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Posts Tagged ‘grouping’

From the sound of it (thanks, Fool’s Age, Rowan x 2, Syp and Syl, I can’t recommend your articles enough), the social scene in Guild Wars 2 is exactly what I’m looking for when it comes to MMO sociality:  a light touch, encouraging cooperation instead of demanding it.

The way of the Open Hand of friendship, instead of the Closed Fist of the designer.  It’s a Zen kinda thing, man.

It’s… less Big Brother, more… Crazy Uncle Eddie with golems and firecrackers.

I’m just wired that way.  Tell me I must do something social, like find a tank and a healer to run a dungeon, and I’ll fight it and try to solo it.  Tell me that there are baddies that need whumping over thataway, give me tools to help anyone I happen to stumble into, and I’ll stop to give a hand up to a fallen friendly or do whatever tricks I can to offer assistance in killing said baddies.

Tell me I can be social, and I probably will.  Tell me I have to be, and I probably won’t.

Guild Wars 2 apparently also has a big exploration factor, and that’s kind of what I do in these MMO things.  Yes, I’m looking forward to playing GW2.  I’m selling some of my older games to fund it (and make my blasted computer work), and one of those WoW time cards, but that’s OK, new vistas await.  One can’t dwell in the past forever.

Unless one is a nasty, grumpy ghost of Ascalon, I guess.

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