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	<title>Comments for Tish Tosh Tesh</title>
	<atom:link href="http://tishtoshtesh.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://tishtoshtesh.wordpress.com</link>
	<description>Rambling, rumbling, rumination</description>
	<lastBuildDate>Mon, 21 Dec 2009 22:21:38 +0000</lastBuildDate>
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		<title>Comment on Tank You!  Oh, No, Tank YOU! by Callan S.</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/18/tank-you-oh-no-tank-you/#comment-2561</link>
		<dc:creator>Callan S.</dc:creator>
		<pubDate>Mon, 21 Dec 2009 22:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1695#comment-2561</guid>
		<description>Oh, sorry - for all the bandwidth the internet has, it has zero bandwidth put aside for tone! I get you now! And thanks for the compliment :)</description>
		<content:encoded><![CDATA[<p>Oh, sorry &#8211; for all the bandwidth the internet has, it has zero bandwidth put aside for tone! I get you now! And thanks for the compliment <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Torchlight Sale by Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/19/torchlight-sale/#comment-2560</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 21 Dec 2009 16:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1702#comment-2560</guid>
		<description>Longasc, thanks for the Impulse diagnosis.  I&#039;m seriously considering M&amp;B... I&#039;m downloading the demo now to see if I like the playstyle and if it likes my computer.

Modran, I loved Titan Quest.  My Hunter/Storm guy was a blast to play.  Torchlight is fun, too, just a different sort of fun.</description>
		<content:encoded><![CDATA[<p>Longasc, thanks for the Impulse diagnosis.  I&#8217;m seriously considering M&amp;B&#8230; I&#8217;m downloading the demo now to see if I like the playstyle and if it likes my computer.</p>
<p>Modran, I loved Titan Quest.  My Hunter/Storm guy was a blast to play.  Torchlight is fun, too, just a different sort of fun.</p>
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		<title>Comment on Tank You!  Oh, No, Tank YOU! by Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/18/tank-you-oh-no-tank-you/#comment-2559</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 21 Dec 2009 15:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1695#comment-2559</guid>
		<description>*chuckle*
Callan, that&#039;s just my pithy little stab at the sometimes idiotic &quot;rules of etiquette&quot;, both in real life and MMO grouping.  I thought it was perfectly appropriate for the mage to do that, but some elitists tut tut at a healer doing melee damage.  (So it&#039;s a dumb joke, in other words.)  That&#039;s a great article at your place, by the way.

Longasc, thanks, I agree with your comments, and indeed Brian&#039;s article is fantastic (I linked to it up there).  BattleTech has loomed high in my mind as well.  It&#039;s still combat, but with a very different flavor.  I find I prefer it.

Thanks, Modran!</description>
		<content:encoded><![CDATA[<p>*chuckle*<br />
Callan, that&#8217;s just my pithy little stab at the sometimes idiotic &#8220;rules of etiquette&#8221;, both in real life and MMO grouping.  I thought it was perfectly appropriate for the mage to do that, but some elitists tut tut at a healer doing melee damage.  (So it&#8217;s a dumb joke, in other words.)  That&#8217;s a great article at your place, by the way.</p>
<p>Longasc, thanks, I agree with your comments, and indeed Brian&#8217;s article is fantastic (I linked to it up there).  BattleTech has loomed high in my mind as well.  It&#8217;s still combat, but with a very different flavor.  I find I prefer it.</p>
<p>Thanks, Modran!</p>
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		<title>Comment on Tank You!  Oh, No, Tank YOU! by Modran</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/18/tank-you-oh-no-tank-you/#comment-2558</link>
		<dc:creator>Modran</dc:creator>
		<pubDate>Mon, 21 Dec 2009 15:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1695#comment-2558</guid>
		<description>Long story short : :D ! I&#039;m with you !</description>
		<content:encoded><![CDATA[<p>Long story short : <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  ! I&#8217;m with you !</p>
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		<title>Comment on Torchlight Sale by Modran</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/19/torchlight-sale/#comment-2557</link>
		<dc:creator>Modran</dc:creator>
		<pubDate>Mon, 21 Dec 2009 14:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1702#comment-2557</guid>
		<description>I bought Torchlight because it was at that price. At 15-20$, it... didn&#039;t seem so interesting. At 8, it was a steal, litterally.
I&#039;m having fun with it. It just dosn&#039;t feel revolutionary.
I had more fun with Titanquest, personnally :).

