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Posts Tagged ‘steampunk’

I’m still tinkering a little bit with the deck I’m calling the Tinker Deck, prepping the last few touches before I launch the Kickstarter.  We’re going to go ahead and roll with the Bicycle brand, though I have my reservations.  If it works, great, if it doesn’t, maybe I’ll try again with the lower price point.

In the meantime, though, I’m doing a video and lots of paperwork.  If you’re a CPA or tax prep indie, good on ya.  If you’re from the IRS, well… something different.

Anyway, just a little tease today.  I understand that many poker players like to have two decks ready to go, instead of just one.  I’ve made a pair of card backs to cater to this quirk, and if the Kickstarter gets traction, we’ll offer a second deck with that other back… and a new cast of face cards.  Specifically, I want to open it up to put backers on the alternate cards, giving us a Tinker deck with the historical figures I’ve already done, and another deck (“The Society”? “The Club”? “Grounders”?) sporting the faces (and costumes, maybe) of backers who are so interested.  I’m still sorting out the nuts and bolts of the whole setup, but it’s an idea I want to float, anyway.

Among other ideas, that is.  We’ll see how the campaign goes.  It might just be a fun little exercise in wheel gear spinning, but hey, learning opportunity.

EurekaBack_300 EurekaBackAlt_300

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I’m down to the biggest question for my steampunkish playing card Kickstarter:  Price or Prestige?

The prerelease version of the deck is live, and ready to go.  I’m really happy with how it turned out, and it’s really fun to see it come together and “go live” out there in the real world.

So… on to the last bits of planning for the Kickstarter.  I’ve done an updated design that’s a bit more polished, with things like a perfectly rotationally symmetrical back and a simplified and more unified color scheme.

Eureka Tinker Back

I tweaked the border a bit, too, adding some corner and side braces, since it was looking just a little boring in a spread.  (If you guys want to opine on that, please do so; I’m not quite sold on the braces.  More of them here.)

Chocolate Cornered Fan Chocolate Fan

But that’s just tinkering with art.  I can do that all day long.  I’m an artist.  The bigger question now is what price point to put on the deck when I offer it via Kickstarter.  This is where I want to air my thinking and ask for your opinion.  I’d love to hear from you all on this.

Simply, it’s a choice between printing with Bicycle, the “800 pound gorilla” of the industry, or printing with an unknown Chinese printer.

Printing with the former winds up with a price point of $10/deck (which includes U.S. shipping) for a top notch deck of cards.  (I could also print with USPCC without the Bicycle label, but that doesn’t change the calculus much.  It could save 30-60 cents per deck, which isn’t insignificant, but I’m not convinced that such a saving is enough to compensate for the lack of the brand name.)  It’s simple, straightforward and carries the heft of prestige and known quality.  It’s not a guarantee of Kickstarter success, but it’s a bit of a force multiplier, leveraging the brand.

Printing with the latter means a price point of $5/deck (also including U.S. shipping) for a deck of cards with unknown quality.  That’s a sweet price point.  It also means I can do a print run of plastic cards for the same $5/deck (which would be a stretch goal), and even a third run that allows 14 backers to guest star on the face cards.  I could also look ahead and do custom dice in China and save on shipping, getting all of them together.  (Those would wind up being an addon, $1 for 6 brown and silver custom pip dice.)

Beside those considerations, though, printing with Bicycle means a higher Kickstarter goal.  That’s not an insignificant mental barrier.  I’d have to start with a $9000 goal and hope for the Bicycle to carry the day.  Printing with a Chinese company means I can start with a $3000 goal and scale up as needed and add in stretch goals of similar size if things go well.  For the same $9000, we could be looking at three different decks (paper, plastic and “People of the 19th Century”) or some other mix of oddments like the dice or gear-themed poker chips.

I wish I could find hardcore reviews of those printing companies, but such have eluded me so far.  I do lean to the Chinese printer because I think it’s more flexible and I’m far more price sensitive than I am prestige sensitive.  I’m not sure how many potential customers are the opposite.

