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Posts Tagged ‘game’

Steampunk Stuff

Just a quick update on a project I’m working on and a cool set of art I stumbled across, both with steampunk echoes.  First, the work by someone else, a sort of Steampunk-flavored Final Fantasy-inspired set of fantasy weapons:

Heretic Weaponry

And then there’s this little project of mine.  It’s more “gearpunk” than “steampunk”, I guess, sort of like my gearpunk dice or my snowflakes, but it’s fun to create anyway.

CardPokerFrontHearts CardPokerBack

Once I get this standard card set done, I’ll offer it for sale via TheGameCrafter.com, so I’ll post about it again later.  In the meantime, any recommendations for the Kings, Queens and Jacks?  I have some ideas like Ada Lovelace for the Queen of Hearts and Tesla/Edison as dueling Jacks or Kings, but I’d love to hear what others think.

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Grazing

Spring cleaning is traditionally done in the spring, for reasons unknown, but my family always tends to have a post-Christmas bout of cleaning as well.  We try to declutter a bit, maybe just to compensate for all the new clutter from the holidays.  I find myself doing this with gaming as well, going through my game library and either finishing games or uninstalling them and calling them “done”, mostly so I can get on with playing other games in the bits of time I get here and there to play.

…and there’s the crux of the matter; I almost never have blocks of time to play.  I get an hour here, fifteen minutes there… and that’s about it.  That’s part of why MMO subscriptions are a pathetic value for me; I simply don’t get 20+ hours a week to sink into any gaming, much less devote myself to a single game.  There are way too many good games out there to tie myself down like that.  (As my Steam library, GoG collection and Humble Bundle folders will attest.)  So, I have a large library of games, and way to little time to play them.

As a result, my gaming is more like grazing than gorging.  I nibble a little on something like Uncharted, then I go munch on Tactics Ogre, then savor a little bit of Guild Wars 2.  (By which I mean, I create my characters before the game inevitably crashes, then maybe move around the starting areas a little bit.)  The next week, I ruminate a little on Journey, then chew a little on LEGO Batman with the kids.  Once upon a time, I’d ride an exercise bike and play FFXII for a nice 45 minutes or so, but circumstances have made that indulgence obsolete.  (And I find that FFXII just doesn’t work well as a game I only play for 15 minutes in a sitting.)

So it’s no surprise that I play more Plants vs. Zombies, Symphony, Triple Town and Puzzle Pirates these days.  It’s all I can sneak into the schedule.  I still haven’t finished FFXII, and I have FFXIII, FFXIII-2, FFVII: Crisis Core, Blue Dragon, Infinite Undiscovery, Lost Odyssey, Batman Arkham City, LEGO Pirates of the Caribbean, LEGO Batman 2, LEGO Harry Potter and a host of other, smaller games that I really want to dig into… but just can’t right now.  They aren’t really grazing-friendly.  Heaven help me if I get the itch to play an MMO.  I still have WoW, STORIFT and GW2 installed, and I grudgingly uninstalled LOTRO.  I want to play all of them.  I probably never will.

…there’s something sad about that.

Still, I’m not complaining.  I have a lot of gaming options, and that’s a good spot to be in.  Since I work in the industry, it behooves me to play a variety of games, and be aware of what’s out there, rather than simply be a game fan and devote my gaming time to a single or few fandoms.  And then there’s the fact that my kids and I still love Minecraft (if I only had one game for the rest of my life, that one would do), and my oldest wants to learn the Pokemon card game… yeah, my plate is full to overflowing, but it’s all I can do to nibble at the edges.

Is it any wonder why I like the Tauren, perhaps?  Moooooo

Tishtoshtesh, Tauren Druid

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It’s a simple thing, really.  Just a matter of philosophy.

I play video games with my four year old daughter.  Maybe that makes me a terrible father, but it’s a way to show her what I do for a living and how I have fun.  And, well… she loves Minecraft.  She calls it her “daddy-daughter game”, something that just the two of us play with sometimes.  I believe kids need that, and to be honest, I think parents need it too.

Before Minecraft, though, her favorite was World of Warcraft.  She really just loved my Druid in Travel form and making it jump when I was running around.  Kids love that sense of control; she could make Daddy’s character change into a cheetah and then make it jump.  She also loved to go play in water and change into the Aquatic form, but really, the cheetah is what she loved most.

