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Archive for the ‘photography’ Category

My family went down to Eureka, Utah this past weekend to see what sort of photos we could collect.  It’s an old mining town that still has a small population in it, so it hits a sweet spot between a ghost town and a place that people want to live in, which means some amenities and environmental cleanup (taking care of lead from mining, mostly), but relatively easy access to some excellent old mining machines and sites.

Machinery

So naturally, the weekend we planned to go there, Harley Davidson had an event there, with nearly 2000 bikers in town (more than double the town’s normal population).  I found this would be the case the morning before we went, and I was a little dismayed, since I was looking for a nice quiet photo expedition.  I don’t have anything particularly grievous against bikers (secondhand smoke is annoying, but the bikers I tend to run into here are decent folk), but I was hoping for, well… quiet.  As it happens, though, the event was exactly what we needed.

One, they were doing a poker event.  Heh.  I wound up handing out my whole deck of business card prototypes (really just my deck’s aces with a link to my website Project Khopesh on the back).  Funny how that works out.  (Incidentally, the Project Khopesh site mostly just points back here at the moment, but it’ll be more interesting when I get things rolling.)

Two, because the bikers were in town, Eureka was more open than it typically is, letting us explore their Union Pacific trolley and the Chief mining facility.  Those are almost never open according to the people I talked to, and we were able to get some great photos in both locations.  I also got to talk to an older biker guy (dude? gentleman? whatever) who was also taking photos of the machinery.  He was quite genial and told me about some of the machinery, since his wife’s family was a mining family.  He really knew his stuff, and was happy to share.  His story about the underground mule stables was most interesting; I had no idea they did that, but it makes some sense on reflection.  (They needed the mules to move ore carts, but if they ever brought the animals above ground, they wouldn’t go back down.  So, they lived their whole lives in the mine, complete with underground stables.)

IMG_8539-1024

I did record some video at the Chief mining site to make a promo video for the Kickstarter for the deck I’m now calling the Tinker Deck (still carrying the subtitle “Heroes of the 19th Century”), but there was an almost constant background chatter of Harley motorcycles.  So, once I get it cut together and presentable, just know that such isn’t the normal soundscape of Eureka.  Those bikers were our “angel facilitators” of a sort, though, so I think it’s wholly appropriate that they are part of the campaign, even if it doesn’t sound like a sleepy semi-ghost town.

Anyway, here are some of the photos from the trip over on my Google+ account.

Eureka, Utah

I also got a bunch of photos of the textures of the place, like a lot of really cool shots of rusty metal, and I’m weaving those into the card designs.  So yeah, when I said the art was done, I was right… at the time.  I tell you, it’s possible to tinker endlessly with art if you really let yourself.  At this point, though, I’m polishing it up to make it more appealing to Kickstarter denizens, some of whom have somewhat particular tastes.  It’s subtle things, like making the card back perfectly rotationally symmetrical and making the faces use the same edge; these are big things for magicians and some collectors, and pretty easy to make happen.

Card Poker Back Eureka

Card Poker Back Eureka

The bigger question at this point is whether or not to print via Bicycle or just USPC… or just the best priced Chinese company… or something in between.  I’m still not sure on this, so any input you all might have would be appreciated.  I’m leaning to the cheaper cards because I want to peg the price per deck around $5 instead of $10+, but I’m really not sure how that will sort out.  I’m price sensitive, but the Kickstarter market seems… fickle.  Also, the alpha version of the deck (pre-Eureka upgrades) will be available at The Game Crafter for $9.99 without shipping.  I know, Bicycle makes better cards, so $10-12 for a deck with upgraded art isn’t a bad deal, but that $5 price point is still intriguing.  One of the biggest points of doing a Kickstarter in the first place is to get a better price thanks to the economy of a bulk order.

