Feeds:
Posts
Comments

Ada Lovelace Day

It’s Ada Lovelace Day!

She was one of the historical figures I built this deck’s cast around.  Some of the more esoteric inclusions, like Henri Giffard, fit holes that I discovered as I went about building my list, but Ada Lovelace was in the cast from day one.

She’s our Queen of Hearts in the Tinker Deck and Rusty Tinker Deck.  Perhaps it would have made more sense to have Jane Austen in that role for the “romance” connection, but for whatever reason, the “Love” in Ms. Lovelace’s name seemed like a more natural fit for the Hearts suit to me.  (And it seems that diamonds are sufficiently romantic in the end, more or less.)

Anyway, some desktop images seem to be in order.  Just ’cause.

AdaLovelaceDesktopRusty1 AdaLovelaceDesktopRusty2 AdaLovelaceDesktopTinker1 AdaLovelaceDesktopTinker2

 

 

 

Just a couple of photos from this morning’s emails.  These are the final coins, and they will be going into production soon.  We did ask them to do something for vertical stacking of the Gearchips, and I gave them a design that could have worked… in theory.  They took a look at it and decided that, for whatever reason, their systems just weren’t going to cooperate.  That said, we are getting meshing gears, so that’s a big win, as far as I’m concerned.  The Dragon Tinker coins really make me smile.  Something about that mischievous Havok & Hijinks dragon face, I think.

DSCN2868 DSCN2869

I offered these as a base level $1 tier on the Tinker Deck campaign.  I don’t have .PDF files for these yet, but these .PNG files should work just as well.  (Oh, and we’re still taking orders for the decks for a few days, if you’re interested!)  You can print these on 8.5×11 paper to get properly sized cards.  The art is centered on the page, so you can try to make them two-sided with the backs, if you have a printer that can register things well.  There are two images for each set of six cards; one has the “die cut” lines for where the final cards would be cut, and the other is a clean array of the images.

Thanks, everyone!

TinkerDeckSpadeHigh TinkerDeckSpadeHighClean TinkerDeckSpadeLow TinkerDeckSpadeLowClean RustyDeckAcesAndJokers RustyDeckAcesAndJokersClean RustyDeckBacks RustyDeckBacksClean RustyDeckBlanks RustyDeckBlanksClean RustyDeckClubHigh RustyDeckClubHighClean RustyDeckClubLow RustyDeckClubLowClean RustyDeckDiamondHigh RustyDeckDiamondHighClean RustyDeckDiamondLow RustyDeckDiamondLowClean RustyDeckHeartHigh RustyDeckHeartHighClean RustyDeckHeartLow RustyDeckHeartLowClean RustyDeckSpadeHigh RustyDeckSpadeHighClean RustyDeckSpadeLow RustyDeckSpadeLowClean TinkerDeckAces TinkerDeckAcesClean TinkerDeckBacks TinkerDeckBacksClean TinkerDeckBlanks TinkerDeckBlanksClean TinkerDeckClubHigh TinkerDeckClubHighClean TinkerDeckClubLow TinkerDeckClubLowClean TinkerDeckDiamondHigh TinkerDeckDiamondHighClean TinkerDeckDiamondLow TinkerDeckDiamondLowClean TinkerDeckHeartHigh TinkerDeckHeartHighClean TinkerDeckHeartLow TinkerDeckHeartLowClean

Rusty Tinker Deck Preview

We’re in the final 48 hours of the Tinker Deck project.  It’s a crucial time when we might just be able to pull off the Rusty Tinker Deck as a companion to the original Tinker Deck.  It’s close, very close, we just need a bit of a push over the critical $20,000 mark.

Please spread the word and let people know we’re making the core Tinker Deck!  We’d love to offer the Rusty variant too, if at all possible.

Some previews of the Rusty Tinker Deck below, as well as the original deck (click on an image to see a bigger version, smaller versions at the end of the post if you want them):

RustyDeckBacksPreview RustyDeckFrontsPreview TinkerDeckBacksPreview TinkerDeckFrontsPreview

Thanks, everyone!  We’re most appreciative of anything you can do to spread the word and help us get to make the Rusty Tinker Deck along with the core deck.  It really is a crucial time, with the last, big stretch goal in view.  We can get there, we just need some help in getting the word out to interested parties and getting that last bit of funding in.  If you’ve been on the fence, it’s a great time to jump in.  We have some great extra “Add On” items available, and some really sweet cards.

TinkerDeckAddOnPanel

Thanks!

RustyDeckFrontsPreviewSmall RustyDeckBacksPreviewSmall TinkerDeckFrontsPreviewSmal TinkerDeckBacksPreviewSmall

This morning we received some more photos of the Tinker Dice. We’re still not quite sure when we’ll have them in hand, but we’ll let you know as soon as possible. We also haven’t heard from the Gearpunk dice production team yet, but those dice are more complex. Again, when we see news, we’ll let you all know. Thanks!