Will check M&amp;B.</description>
		<content:encoded><![CDATA[<p>I bought Torchlight because it was at that price. At 15-20$, it&#8230; didn&#8217;t seem so interesting. At 8, it was a steal, litterally.<br />
I&#8217;m having fun with it. It just dosn&#8217;t feel revolutionary.<br />
I had more fun with Titanquest, personnally <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Will check M&amp;B.</p>
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		<title>Comment on Tank You!  Oh, No, Tank YOU! by Longasc</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/18/tank-you-oh-no-tank-you/#comment-2556</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Mon, 21 Dec 2009 13:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1695#comment-2556</guid>
		<description>Hybrid classes who can at least do two-three things are on the rise for this very reason, the mentioned flexibility. This was also the prime rationale behind dual specs in WoW.

I wonder if expanding the Guild Wars system and SEVERELY limiting healing abilities, plus spreading mitigation and self-heal abilities over all classes, would work out. The &quot;protection&quot; line of Monk abilities is more interesting than just pushing up red bars anyways. Guild Wars never had a real &quot;tank&quot; class, and warriors never worked like that anyways. It also did not have taunt-mechanics (newsflash: they are considering to give the by now underpowered tactics line of warrior skills some taunt effects, not sure if this is a good thing or not watering down the design thanks to their junior designers who grew up in a world ruled by the trinity, sigh), but people still managed to create TANK builds for various classes.

Brian &quot;Psychochild&quot; Green wrote an excellent article about the evolution of the Holy Trinity and how it came into the MMO world. I guess you know the article, I think he linked to it on his blog.


Now I am - again - hoping for GW2. It carries so many hopes by now that I am afraid it can nothing but disappoint.

Among my hopes are:
* Free to play &amp; well done, fair microtransactions
* An evolved GW1 combat system that allows for more true soloing without NPC support
* &quot;EVENTS&quot; replacing the generic quest and standardized MMO grouping issues
* Much more &quot;open&quot; instances than in GW1
* Basically, nothing else than the next generation of MMO design

I really hope they don&#039;t go too much back to the roots. Recently I was really amused by the fact that so many persistent world MMOS like LOTRO and WoW focus more and more on instant action in instanced areas/dungeons. The same things GW was bashed for left and right upon release. The reasons why it is not a true MMORPG. Smilies do not suffice for this, a /facepalm combined with a smiley might describe my feelings best.

Blizzards new LFG tool solves the &quot;lfg&quot; issues to get the three parts of a working group for trinity based games together due to their huge player pool. But it does not address the core of the problem at all, the basis on which the trinity works: You need all three parts to make the system work. Basically, this enforces grouping and prevents  grouping or playing together if you do not fall into the category needed by the other 2 parts of the trinity already present in a party.

We also need to get rid of the tank-heal-dps mentality our fights are set up. It is highly idiotic and only works because the mob AI is as dumb as bread, actually this is insulting brainless bread.
The Trinity only exists in PvE - in PvP, the tank is a rare and often not that promising concept. Healing is omnipresent, as is DPS - the &quot;kill stuff&quot; component.

I remember MechWarrior games where I had limited armor and ammo, nobody repaired or restored my armor and ammo during a fight magically. Often I could not even repair after a fight before moving on.
There are two ways how to do it: DIABLO-style - every class could kill and some could heal/support a bit, there was no real &quot;tank&quot; or dedicated &quot;healer&quot; concept.
The other way is to reduce combat. We are constantly fighting in our MMOs. But this would require a virtual world that is still interesting without button mashing mobs to death over and over and over, and that permanently.


