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Posts Tagged ‘motivation’

Rowan has a great article up that digs a bit into the difference between intrinsic and extrinsic motivations for play.  Penny Arcade fortuitously has a similar article from a game developer (for the game Don’t Starve, a curious game that I’m looking forward to playing).

I come down firmly on the intrinsic side.  I love Minecraft because it lets me just go do stuff (especially in Creative mode where I can fly and have access to everything).  I love Burnout Paradise because I can just go drive around and see what the city holds.  I love SSX 3 because you can start at the top of the mountain and just snowboard down to the base, purely exploring the terrain.  I love flying in World of Warcraft.  I love just moving around in game spaces.

I want to do things that I do because I enjoy doing them, not because there’s a reward for doing them.  Living and doing things you love are rewards in themselves.

Carpe Diem, as it were.  Live, don’t just survive.  Play.

It’s good for you.

…though I can admit this is fun.  Metagaming the achievements, whee!

 Achievement Unlocked

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There’s a bizarre mentality in the upper echelons of MMO design that suggests that the rank and file player needs “hardcore, high end” players to look up to and special loot to covet in order to motivate their own play.

Poppycock.

MMOs don’t need more high profile superstars preening about their Thoridal, MMOs need more reasons for everyone to play. (more…)

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