Anyway, plenty of numbers to grind and research to do yet.  It feels agonizingly slow sometimes, since I want to get the deck released into the wild and move on to other fun projects, but sometimes the gears of progress grind slowly… slowly…

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What happens when you get a bunch of quirky kids together with their uncle who loves mad science and making weird fudge?

Peep Fudge

Peeps are weird treats.  I can’t stand them, but to each their own.  They make a good marshmallow substitute in fudgemaking, though, so we wound up… experimenting.  We swapped peeps in for the marshmallows and added a dozen crushed mint OREO cookies at the end.  The fudge is a mildly minty “cookies and cream” fudge that just happens to look like stroganoff.  Luckily, it doesn’t taste much like it, though.

There are probably some moral messages in there somewhere, like “don’t follow the crowd”, “be careful with what friends and parties you pick”, and “don’t trust a boiling hot tub”, but it was mostly just a fun evening with a crazy idea.  Happy post-Easter candy sales!

PeepFudge_018 PeepFudge_019 PeepFudge_020 PeepFudge_021 PeepFudge_001 PeepFudge_002 PeepFudge_003 PeepFudge_004 PeepFudge_005 PeepFudge_006 PeepFudge_007 PeepFudge_008 PeepFudge_009 PeepFudge_010 PeepFudge_011 PeepFudge_012 PeepFudge_013 PeepFudge_014 PeepFudge_015 PeepFudge_017

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I like music.  I like games.  Intersections of the two make me happy.

A good chunk of my musical library is game music.  I’m a fan of AudioSurf, a slick little “sound rider” game that can be played as a relaxing cruise through my favorite music or a skill-testing scramble.  Lately, though, maybe because I’ve had a lack of vitamin BSU in my gaming diet (Blow Stuff Up), I’ve really been enjoying Symphony.

Symphony takes your music library (or the one they provide) and asks you to clean out corruption in it, imposed by a malevolent digital entity of some sort.  You fly a ship with four cannons (you wind up with a variety of weapons that you can slot in), reacting to the algorithms that the game uses to make bad guys based on your music.  It’s a delightfully flexible system, with no two songs really playing quite the same way (and each song plays differently for each difficulty level).  The story and character are just kinda… there.  Not bad, just not all that compelling.  I’m not convinced you really need a reason to play a game that’s this simple at its core; just go blow stuff up and have a blast doing it.

The TRON-flavored visuals are excellent, if a bit overwhelming before you get used to filtering the visual chaff.  It’s really satisfying to upgrade your guns a few times, maybe angling them or using a spread cannon or shotgun, and throwing up a huge swath of happy, glowing death, blasting a swarm of bad guys into note-shaped shrapnel.

Most importantly, though, blowing stuff up is glorious fun.  For me, the visuals and story can make or break a game, but only at the margins.  The gameplay is what really matters, and Symphony is simply fun to play.  Set your cannons to autofire (holding down the mouse button for constant fire is a good recipe for carpal tunnel, so autofire is the way to go), and you can just concentrate on flying.  Or maybe try out a Subwoofer weapon that only fires according to the music (where a subwoofer would be used, of course, nicely demonstrated in the game’s trailer).  Or how about a Crescendo weapon, a “charge and release” sort of weapon, or a Missile Rack that functions much the same way, offering devastating firepower in a narrow arc.  Perhaps it’s best to put in that Shotgun or Spread Cannon and just dominate the play field.  Maybe even use that Dual Cannon that fires behind you for those sneaky bad guys that push you out of the “bottom of the screen pocket” that lower difficulty levels allow.

Speaking of difficulty, it’s also a forgiving game.  It presumes that you want to actually play through your whole song, so while your ship may be destroyed, you just respawn after a few seconds.  Your ship can also be partially destroyed, and picking up the “Inspiration” that bad guys drop repairs your ship.  So you can wind up with just one cannon as your wings get clipped, but you can get back in the game after you destroy some bad guys and pick up their offerings.  Of course, your score suffers if you do completely crash, both with a straight score penalty and with missed opportunities to score while you’re regenerating, but there doesn’t seem  to be a penalty just for ship damage that subsequently gets repaired.