For the near future, I see Diablo-style looming on the horizon. Tank and Healer roles just get eliminated in this system, but we get different flavors of melee/ranged dps and utility instead of them.</description>
		<content:encoded><![CDATA[<p>Hybrid classes who can at least do two-three things are on the rise for this very reason, the mentioned flexibility. This was also the prime rationale behind dual specs in WoW.</p>
<p>I wonder if expanding the Guild Wars system and SEVERELY limiting healing abilities, plus spreading mitigation and self-heal abilities over all classes, would work out. The &#8220;protection&#8221; line of Monk abilities is more interesting than just pushing up red bars anyways. Guild Wars never had a real &#8220;tank&#8221; class, and warriors never worked like that anyways. It also did not have taunt-mechanics (newsflash: they are considering to give the by now underpowered tactics line of warrior skills some taunt effects, not sure if this is a good thing or not watering down the design thanks to their junior designers who grew up in a world ruled by the trinity, sigh), but people still managed to create TANK builds for various classes.</p>
<p>Brian &#8220;Psychochild&#8221; Green wrote an excellent article about the evolution of the Holy Trinity and how it came into the MMO world. I guess you know the article, I think he linked to it on his blog.</p>
<p>Now I am &#8211; again &#8211; hoping for GW2. It carries so many hopes by now that I am afraid it can nothing but disappoint.</p>
<p>Among my hopes are:<br />
* Free to play &amp; well done, fair microtransactions<br />
* An evolved GW1 combat system that allows for more true soloing without NPC support<br />
* &#8220;EVENTS&#8221; replacing the generic quest and standardized MMO grouping issues<br />
* Much more &#8220;open&#8221; instances than in GW1<br />
* Basically, nothing else than the next generation of MMO design</p>
<p>I really hope they don&#8217;t go too much back to the roots. Recently I was really amused by the fact that so many persistent world MMOS like LOTRO and WoW focus more and more on instant action in instanced areas/dungeons. The same things GW was bashed for left and right upon release. The reasons why it is not a true MMORPG. Smilies do not suffice for this, a /facepalm combined with a smiley might describe my feelings best.</p>
<p>Blizzards new LFG tool solves the &#8220;lfg&#8221; issues to get the three parts of a working group for trinity based games together due to their huge player pool. But it does not address the core of the problem at all, the basis on which the trinity works: You need all three parts to make the system work. Basically, this enforces grouping and prevents  grouping or playing together if you do not fall into the category needed by the other 2 parts of the trinity already present in a party.</p>
<p>We also need to get rid of the tank-heal-dps mentality our fights are set up. It is highly idiotic and only works because the mob AI is as dumb as bread, actually this is insulting brainless bread.<br />
The Trinity only exists in PvE &#8211; in PvP, the tank is a rare and often not that promising concept. Healing is omnipresent, as is DPS &#8211; the &#8220;kill stuff&#8221; component.</p>
<p>I remember MechWarrior games where I had limited armor and ammo, nobody repaired or restored my armor and ammo during a fight magically. Often I could not even repair after a fight before moving on.<br />
There are two ways how to do it: DIABLO-style &#8211; every class could kill and some could heal/support a bit, there was no real &#8220;tank&#8221; or dedicated &#8220;healer&#8221; concept.<br />
The other way is to reduce combat. We are constantly fighting in our MMOs. But this would require a virtual world that is still interesting without button mashing mobs to death over and over and over, and that permanently.</p>
<p>For the near future, I see Diablo-style looming on the horizon. Tank and Healer roles just get eliminated in this system, but we get different flavors of melee/ranged dps and utility instead of them.</p>
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		<title>Comment on Tank You!  Oh, No, Tank YOU! by Callan S.</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/18/tank-you-oh-no-tank-you/#comment-2555</link>
		<dc:creator>Callan S.</dc:creator>
		<pubDate>Mon, 21 Dec 2009 11:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1695#comment-2555</guid>
		<description>Ugh - the idea that multiplayer means people play together - even if they don&#039;t actually like each other and do so simply because the game blocks content from them otherwise *shudder*

I&#039;ve got an article on that.
http://philosophergamer.blogspot.com/2009/12/grouping-isnt-always-healthy.html


Other than that, I mostly agree. But this confuses me
&quot;but we were close enough to victory that it wasn’t a terrible breach of etiquette&quot;

??

