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Posts Tagged ‘motive’

BrainHex

Prowling through random blogroll links, I found Indigo Static.  It looks like there are some good articles there, and I’ll be going back, but I wanted to note this one:

BrainHex Test

As a hexagon fan, how could I pass this up?  It turns out the test itself is a sort of post-Bartle, post-Yee classification system for gamer psychographics.  It’s a half decent test, but I think some of the conclusions are imputing motives that don’t track well.  Specifically, I’m an avowed solo player, but the system thinks that such tendencies are more of an indicator of antisocial tendencies rather than asocial ones.  There’s a world of difference between “not a Socializer” and “Killer”, and the test doesn’t seem to make that distinction well.

Perhaps that’s a limitation in the questions or the interpretation, but either way, it underlines the danger in assuming motives based on behavior.

Still, it’s another twist on studying gamer motivations, and as such, it’s worth taking a peek if you’re interested in that aspect of game design.

Below are my results, if that’s any help (the “No Mercy” Exception being what I take exception to – I don’t worry too much about offending other players, but it’s because I don’t often play with others… but when I do, I’m one of the nicest guys you’ll play with):

Your BrainHex Class is Seeker.

Your BrainHex Class Your BrainHex Sub-Class is Seeker-Mastermind.

You like finding strange and wonderful things or finding familiar things as well as solving puzzles and devising strategies.

Each BrainHex Class also has an Exception, which describes what you dislike about playing games. Your Exceptions are:

» No Mercy: You rarely if ever care about hurting other players’ feelings – mercy is for the weak!
» No Fear: You do not enjoy feeling afraid, preferring to feel safe or in control.

Learn more about your classes and exceptions at BrainHex.com.

Your scores for each of the classes in this test were as follows:

Seeker: 19
Mastermind: 18
Daredevil: 13
Conqueror: 4
Achiever: 2
Socialiser: 0
Survivor: -4

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