I also have this little rebellious marketer in me that wants to prove that Bicycle isn’t the One True Way.  I aced the marketing class I took at BYU, making over $200 million in our simulated computer company.  (I was one of the top 3 in the class of 100+ students; most made $20 million or less.)  I found success by offering a wider range of products at the lowest prices, my lower profit margins more than offset by higher sales counts.  It was a simple simulation, though, and I’m a gamer who loves math.  It didn’t stand a chance.

Still, it’s all just guesswork at this point.  I’ve done what research I can, and I do lean to the Chinese printers, considering the pros, cons and costs, but it’s not set in stone yet.

What do you think?

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The preparation work for my playing card Kickstarter proceeds apace.  (“Apace” being a fancy word I use here to mean “when I can make the time and when I can find the information I need”.  I just need a few more pieces of information to make properly informed decisions and a little bit more polish on the cards.)

In the meantime, I’ve decided to offer the “alpha” version of the deck over at TheGameCrafter.com, found thisaway:

Steampunk Playing Cards: Heroes of the 19th Century

I know, I know, this might undermine the Kickstarter.  I am using an updated version of the deck for the Kickstarter, though, so it’ll still be a good show.  And, well… if it doesn’t work out, it doesn’t work out.  This is all a wild experiment anyway.

Thanks for your interest, everyone, and for your input!

Oh, and I showed this on Twitter and Google+, but this is the near-final Ace of Diamonds (I’m making slight tweaks to the lettering and adding a bit of embellishment to the border for the final).

Diamond Ace

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My family went down to Eureka, Utah this past weekend to see what sort of photos we could collect.  It’s an old mining town that still has a small population in it, so it hits a sweet spot between a ghost town and a place that people want to live in, which means some amenities and environmental cleanup (taking care of lead from mining, mostly), but relatively easy access to some excellent old mining machines and sites.

Machinery

So naturally, the weekend we planned to go there, Harley Davidson had an event there, with nearly 2000 bikers in town (more than double the town’s normal population).  I found this would be the case the morning before we went, and I was a little dismayed, since I was looking for a nice quiet photo expedition.  I don’t have anything particularly grievous against bikers (secondhand smoke is annoying, but the bikers I tend to run into here are decent folk), but I was hoping for, well… quiet.  As it happens, though, the event was exactly what we needed.

One, they were doing a poker event.  Heh.  I wound up handing out my whole deck of business card prototypes (really just my deck’s aces with a link to my website Project Khopesh on the back).  Funny how that works out.  (Incidentally, the Project Khopesh site mostly just points back here at the moment, but it’ll be more interesting when I get things rolling.)

Two, because the bikers were in town, Eureka was more open than it typically is, letting us explore their Union Pacific trolley and the Chief mining facility.  Those are almost never open according to the people I talked to, and we were able to get some great photos in both locations.  I also got to talk to an older biker guy (dude? gentleman? whatever) who was also taking photos of the machinery.  He was quite genial and told me about some of the machinery, since his wife’s family was a mining family.  He really knew his stuff, and was happy to share.  His story about the underground mule stables was most interesting; I had no idea they did that, but it makes some sense on reflection.  (They needed the mules to move ore carts, but if they ever brought the animals above ground, they wouldn’t go back down.  So, they lived their whole lives in the mine, complete with underground stables.)

IMG_8539-1024

I did record some video at the Chief mining site to make a promo video for the Kickstarter for the deck I’m now calling the Tinker Deck (still carrying the subtitle “Heroes of the 19th Century”), but there was an almost constant background chatter of Harley motorcycles.  So, once I get it cut together and presentable, just know that such isn’t the normal soundscape of Eureka.  Those bikers were our “angel facilitators” of a sort, though, so I think it’s wholly appropriate that they are part of the campaign, even if it doesn’t sound like a sleepy semi-ghost town.

Anyway, here are some of the photos from the trip over on my Google+ account.

Eureka, Utah

I also got a bunch of photos of the textures of the place, like a lot of really cool shots of rusty metal, and I’m weaving those into the card designs.  So yeah, when I said the art was done, I was right… at the time.  I tell you, it’s possible to tinker endlessly with art if you really let yourself.  At this point, though, I’m polishing it up to make it more appealing to Kickstarter denizens, some of whom have somewhat particular tastes.  It’s subtle things, like making the card back perfectly rotationally symmetrical and making the faces use the same edge; these are big things for magicians and some collectors, and pretty easy to make happen.