TinkerFudge02 TinkerD6_01 TinkerD6_02 TinkerFudge01

Tinker Gearchip

It’s not final, since we’re asking them to make the edge gear teeth mesh with neighboring coins, and a couple of other tweaks on the perimeter, but I’m pretty happy with what we’re seeing on these so far.  It almost makes me want to make a bigger range of coins…

Image

These are 39mm in diameter, 3.5mm in depth.  Poker chip size… but with teeth.  Literally.

 

Stealing Switches

Blizzard sent me their occasional “come back and play pleeeeeeease, so you’ll get hooked and buy more subscription time” email recently, and I decided to take them up on it.  Of course, they pitched it as “come take part in the Siege of Orgrimmar“, but since that’s a raider thing, I chose to interpret their email a little bit.

…and really, I know that this sort of “play for a few days for freeee” email is meant to lure back in players who have been out of the game for a while, but it seems to me that isn’t limited to end-game raiders.  Especially since it seems like you have to be out of the game for four or more months for them to even extend the offer, and by then… are you really on the cutting edge of raid content any more?

Anyway, I did break down a while back and buy a Collector’s Edition of Mists of Pandaria.  (It was something like $35 or so, which netted me the art book, soundtrack and DVD that I really wanted.  The other extras were icing on the cake.  Oh, and the game expansion was nice.  I’ll make a Dwarf Monk at some point.)  You see, WoW and I, we have a tenuous relationship.  It’s a game I could easily spend a lot of time in, mostly just looking around at the nicely realized world and art.

And yet… what time I do spend in it is torn between “ooh, that is a good screenshot opportunity” and “man, this game design needs work”, with a fair bit of mindless questing and dungeoneering in the murky middle.  The combat isn’t terribly engaging most of the time, but sometimes, that’s exactly what I want.  Sometimes I want involved, tactically awesome combat, sometimes I just want to zone out for a bit before I go to sleep.  It’s a bit like watching a Stargate SG-1 episode I’ve seen before; I can just sort of turn off my brain and enjoy the ride as I coast to a stop at the end of the day.  WoW is a game that I just “graze” in, really, and that’s OK.  I’m happy to just putter around here and there during those times when I’m in the mood, and I love that my Druid has flight form and the cat form’s stealth so I can poke around in places where I’m not generally supposed to go.

This is also why the subscription model is such an awful fit for me.  I don’t binge on the game, or commit to it.  I just play it a little bit, and the value calculations of a subscription make that an expensive bit of gaming.  For the $15/month I might pay to play, I’d get in maybe 15-20 hours, tops, and even getting that much in would mean not playing any other games or working on Kickstarter (Go, Go, Tinker Deck!) or other art projects.  I just don’t do that sort of single-game thing any more.  For that same $15, I can buy three Humble Bundles or the like and get hundreds of hours of gaming over the next year or so.

What stood out to me last night, though, wasn’t the value proposition.  No, it was the design.  My Tauren Druid was tasked with fetching rattan switches for this quest:

A Proper Weapon

And as it happens, there’s a bunch of these switches by a neighboring merchant.  That Wowpedia link describes it a bit if you want detail, but I, quite mindlessly, as is my wont when I’m doing these bog-standard fetch quests, just grabbed one of those switches.

And then the merchant started yelling at me.

Immediately, my response was to right click on the guy and see if I could give him back the switch.  There were plenty in the neighborhood, and I was sorry I took his.

This quick incident was at once intriguing and disappointing.  For once, a character in the game exhibited small signs of an AI that was more than just “be present in the world”.  That was awesome.  It was a glimmer of what the AI in Everquest Next might get up to (and I hope that they make it interesting; there’s a TON of potential).  I thought it delightful that a NPC would chew me out for an admittedly stupid minor theft.

And yet, and yetI couldn’t react to it.  I couldn’t give him back the switch.  I couldn’t attack him and kill him for his insolence.  (I didn’t think of that option until later, as it’s not a reflexive response for me, but I still couldn’t do it, even if I had wanted to.)  I could /bow to him or /laugh, but there wasn’t really interaction there.  It was little more than a scripted event that’s just barely beyond what most NPCs do.

Still, it was an NPC reacting to something I did nearby, not something I did directly to them.  That was a nice touch, and I’m looking forward to seeing games take that further.  There’s a long way to go, and it’s sad to see only the very rudimentary efforts when there’s so much potential, but I choose to see that as a glimmer of hope for these MMO things.

Follow

Get every new post delivered to your Inbox.

Join 132 other followers