Here’s a quick video that I found online that goes over some of the basics.  I kind wish I could make a video, but that’s way down the priority list.

There are some fun “progression/collection” mechanics that unlock the variety of weapons and let you upgrade them, and player-selected difficulty levels which unlock as you play through your library.  This incentivizes playing through different songs, as there is the occasional rare variant of a weapon that packs more punch.  I do wish there were more weapons that did different things, and more that interacted with the music itself, but the dozen or so weapons in the game do provide a good mix of attack options without becoming overwhelming, and simplicity in game design isn’t really a bad thing.

…there’s room for a sequel, that’s all I’m saying.

In the meantime, though, Symphony is a sweet game that even stole some time I might have been playing Torchlight 2, the other game I was really happy to pick up in the Black Friday sales.  I got Symphony at GoG.com’s “five for $10″ sale, along with the Blackwell Bundle, Botanicula, Resonance and Unmechanical.  …as if my game backlog wasn’t full already.  Still, for $20 I picked up 9 games that I’m really looking forward to playing.  I’ve dabbled with all of them except for the Blackwell games, and so far, I’m happy with them all… though Symphony is the one I keep coming back to.  Yes, yes, Torchlight 2 is a gem, packed with vitamin KSALI (Kill Stuff And Loot It), but it’s more involved.  With my rather constrained game play time of late, the quick play of Symphony really fits the bill.  I’d love to just settle into some marathon sessions of Torchlight 2 or Guild Wars 2, or even Tactics Ogre for the PSP that I got for my birthday, but my schedule is… squirrely.

At least there’s plenty of good gaming in the wings, when I can get to it.

Oh, and just because I wanted to get these out there while I’m thinking about them, I ran into some pretty crazy photographs lately.  Some very cool stuff can be done with very high speed photography and water, as Tim Tadder illustrates with these shots:

Water Wigs

Fish Heads

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Three Seasons 2.0

Three days ago, we mowed the lawn.

Two days ago, it snowed.

Yesterday, the leaves fell on the snow.

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Guild Wars 2 is out, and apparently awesome.  I’ll get it someday, money and time are tight at the moment, but in the meantime, Syl has some great comments up on the game.  Others do too, I’m sure, I’ve just been out of the loop lately.  GW2 is the sort of game that sounds like something I want to play (I loved the first one), I just… can’t.  Not at the moment.

World of Warcraft‘s latest patch, 5.0.4, came out at the same time (the nefariousness!), and it’s apparently also amazingly awesome.  I’ll play WoW again someday as well.  Probably just by firing up my free account and making a Pandaran, though if I ever revisit my “paid” account, I’ll be happy to see some things like shared mounts and pets.  My daughter will love that she can have her character access the pets I’ve collected on my Tishtoshtesh character.

Oh, and as an aside, I love that Hunters now have no minimum range on their ranged weapons, but the deletion of their melee potential makes me sad.  I wish they had made the Survival tree into a melee-heavy Hunter, sort of like a Warhammer Online White Lion class.  That might spawn a few hundred thousand more Drizzt clones though, I guess.

In the meantime, though, I wanted to share a couple of photos I found that reminded me of WoW.  Y’see, sometimes it’s derided as being “too technicolor” or something of the sort.  Well, so is my home state, sometimes.  And it’s a blasted desert.

A Sea of Purple in the Badlands of Utah

Badlands Bloom by Guy Tal

And then there’s this mini-maelstrom in Hawaii… it’s not quite the size of Darkshore’s sinkhole or The WoW Maelstrom, but I think it looks a lot more impressive for its detail and energy.  And that whole “it’s real” bit.  (Another shot of the area over thisaway, also by Patrick Smith.)

Maelstrom at Kauai, Hawaii

Maelstrom in Hawaii by Patrick Smith

Both of those were featured in this “best photos of 2012” list, which includes some other fantastic photographs.  Go, peruse, enjoy!