Card Poker Back Eureka

Card Poker Back Eureka

The bigger question at this point is whether or not to print via Bicycle or just USPC… or just the best priced Chinese company… or something in between.  I’m still not sure on this, so any input you all might have would be appreciated.  I’m leaning to the cheaper cards because I want to peg the price per deck around $5 instead of $10+, but I’m really not sure how that will sort out.  I’m price sensitive, but the Kickstarter market seems… fickle.  Also, the alpha version of the deck (pre-Eureka upgrades) will be available at The Game Crafter for $9.99 without shipping.  I know, Bicycle makes better cards, so $10-12 for a deck with upgraded art isn’t a bad deal, but that $5 price point is still intriguing.  One of the biggest points of doing a Kickstarter in the first place is to get a better price thanks to the economy of a bulk order.

Anyway, plenty of numbers to grind and research to do yet.  It feels agonizingly slow sometimes, since I want to get the deck released into the wild and move on to other fun projects, but sometimes the gears of progress grind slowly… slowly…

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I’ve finished all of the art for my steampunk-gearpunk playing card deck.  That was the easy part.  The court cards took the most time, even though they are relatively simple compared to something you might see in this sort of deck (which is really cool, by the way).  The Jules Verne card is my favorite, but this Thomas Edison card will always be a bit special, in that he and I have the same initials.

Thomas Edison

Thomas Edison

Anyway, you might note that he’s rusty red now, instead of the silver I’ve been showing thus far for the nonblack cards.  Y’see, part of making this into a Kickstarter project is doing market research.  It seems like most of the decks offered thus far on Kickstarter and the commentary threads I’ve read suggest that there is a strong desire for traditional playing card design.  The standard red/black color scheme is less relevant when talking about custom art on playing cards, but there’s still a strong traditionalist streak to appeal to, it seems.  Since I’m not doing the “one eyed Royals” or some of the other fine details of tradition, I figured I’d fall back to the red/black color scheme.  I miss the silver/steel Hearts and Diamonds, but rusty red works in the theme, too.  I took the opportunity to de-purple the edge too, make it a bit rustier, and spiffy up a few other little things.

10 of Hearts

10 of Hearts

Similarly, I’ve made a new set of cards that use the standard pip layout instead of  the custom one that I did earlier.  So… now I effectively have two decks of cards designed.  I’ll offer my original silver/black deck via The Game Crafter, and set this new one up as the Kickstarter deck.  It’s a bit of a compromise, but it seems like it might be the better choice for the venue.  (And, really, though I miss the silver, this new design is looking a bit sharper and more unified anyway.  Maybe I’ll do a silver variant sometime, just on principle.)

So yes, the art is done.  Doing a Kickstarter campaign requires a bit more than that, so I’m going to a semi-ghost town this weekend, among other things.  More on that later.

There’s more research to do, numbers to run, paperwork to file, people to email… plenty of stuff to do before this baby is ready to launch.  But it’s getting there, and I’m pretty excited to get it out there for public consumption.  Thanks for your interest, everyone!

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Some time ago, Psychochild mentioned his friend, Dave Toulouse, and his crazy awesome indie game development ways.  He runs a blog over at Over00, where he writes about his efforts.  I’ve been following them both on Twitter, and a couple of days ago, they announced Toulouse’s latest project, Bret Airborne, which he has written about a few times on his blog that I totally have been neglecting.  I’m so bad at keeping up lately.

Anyway, I gotta say… I like it.  A lot.  Like, enough to play it and write this post about it instead of working on my steampunk poker stuff like I probably should be doing.

