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Steampunk Stuff

Just a quick update on a project I’m working on and a cool set of art I stumbled across, both with steampunk echoes.  First, the work by someone else, a sort of Steampunk-flavored Final Fantasy-inspired set of fantasy weapons:

Heretic Weaponry

And then there’s this little project of mine.  It’s more “gearpunk” than “steampunk”, I guess, sort of like my gearpunk dice or my snowflakes, but it’s fun to create anyway.

CardPokerFrontHearts CardPokerBack

Once I get this standard card set done, I’ll offer it for sale via TheGameCrafter.com, so I’ll post about it again later.  In the meantime, any recommendations for the Kings, Queens and Jacks?  I have some ideas like Ada Lovelace for the Queen of Hearts and Tesla/Edison as dueling Jacks or Kings, but I’d love to hear what others think.

Yesterday I was experimenting in the kitchen again, starting with a simple request for white fudge.  I made one batch, then decided I had enough materials for another one.  I figured I’d try a variant, a French vanilla fudge.

What happened was a glorious failure.  I wound up with something more like French Toast fudge than French vanilla.  It’s my favorite non-chocolate fudge… so far.  I’ll do more experiments later, though, no rest for the mad scientists around here.

The recipe, for anyone interested:

1 egg

1 tbsp vanilla

2 tsp cinnamon

1/8 tsp butterscotch flavoring

1/8 tsp toffee flavoring

1 1/2 sticks butter

6 oz. Evaporated milk

2 cups white sugar

1 cup brown sugar

4 large marshmallows

1 jar (7 oz.) of marshmallow cream

12 oz. of white chocolate (chips, chunks, whatever)

*****

Beat egg, vanilla, cinnamon, butterscotch flavoring and toffee flavoring until well mixed. Set aside.

Mix butter, evaporated milk, and the sugars, bring to boil over medium heat, stir frequently.

Stir in egg/spice/flavor mix, boil for 5 minutes, stir constantly. (Keep that egg from clumping and keep everything from burning.)

Add marshmallows, marshmallow cream, stir to smooth a bit, then add white chocolate. Stir until smooth, pour into 9x13ish pan, let cool.

(…next time, I’m going to add some syrup in the marshmallow phase. Just to see how that turns out.)

There’s room to fudge the measurements, a little more sugar, a little less marshmallow, less butter, whatever, and the butterscotch and toffee are really just a garnish.  They could be emphasized or ignored, depending on your tastes.  The key is making sure the egg mixes in nicely and doesn’t clump up.

So… what?  What does it matter that I made some weird fudge?

Well, I’m a creative type.  I like to make new things.  That’s why I make my own games, like Zomblobs! and Alpha Hex.  This weekend I was brainstorming a game for hexagonal or circular cards, because I played Spot It! with my kids, which sparked some ideas.  I wanted to see what I could come up with.  I also found that TheGameCrafter.com and ArtsCow.com make such cards as print-on-demand projects, so I want to leverage that to maybe make a game I can sell.  I love to make game systems and art and photographs, and then throw them to the wild and see what happens.  The act of creation is fulfilling on its own, but seeing others have fun with them, and maybe making some money as well, that’s icing on the cake.  (This is also why I have a Zazzle storefront and a Shapeways shop.  They won’t replace my day job, but I like to offer some of the oddball things that I’ve concocted over the years.)

This is also relevant when taking look at “artsy” games, like the PS3 gem Journey.  Y’see, it effectively bankrupted the company that made it, thatgamecompany.  It’s an “experience” game, all about the journey, if you can imagine.  It’s short, beautiful and atypical.  It won a handful of awards at DICE, well deserved.  Austin Wintory, the composer, won an award for the soundtrack, and it was the first game soundtrack that earned a Grammy nomination.  That’s srsbzns, or whatever the kids call it these days.  Journey is kind of a big deal, artistically.

Commercially, however, it wasn’t all that and a bag of chips.  It eventually paid for itself “and then some”, but we’re not talking blockbuster Halo, Call of War numbers.  There’s a bigger discussion there about commercial viability, gamer tendencies and the intersection between art and commerce, and maybe I’ll dig into that more at some point (there are plenty of articles out there on it already), but at the moment, I just wanted to underscore the creative impulse.

Sometimes, creators just want to create.  Sometimes we want to share.  Whole communities are built on that philosophy.  I think it’s a healthy part of this human condition, and that’s why I keep coming back to this blog and what I do in my “off hours”.  I do make games for a living.  I also make them on my own because it’s great fun to do so.  I write about them and share them because, well… sharing somehow makes it more real, that I’ve contributed something to the world.  I kinda like this place, and I want to do my part to make it a little nicer.

Grazing

Spring cleaning is traditionally done in the spring, for reasons unknown, but my family always tends to have a post-Christmas bout of cleaning as well.  We try to declutter a bit, maybe just to compensate for all the new clutter from the holidays.  I find myself doing this with gaming as well, going through my game library and either finishing games or uninstalling them and calling them “done”, mostly so I can get on with playing other games in the bits of time I get here and there to play.

