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Posts Tagged ‘DLC’

The Curse of the Zombiesaurus

The newest DLC for A World of Keflings is going live on Wednesday!  Or would that be going undead?

…zombification is bad for verb tenses.

Anyway, I worked quite a bit on this one as well, so it’s good to see it finished and in the wild.  That cool promotional poster was done by my talented coworker, Daniel Hughes, though I did some work on the logo.  So yay, I’m famous an’ stuffs… but he’s a way better artist.

Happy Halloween, everyone, complete with candy and Zomblings!

…is there any interest in showing off some concept art and behind the scenes production stuff?  I can ask my boss if he’s OK with that if you all want to see it, and maybe a peek behind the game development curtain.

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Not all at the same time, though.

NinjaBee’s game A World of Keflings (a game I worked on quite a bit) is on sale this week over at XBox.com, and just in time for our latest DLC to hit the shop.  OK, technically it’s a little early, but it’s on sale this week, and the Sugar, Spice and Not So Nice DLC releases tomorrow.

As teased in that trailer for the DLC, we’re also releasing a second DLC, Curse of the Zombiesaurus, giving us a nice double serving of October-flavored gaming goodies.  I worked a LOT on both of these DLC releases, and it’s been fun to see them come together.

Curse of the Zombiesaurus!

I’ll be writing about the art and design of these things when I can get something put together.  If nothing else, I want to put together an article in praise of noobs.  …yes, it’s relevant.  Mostly.

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This one’s just a public service announcement.

My employer, NinjaBee, now has a trailer up for our latest A World of Keflings DLC, Sugar, Spice and Not so Nice.  I worked a ton on this, and it’s really good to see it getting some attention.

Happy Friday!

When the game releases, I’ll try to post a bit more on it and maybe talk shop about what I actually do at work, if you all are interested.  A look behind the curtain, as it were.

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