! My mother teaches piano and guitar, and writes music and stories on the side. This is her first book she has wanted to get officially produced, so she and I worked together to make it happen. It’s not yet available for the general public, we’re waiting on the first pass of production to see if we’re happy with the book layout, print quality and that sort of thing. Still, it’s really nice to say “I illustrated a book, for real, really!”
I might dig a bit into my illustration process in a post or two, sort of like my old “how I do avatar art” thread (that I still need to replicate here as a blog post… someday), but for now, I’m just going to relax a little this weekend, take some long exposure photographs of the stars, and maybe play some Dominion or Quarriors.
…then get back to work on Zomblobs!, of course. This book illustration thing is a big part of why I haven’t done more with Zomblobs! lately, but I’ll be hitting it more in the near future. If nothing else, I have some game design blathering to do.
Until then, may your Halloween dreams be haunted by black cats with eyepatches.
I’ve been busy working on… too many projects. I’ll have a Zomblobs! “patch” up here closer to the weekend, though. Remember, the beta is over thisaway, and I’m looking for feedback. Please let me know what you think and ask me any questions you might have!
In the meantime, here’s an eeeeevil Death Kitty I drew and painted to, er… brighten your day.
Death Kitty
Oh, and this is the rune I plopped under his feet. I’ve long loved constructing Celtic knots, and this was fun to work out.
Zomblobs! is finally in a playable state! It’s a tabletop tactical wargame, played on a map with hexagonal cells, miniatures (folded paper for this version) and six-sided dice. It’s the beta, so it’s not yet precisely balanced or perfectly presentable, but it’s playable! (If you print out the PDF and prepare some paper, anyway.)
Zomblob!
I’ve worked long enough in the game industry to believe that game testers are the last line of defense between a working game and a broken one. There’s definitely more polishing I want to do before I call Zomblobs! an alpha-release-worthy product, but it’s in a state where the game will benefit greatly from playtesting and experimentation.
Polishing can be pretty prickly
If you all have the time to at least read through the rules and give me some feedback, I’d greatly appreciate it. If you have time to print out the game and play it for a while, I’d really love to hear what you think of it.
Many thanks for your interest! I’ll be writing more articles on the game, especially if there’s something important to address that I haven’t yet covered in my previous articles.
Consume or be consumed!
For Science!
UPDATED!
Now, in convenient just-under-19 MB size! It’s a bit JPEGgy, but that’s just how the Zomblob crumbles.
…and, because commenter “ironshield” down there has a very good point on printing, here’s the exact same data split into a “text” file and an “extras” file, just in case you want them that way.
It looks like Professor Beej‘s Birthright novel’s Kickstarter project has reached its funding goal. Of course, while there’s momentum, the good Professor has extended a new mini-goal to pay for some more sweet cover art.
For what it’s worth, I chipped in on the Kickstarter, but even before that, Beej let me read a bit of his earlier draft for the book. While I didn’t have much time to read it, I was left itching for more. It’s interesting, well written, and is curiously founded on a conceptual conceit distilled directly from games. I’m really looking forward to the final book and whatever else Beej winds up doing with his pocket universe(s).
RT @GarnettLee: Watching TV at home. It's like I already have an Xbox One 3 hours ago
@liambp I think "gamers" haven't been the target audience for a good part of this generation. "Home entertainment" is the core. 3 hours ago
RT @liambp: Gamers not excited about Xbox 1 but p'raps we're not intended audience. Slate Journo thinks it's dream machine.http://t.co/wNQ7…3 hours ago
OK, turns out I like this design with the die itself being a bit darker. Contrast is king for readability. http://t.co/aK4juF8TVY4 hours ago
RT @RBPundit: I don’t care what the inventor says, he’s wrong. The g stands for “graphic” so it’s hard g gif. 7 hours ago