These days, she still loves to make the character jump, even though the Minecraft avatar is typically first person, not third.  And yet, Minecraft gives her another layer of control over the gaming experience.  She can go anywhere and do almost anything she wants to in the game world.  If there’s a hole in the ground, we can go explore it.  If she gets the itch to find some clay to make some bricks which then can be made into red brick building blocks, she tells me to drive to the beach (she’s still learning how to use the WASD steering and is usually content just telling me where to go).  She can swim upstream and upwaterfall.  She can punch sheep and take their wool.  She can plant flowers or dig up snowballs.  She’s excited by finding coal to harvest, even though sometimes she still asks why we need it.  She can place torches in the dark spaces that she might find scary, or just tell me to wall off the really spooky caves.

I’ve recently started a Dwarven Hunter to share some more time with her, because she loves the pets in WoW.  (A Druid/Hunter hybrid would be perfect for her; shapeshifting and the Pokemon itch, all rolled into one.)

So when I took her for a spin through the newly revamped Stormwind on the way to Bloodmyst Isle to tame yet another blue moth (she loves blue, and those BI moths are just so… blue), she naturally spent a fair bit of time looking around for things to do.  She asked if we could explore a well we rode past.  I had to tell her “no, sweetheart, we can’t do that”.  As children are wont to do, she asked “why not?”, to which I had to fall back on the old copout answer of “the designers don’t let us do that, dear”.  Naturally, she asked “why?” to that, too, and I had to stifle an insult to the designers and just answer with the unsatisfying “that’s just how they do it, I’m sorry”.  She then asked if we could go catch fish in the canals, and when she made my Dwarf jump into the canal, she saw the crabs and naturally wanted to go grab them.  Since we didn’t have the fishing skill or a quest to gather crabs, again, we couldn’t do much more than swim around and wish.

She lost interest in the town until she happened to notice an apple tree.

Ah, to see things come full circle.  She got excited and wanted to pick the apples.  She is truly her father’s daughter, a quirk which is quite heartwarming.  When I told her she couldn’t pick the apples, she got quiet for a while.  She then announced that she wanted to play Minecraft.

Ah, they grow up so fast.

I hugged her, and we went to go work on our spider trap.  We need some more chicken feathers, too, for the arrows she loves to shoot at the spiders.  She’s getting the knack of fishing, too, even though she still wishes she could go underwater and look for fish rather than just fish for them.

So, if WoW is going to be lambasted for being on rails, for me and mine, it has nothing to do with overwrought quests, pacing issues or the race to the endgame (though those can certainly be a concern, they are irrelevant to our playstyle).  It has to do with the complete inability to go out and change the world or explore wherever you feel like.  You can’t dig out a cave and call it home, you can’t just go wherever your whimsy takes you (because the wildlife will eat you).  You can’t really partake of the world of WoW and make your own mark in it, you just play on a stage.  It’s a marvelous, intricate stage, with plenty of things to do, but it’s just not the same as going and remolding the world with your own hands, digging into something just because it looked interesting.

Minecraft scratches the Explorer and Scientist itches in ways that WoW is flatly unequipped  to.  They are both fun in their own ways, but for my daughter, all the glitz and dings of WoW, even her beloved blue moths, can’t compare to the simple joy in making the world of Minecraft her own.  The best part is that she doesn’t get that from me directly, it’s just how she’s wired and how the games appeal to her.  Like daughter, like father, and I couldn’t be happier.

Tomorrow, we’re going to try to make some sound effects.  I showed her the DVD extras for WALL-E, and the bit on sound design really intrigued her.  There’s just something wonderful about seeing a little one learn and experiment.  ”Why” and “How” might bug some parents, but they have served us well in our home.  We probably won’t be putting lava in buckets any time soon, though.

Ed: I’m actually still having fun with the new Shattered content in WoW, it just doesn’t scratch the same itch that Minecraft does, and it’s not working for my little one.  Gaming time together is all Minecraft these days.

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A thoroughly and wholesomely retro piece of wonderfulness, and a delightfully campy satire on the Achievement absurdity of modern game design that so worried Chris Hecker (echoed in this presentation from Jesse Schell, albeit with a bleak Big Brother twist).

Flash games can be fun.

Oh, and Fractal is awesome, albeit a different flavor of awesome from its predecessor, Auditorium.

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Ed Catmull, resident genius and president of Disney and Pixar animation (yes, the guy behind Catmull-Rom splines, beautiful tools for computer animators everywhere) gave an address at my alma mater a while back, describing how his companies were trying to create a third Golden Age for Disney animation.  I wish I had the talk on tape, since there were a LOT of great thoughts in it.  For the moment, though, a few words on his comments about goodwill and B-work.