Y’see, I’m a fan of Puzzle Quest.  And Puzzle Kingdoms.  And Puzzle Quest: Galactrix.  And Gyromancer.  And I’m a huge fan of Puzzle Pirates.  Muckbeast’s Tower of Elements is similarly sweet.  I’m a gamer, have been for decades, but I never did pick up the attitude that “match 3″ or other simple puzzle games are unworthy of attention.  I like puzzle games, and though they may be “light” gaming fare most of the time, that’s not a bad thing.  I also happen to love RPGs, so splicing in some RPG DNA into puzzle games is a Good Idea in my eyes.

Bret Airborne is definitely a mutation of the Puzzle Quest school of design.  This is an expression of praise, at least as far as I’m concerned.  It uses some of  the standard match 3 game design elements, with swapping items, new pieces dropping in from above, that sort of thing.  It is basically PvP puzzling, like Puzzle Quest is, complete with special attacks (using energy from matches you’ve made) that you can use to make the experience a bit more strategic.  It’s pretty simple to understand, and the learning curve is kind.

BretAirborne

It builds on the Puzzle Quest design in a few important ways (that I’ve seen, there may be others), though.  First, the playing field is split between the two players, though it’s still technically a shared space.  If you get matches of 4 at a time or more, you can push your zone of control of the shared space into the opponent’s territory (that bar in the middle scoots over, opening up a new column to control), messing up their plans or using their resources.  At first, I thought this was too constraining and potentially too swingy, but it actually plays very nicely.  I thought the scoot was persistent, silly me.  It actually resets at the beginning of each player’s turn.  It certainly penalizes bad luck and bad defensive play, but it just feels right, like my own play is more important than luck.  This is a Good Thing.

Second, and I can’t emphasize how much this made me happy, you’re not constrained to making moves that create matches.  You can make a move that sets things up for the future, though if you don’t make a match, the opponent gets a boost to their zone of control on their next turn.  I have always loved Bilging in Puzzle Pirates for exactly this, the ability to shuffle things around without the necessity of matching every time you make a move.  In that game, you do take a scoring penalty, but if you play smart, you can set up big combos that more than make up for the penalty.  This freedom is a beautiful thing, and it’s awesome to see it in Bret Airborne.  This also means the board will never reset itself if it gets into a locked position, which again facilitates planning over randomness.  This is a subtle thing, perhaps, but it’s something that makes the game a joy to play for me, rather than the frustration that the persnickity prototypical Bejeweled clones tend to offer.

It also has a few of what I call “quality of life” improvements.  One that made me smile was that matching two sets of three in an L or T shape doesn’t just register as two threes, it registers as five at a time matched, with the concurrent zone increase bonus.  Again, it’s a subtle thing, but it really helps me enjoy the game.  No longer do I have to choose to match a four in a row (to get the zone bonus and extra move) and leave a bit of clutter with that fifth piece as the odd man out.  If the gems are in the right formation, I can play with an eye to keeping the board cleaner, which enables further tricks down the road and still get the bonus for matching more than the baseline three.  Maybe this is “easy mode” to purists, but I love it.  The suite of tricks that you can learn to make combat more interesting are excellent, too.  There isn’t quite the array of abilities that Puzzle Quest has, but then, it doesn’t have the class system, either, so it’s nice and flexible.  One other, simple thing… it lets me click over to my second monitor without freaking out, crashing or nuking my computer.  No Alt-Tab necessary.  This is a little thing, but I love it.  It’s like Star Trek Online in that regard… and it’s something that WoW, in all its pomp, still fails at sometimes.  (Alt-Tabbing out of it crashes the game half the time for me.  It’s a jealous game.)  Bret Airborne runs in full screen mode nicely on one monitor while I do my thing on the other, like writing this post, and it doesn’t try to wreck my workflow.  It’s a genial game.  Again, simple quality of life improvement, and it’s a shame I have to mention it as an aberration, but I appreciate it.

Oh, and it’s Steampunk themed.  This also makes me smile.  The art is fairly simple, but it’s clean, readable and stylistic.  It won’t compete with Bioshock Infinite (since y’know, that’s important or something), and there are some things I’d do differently (I’m an artist, after all), but that’s just me nitpicking.  The play’s the thing, and Bret Airborne is simply a joy to play.  Maybe it’s a little “plain Jane” to look at, but it’s a beauty in action.