…and there’s the crux of the matter; I almost never have blocks of time to play.  I get an hour here, fifteen minutes there… and that’s about it.  That’s part of why MMO subscriptions are a pathetic value for me; I simply don’t get 20+ hours a week to sink into any gaming, much less devote myself to a single game.  There are way too many good games out there to tie myself down like that.  (As my Steam library, GoG collection and Humble Bundle folders will attest.)  So, I have a large library of games, and way to little time to play them.

As a result, my gaming is more like grazing than gorging.  I nibble a little on something like Uncharted, then I go munch on Tactics Ogre, then savor a little bit of Guild Wars 2.  (By which I mean, I create my characters before the game inevitably crashes, then maybe move around the starting areas a little bit.)  The next week, I ruminate a little on Journey, then chew a little on LEGO Batman with the kids.  Once upon a time, I’d ride an exercise bike and play FFXII for a nice 45 minutes or so, but circumstances have made that indulgence obsolete.  (And I find that FFXII just doesn’t work well as a game I only play for 15 minutes in a sitting.)

So it’s no surprise that I play more Plants vs. Zombies, Symphony, Triple Town and Puzzle Pirates these days.  It’s all I can sneak into the schedule.  I still haven’t finished FFXII, and I have FFXIII, FFXIII-2, FFVII: Crisis Core, Blue Dragon, Infinite Undiscovery, Lost Odyssey, Batman Arkham City, LEGO Pirates of the Caribbean, LEGO Batman 2, LEGO Harry Potter and a host of other, smaller games that I really want to dig into… but just can’t right now.  They aren’t really grazing-friendly.  Heaven help me if I get the itch to play an MMO.  I still have WoW, STORIFT and GW2 installed, and I grudgingly uninstalled LOTRO.  I want to play all of them.  I probably never will.

…there’s something sad about that.

Still, I’m not complaining.  I have a lot of gaming options, and that’s a good spot to be in.  Since I work in the industry, it behooves me to play a variety of games, and be aware of what’s out there, rather than simply be a game fan and devote my gaming time to a single or few fandoms.  And then there’s the fact that my kids and I still love Minecraft (if I only had one game for the rest of my life, that one would do), and my oldest wants to learn the Pokemon card game… yeah, my plate is full to overflowing, but it’s all I can do to nibble at the edges.

Is it any wonder why I like the Tauren, perhaps?  Moooooo

Tishtoshtesh, Tauren Druid

PSA: Tower of Elements

A little while back, Muckbeast of Frogdice, a fellow blogger who used to write an incisive game design-heavy blog (now sadly apparently lost to the 404 archives), asked me to take a look at his company’s latest indie Unity-based game offering, Tower of Elements.  It’s sort of an oddball little game, but I like it.  Partly because it’s a stew of disparate elements that seem to mesh well together.

I’m the sort of gamer who loves genre and mechanic blends like Puzzle Quest.  I’ve indulged in mixing and matching game design elements before, like this article on a game I still wish would be made.  (I’d be happy to make it, but I’m kinda… not rich.  Not even close.)  So, this Tower of Elements thing, combining bits and bobs of match-3, tower defense and RPGish progression elements, is just the sort of weird mashup that makes me happy.

This video gives a good sense of the core gameplay:

I can’t say for sure that it’s a game that I’d play for dozens of hours like I did Puzzle Quest, but it is one that I’d at least like to spend a good chunk of time with.  There’s a ten level demo that’s worth investigating, if nothing else.  I know, I know, match-3 games aren’t exactly novel, but there’s some good design in making the matching spatially relevant as it’s the way you attack the hordes at the gates.  Spatially sensitive, time-sensitive match-3 is a nice riff on the genre, and there’s a whole system of upgrades, utility spells (to change the playing field and mess with enemies, always nice) and progression that is icing on the cake.

For the next week or so, they are also running a promotion to get some meals to people who need them through these guys, as part of buying the game.  It’s a nice side effect of picking up the game, methinketh.

Anyway, I wish I could give you a rundown of the full game, but my time is very constrained of late.  I’m poking my head up on this because I think it looks like a good game, and there’s that time-sensitive promotion involved.

Oh, and Muckbeast shared a 50% off code as well, so, y’know, that’s cool, too.

CFXR000QV

Tally ho!

Violins vs. Zombies

…and other uses.

Who knew violins were so flexible?

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…and just because…

2013

For 2013, I hereby resolve to:

Play more games than I buy.  (HumbleBundle.com, IndieRoyale.com, IndieGala.com, GoG.com, Steam… sorry, guys.)

Play games I already have before getting new ones.

Get Guild Wars 2 working.  (I got a new nVidia card to make the framerate more than 10fps… and it hard freezes the computer now.)

Revise Zomblobs! and maybe even get the 3D models done and offered via Shapeways… and maybe work on a Kickstarter for it.

Take more screenshots.  (Thank you, Steam, for F12!)

Blog about stuff.  Maybe even interesting stuff.  Include screenshots.

Write more of the Project Khopesh story.  Lots more.

Explore a ghost town.  Take lots of photos.

Do more art, and make some stuff to sell on Zazzle.  (I’ve earned $2 so far, wooo!)

…and maybe, just maybe, sleep through the night.  With child #4 coming in June, I know it’s not likely, but these lists aren’t complete without one really outlandish resolution.

Tally ho!

Merry Musical Christmas

Merry Christmas, everybody!

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…and just because, there’s this.

…and a couple of musical toys: Otomata and Circuli

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