The Disney Direct to DVD division (DDTDD?)  has been able to make money from such fare as Cinderella 2 and Jungle Book 2… but they just aren’t much to speak of as far as movies go.  (Let’s also offer a moment of silence for the Land Before Time Neverending Sequelitis, shall we?  It’s not Disney, but the same principle applies.)  That’s what Mr. Catmull calls “B-work”, and not only is it bad for the soul of the artists and producers, but also the audience.  Unnecessary sequels of beloved movies can taint the rose-tinted glasses that are a core component of our goodwill.  I’m sorry, but John Goodman just can’t compare to Phil Harris as Baloo, and Herbie the Love Bug should have stayed in the 60s.  (Not that it was all that fantastic to start with… but Lindsay Lohan?  Really?)

Oddly, though I don’t like Goodman’s Baloo, I actually liked TaleSpin.  It was on the tail end (ha!) of the golden age of Disney TV (DuckTales is still the best TV cartoon I’ve ever seen), and thoroughly enjoyable.  I’d have loved to have a cloud surfer… thing.  Well, that, and a parachute.  Perhaps TV is “B-work” compared to film, but in their realm, DuckTales, Rescue Rangers, Gargoyles and TaleSpin were A-list productions.  Modern animated fare doesn’t even compare; it’s like Yogi Bear vs. Scrooge McDuck, George McFly vs. Mike Tyson, Runescape vs. WoW.

B-Work can be profitable, to be sure… but it is soul-destroying mediocrity.  In Mr. Catmull’s words:  ”B-work is bad for the soul.”

One of the key ideas that Mr. Catmull noted is that despite being decidedly subpar, B-work can still be profitable.  Cinderella fans buy the sequels for their children on the strength of the name.  Slapping “Disney” on the side of a movie almost guarantees sales… at least, for a while.  Mr. Catmull suggested that those B-work sales are active withdrawals against the goodwill banked in the Disney name.  The spectacular successes of Beauty and the Beast or the emotional heft of Up increase the value of the Disney name. Tarzan 2 callously cashes in on the appeal of the original and contributes nothing to the brand or parent name.  It makes money because the original succeeded, and wouldn’t stand on its own as anything but the B-work that it is.

I’ve seen more than a few pundits suggest that Blizzard could put horse feces in a box and sell it for $60.  They can sell a digital horse for $25 without even selling a box with it, and time will tell if StarCraft 2 is crap (only $100 for the Collector’s Edition of 1/3 of the game), so there’s some truth to the joke.  Blizzard can bank on the goodwill generated by its history.  It might be noted that they could have sold WarCraft Adventures, probably in record numbers… but they decided to scrap it because it wasn’t up to their internal demands.  It’s hard to cut something like that with promise, but like pruning a slightly rotting branch on a tree, sometimes it’s necessary to maintain company health and brand reputation.  People would still have bought the game, but it might have wound up being profitable in spite of its own quality, by withdrawing money from the goodwill banked in the Blizzard and WarCraft names.  Blizzard did salvage the story from the game, both in a novel and as canon to the setting of WoW, so they didn’t totally throw that work away, but the choice to kill the game release was likely a hard one.

We can’t be sure, true, but it’s an interesting case study and comparison to the awful offal that sometimes comes out of the Disney Direct to DVD grindhouse.

We might also look at Turbine’s DDO “offer wall” slipup and subsequent retraction, as well as Mythic’s WAR billing fiasco and apparently repentant offerings to those affected.  Compare that to Allods Online and their item shop pricing sucker punch… and how it wasn’t fully retracted and went downhill from there.  (Yes, yes, the shop prices are merely economic Darwinism in action, and not really evil in themselves, but they weren’t managed well despite some glowing beta testing reports.  That’s where the goodwill broke down.)

Goodwill is a currency, albeit a fuzzy one, and managing it can be the backbone of a company’s health.  Daniel James of Three Rings (Puzzle Pirates) has argued that love is the heart of modern game sales in this article that I’ve cited more than once for good reason.  (Tangentially, Mr. James was also writing about DRM, and for one great example of how DRM affects goodwill, need we look further than Ubisoft?)

The trick is to make great products that are profitable and deposits to the goodwill bank.  Pixar has managed to do this very well, without a stinker in their library.  Sure, some of their movies will appeal to some people more than others (I still don’t particularly like Finding Nemo, but I like it better than 90% of other movies), but I don’t think that any of their offerings have been an active withdrawal against the Pixar and Disney names.

It’s no accident that Pixar and Blizzard are giants in their fields.  They deposit more than they withdraw from the goodwill bank.

…there are all sorts of political, sociological and interpersonal parallels that could be explored there, but I’ll leave that to the imagination.

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