Go get the demo.  Play it.  Buy it.  It’s worth it.  I’ve been picky with what games I buy lately, mostly because I don’t have time to play, but this is one that I’m happy to have found.  I recommend it highly.

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My Steampunk/Gearpunk playing card deck proceeds apace.  I have only the Jokers to finish, and then a pass through everything to make sure it all works together visually.

A question, though, if anyone cares to opine:

Is this something you’d like to see on Kickstarter as a project done via Bicycle, to get some top notch cards at a decent price, since we’d be leveraging the “economy of scale” with a group order, or just offer them via TheGameCrafter.com, where it’s purely “print on demand”, no minimum order, but for cards of a slightly lesser caliber (TGC still does good work, it’s just not Bicycle Cards) at a slightly higher price.

I didn’t start this with Kickstarter in mind, but I’ve been poking around in the meantime, and it might be a viable option.  Any thoughts?  I’ll make them available for sale either way, and maybe both ways in the end, but if I’m going to do a Kickstarter, I’d lead with it.  It would just be a way to try to get a better deal and a bit more exposure.

In the meantime, here’s a sneak peek at the King of Diamonds (Jules Verne) and the Jack of Spades (Henri Giffard).  Thanks for stopping by!
ImageImage

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OK, so it’s not quite alliterative, or a proper tribute to Dorothy’s line, but it’ll do.

Just a few things of interest to note today.

One, some of my NinjaBee coworkers are out at PAX today, revealing our latest game, Nutjitsu!  I don’t have a lot to show for it just yet, but when we do the non-PAX announcement, I’ll be sure to point to it as well.  I didn’t get to work on this one, but it’s looking pretty good.

Two, one that I did work on, A World of Keflings, is now available for Windows 8, and we’ll have it out for the WiiU later this year!  It’s a little different, controlling the game via the touch screen of a tablet computer, but it’s still the great core game that I’ve had the privilege of working on for a few years now.

Three, there’s this gem from The Rampant Coyote (who worked at Wahoo before my time here, so hey, there’s the common thread), addressing the recent interview with Richard Garriott that has some game devs a bit… irked.  For good reason, as it happens.  He makes some good points, but man… the guy has an amazing ego.

Anywho, I had hoped to have my steampunk/gearpunk poker deck done by now, but tech issues and scheduling conflicts mean I still have 6 face cards to do.  It’s getting there, though, and it’s fun to see it come together.

Updated to add:

This is what the NinjaBee booth looks like out on the PAX floor.  Stop by if you’re in the neighborhood!

NinjaBeeBoothPAX

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Steampunk Stuff

Just a quick update on a project I’m working on and a cool set of art I stumbled across, both with steampunk echoes.  First, the work by someone else, a sort of Steampunk-flavored Final Fantasy-inspired set of fantasy weapons:

Heretic Weaponry

And then there’s this little project of mine.  It’s more “gearpunk” than “steampunk”, I guess, sort of like my gearpunk dice or my snowflakes, but it’s fun to create anyway.

CardPokerFrontHearts CardPokerBack

Once I get this standard card set done, I’ll offer it for sale via TheGameCrafter.com, so I’ll post about it again later.  In the meantime, any recommendations for the Kings, Queens and Jacks?  I have some ideas like Ada Lovelace for the Queen of Hearts and Tesla/Edison as dueling Jacks or Kings, but I’d love to hear what others think.

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It is said that history is written by the victors.

With the Reapers defeated, humanity looks to the future, even as it learns of the machinations of the Reapers in Earth’s history… nearly four thousand years ago.

Before humanity took to the stars, the mad Pharaoh Akhenaten chased his dreams of the heavens and nearly destroyed his kingdom.  The strength of Egypt was crucial to human development, but it almost fell prey to dark guidance.

Finally, a forbidden chapter of history sees the light of day.  Once erased from the annals of time, the story of Egypt’s hidden crisis can be told.  The story of one known only as The Shepherd.

.

Brass Effect Cover Art

…OK, this was mostly an excuse to put a story to that scarab-khopesh Mass Relay variant that I wound up doodling as I perused the Mass Effect wiki.  Here’s the closeup simplified version.