It doesn&#039;t matter whether it&#039;s the effective move, it matters whether it fits etiquette? Even where etiquette is just ineffective and essentially a bad move? I mean, he was OOM - it makes sense for him to start stabbing? But it&#039;s more important to follow etiquette than to make sense?</description>
		<content:encoded><![CDATA[<p>Ugh &#8211; the idea that multiplayer means people play together &#8211; even if they don&#8217;t actually like each other and do so simply because the game blocks content from them otherwise *shudder*</p>
<p>I&#8217;ve got an article on that.<br />
<a href="http://philosophergamer.blogspot.com/2009/12/grouping-isnt-always-healthy.html" rel="nofollow">http://philosophergamer.blogspot.com/2009/12/grouping-isnt-always-healthy.html</a></p>
<p>Other than that, I mostly agree. But this confuses me<br />
&#8220;but we were close enough to victory that it wasn’t a terrible breach of etiquette&#8221;</p>
<p>??</p>
<p>It doesn&#8217;t matter whether it&#8217;s the effective move, it matters whether it fits etiquette? Even where etiquette is just ineffective and essentially a bad move? I mean, he was OOM &#8211; it makes sense for him to start stabbing? But it&#8217;s more important to follow etiquette than to make sense?</p>
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		<title>Comment on Torchlight Sale by Tesh</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/19/torchlight-sale/#comment-2554</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sun, 20 Dec 2009 21:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1702#comment-2554</guid>
		<description>Yeah, I think I was more impressed with it than you.  To be sure, I don&#039;t think it&#039;s a perfect game, but it&#039;s good enough to pick up on a good sale.  Thanks for the tip!</description>
		<content:encoded><![CDATA[<p>Yeah, I think I was more impressed with it than you.  To be sure, I don&#8217;t think it&#8217;s a perfect game, but it&#8217;s good enough to pick up on a good sale.  Thanks for the tip!</p>
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		<title>Comment on Torchlight Sale by Andrew</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/19/torchlight-sale/#comment-2553</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 20 Dec 2009 19:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1702#comment-2553</guid>
		<description>Machinarium - which you discussed recently - is going on sale at 1pm EST tomorrow over at Direct2Drive:

http://www.direct2drive.com/holiday/

If it&#039;s $5 or less I&#039;ll buy it..... you seemed more enthusiastic for it than me, so perhaps you might take advantage of this one?</description>
		<content:encoded><![CDATA[<p>Machinarium &#8211; which you discussed recently &#8211; is going on sale at 1pm EST tomorrow over at Direct2Drive:</p>
<p><a href="http://www.direct2drive.com/holiday/" rel="nofollow">http://www.direct2drive.com/holiday/</a></p>
<p>If it&#8217;s $5 or less I&#8217;ll buy it&#8230;.. you seemed more enthusiastic for it than me, so perhaps you might take advantage of this one?</p>
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		<title>Comment on Torchlight Sale by We Fly Spitfires</title>
		<link>http://tishtoshtesh.wordpress.com/2009/12/19/torchlight-sale/#comment-2552</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Sun, 20 Dec 2009 11:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://tishtoshtesh.wordpress.com/?p=1702#comment-2552</guid>
		<description>That&#039;s crazy cause Torchlight was already a bargain at full price! Now it&#039;s practically free :D</description>
		<content:encoded><![CDATA[<p>That&#8217;s crazy cause Torchlight was already a bargain at full price! Now it&#8217;s practically free <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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