When you’re done with that, you could go peruse the archives at the Astronomy Picture of the Day.  There’s a ton of great stuff there.  The shot from this morning even almost fits the theme, looking vaguely like a northern Azerothian badland, complete with some airglow fun.

Airglow over Italy by Tamas Ladanyi

…I wish I had more time for photography, too.  I meant to go to some local ghost towns this summer and look for texture photos and other interesting shots.  Alas, home repair/remodeling and other Stuff ate up my time… and none of those are even done yet.  I probably ought to sleep sometime, too.

…so yeah, I hope you all are having fun in those MMO worlds.  Take some screenshots for me, will you please?

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I’m doing a new Thing here.  OK, it’s something I’ve already done, but now I’m calling it TEShots.  (For now, anyway.)  I take a LOT of photographs of the world around me, and every once in a while, I feel like sharing.  Today, it’s the Minecraft Edition.

We’re excavating a smallish pit on the back of our house, so we can make the existing window into a proper bedroom window, so we can remodel/finish the basement and squeeze in another bedroom.  It’s actually something that’s bugged me since we bought this house; there’s no proper escape from the basement in the case of fire.  Ah, the building code of the late 70s.  Anyway, to save $2000, we had the concrete cutter people cut a chunk out of our back porch, and I’m digging out the new window well so they can come back and cut out the window space.

It turns out that excavation is way easier in Minecraft than in real life.  Weird, huh?

Big Rock, Small Pit

Yes, that’s a 100-pound rock I pulled out, and the one still in the pit wound up being over 200 pounds.  I had to get help for that one, since it turns out that hitting it with my fist didn’t break it into small blocks.

The crazy thing is that those rocks, though the biggest ones I’ve had to deal with, were hardly the only rocks.  By weight, I’ve pulled probably about a literal ton of rock out of that hole, and I’m not even done yet.  My father-in-law helped with the top layer of busted concrete and the top layer of obvious rocks, and my brother and his friend helped with that biggest beast of a rock, but there has been plenty for me to do in between.  There was a bit of soil and clay in there, too, but the ground here in the Rocky Mountains is, well… rocky.  It’s also fairly compact.  Speaking of volume, I’ll probably have pulled out the equivalent of two of these trailers… which sure seems like a lot more than should be in that hole to a depth of 5 feet.

Trailer o’ Fun

Apologies for not getting more shots of the project in progress.  In the meantime, here’s a photo of where the rocks wound up.  It took that bulldozer two pushes to get our load on the pile.  Less than a minute for weeks of work to be just another part of the crowd.

Assimilated

Yeah, we have rocks here.  Lots of rocks.  I’m just glad my father-in-law is letting us use his trailer.  This would have been even more of a project without it.  Yay for summertime house projects, hm?

Rocky Mountain High

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I took a recent trip to see my sister’s family in southern Utah.  En route, I put my new camera through some paces.

First, taking photos at 80 miles per hour through the window of a van usually produces little more than a blur, but this surprised me.  I counter-moved the camera as we went past a rock wall, and hoped for a decent shot.  This is what came of that little experiment.  The diagonal focus band is what really surprised me, and this is one of my favorite images from the trip.

rocks by road at 80 mph

Then there’s the rather largish gas station that is, well… abandoned.  The sunshine went dark, I guess.  Just my sort of playground.  There’s more at the Picasa site for this, but here are a couple of my favorites.

Sunshine Station Close

Looking Up

Last but not least, there’s the little burned tourist trap shack by the Cove Fort gas station.  It was built to look like an old log cabin, but it’s suffered some hard times.  Naturally, this makes for some great photos.  (Again, more at the Picasa site.)

Burned Panel

Burned Door

Now, to plan some other trips to see some natural wonders and ghost towns.  Maybe even Yellowstone someday.  It’s not that far away.

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