Brass Relay

I still haven’t played the games, and likely never will, but there’s something compelling about the concepts and the art.  I picked up this The Art of Mass Effect book a while back when a local game shop went out of business, and it’s been percolating in my mind since.  (…and holy schamoley, it’s selling for how much?  Man, I got a deal on it.)  It’s a solid book, though I’ll admit that I want the Art of Guild Wars a wee bit more.  Still, fan of Star Trek and Star Wars as I am, the Mass Effect universe and its pseudomagic technobabble are interesting, so it’s fun to at least peruse the wiki a bit.

OK, OK, I’m also driven to learn more about the lore because of the whole “Mass Effect 3′s ending is so stoooopid” kerfluffle going around.  I fancy myself a writer and game designer, and I figure it behooves me to understand what’s going on when there’s a storm in the gaming world like that.

Anyway, I admit I’m walking a fine line between spoof and serious here.  I do think there’s potential to do some “backstory” prequels to the main Mass Effect trilogy.  Akhenaten is a curious historical figure, and Egypt was at one point the foremost society on Earth, with a strong interest in astronomy.  OK, “Shepherd” is obvious, but hey, it fits.  Also, the idea of taking the shepherd’s crook and the khopesh and giving them some more meaning (they are key to some Egyptian imagery of the Pharaohs) appeals to the art history geek in me.  There’s also the potential to do a little Stargate riff with some high tech Egyptian craziness.  Maybe even include something like the Antikythera mechanism, conveniently all about astronomical positions.

And then there are the story twists that I like… spoilers down yonder if you want them.  Maybe I’m just a sci-fi fiction fanboy, and maybe I’m too close to my own idea here, but this sort of sounds… good.

OK, spoilers.

There’s a lot of story potential here, I think.  Secret Egyptian stuff has long been interesting to a lot of people, and Akhenaten was King Tut’s father, but a bit of an oddball with plenty of grey space to explore.  Specifically, I’m imagining that fancy scarab to be partially brass, an heirloom of the Pharaohs.  Naturally, it’s also something more, in this case, a bit of Reaper tech with that nasty tricksy Indoctrination ability.  It’s been feeding the Egyptian kings ideas to mold the future of humanity.  That’s twist one, though it’s a mild one that really just sets the scene and gives us a reason to care about ancient Egypt in the Mass Effect universe.

Twist two, Akhenaten has a congenital brain defect that means the Indoctrination tech works differently on him.  Specifically, he sees more than the tech wants him to see, and he doesn’t fall prey to the Reaper will.  He actually understands the impulses as dangerous, and tries to use that knowledge and steer Egypt and humanity away from the Reaper influence.  He’s seen as mad… but only because he’s the only sane one in the room who sees the bigger picture, and he’s woefully underequipped to express some of the alien concepts, even if anyone would believe him in the first place.

Twist three, The Shepherd also has a Reaper artifact, though it’s a nondescript heirloom in his/her family line of shepherds.  They are no heroes, but they have a knack at being in the right place at the right time, albeit usually in small ways unremarkable to the historians.  This is why the story is largely ignored; it wasn’t recorded by humans, but the Reapers were very aware of it, and it’s only now, picking through the aftermath of their defeat, that humans finally get the story.  The Shepherd is also Indoctrinated, but this one sticks.  The player is sold on the idea of stopping the Mad King Akhenaten to Save the World, but stopping him just puts humanity through a course correction, so it’s back on the path to the events in the original Mass Effect trilogy.  Those Reapers play a long game with plenty of contingencies and gears within gears.

Naturally, this all comes out late as a revelation to underscore the “free will is important… as long as it serves the Reaper cause” theme that seems to be weaving through some of the existing lore.  Congratulations, hero, you just stopped the only man who could have taken humanity into a new technological future that could have made the Reapers fear humanity instead of the other way around.

Don’t worry, we’ll fix it in the DLC and reframe you as the real hero in a triple cross, where you actually wind up fusing The Shepherd’s consciousness into a small probe that gets sent to the Citadel to merge with the resident AI.  Or something.

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