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Posts Tagged ‘wow’

So… Blizzard’s World of Warcraft is back in Draenor.  I liked the first visit, with the weirdly shattered, floating-in-space landscape, but hey, if they could Cataclysm the geewhillikers out of Azeroth (a pox on them for flooding Thousand Spires!), they can go fix Draenor with some superglue and spackle.

I have something of a love/disgruntled relationship with World of Warcraft.  There are elements of it that I don’t care for, but it’s a lovely world and I love flying around in it.  I did finally get a character to the level cap in Pandaria, and do a little shuffling around in the endgame dungeons and Timeless Isle.  Since I hit level 90, I can fly around Pandaria, too, and that meant I spent a few days’ worth of game time just flying around, taking screenshots.  I still have fun with the game, warts and all.  That last binge used up my last game credit from the now-defunct WoW Visa, though, which is unfortunate.

Lately I’ve been wondering if I can’t kill two birds with one stone, though.  Y’see, I’ve been supremely busy of late trying to find a job after circumstance effectively “retired” me from the game industry.  I’ve worked as a Technical Artist in games for almost a decade, but with a crummy economy and young, enthusiastic grads always ready to be fed to the beast, I was over the hill anyway, and fell out of the industry due to a company downsizing.

So it goes.

Anyway, wouldn’t it be grand to have a fairy godpatron step up and offer me a full time job, being a tourist and photographer in the revised Draenor?  Take screenshots, write guides, opine about… everything.  I know, I know, that’s the dream of millions of devoted Blizzard devotees, and I’m just as likely to point out problems as I am to praise the finer points.  Who would pay for that?

I’m sure I’ll play around in Draenor once the expansion goes on sale and I can free up some time and justify the cost.  (The cost isn’t just the $15, it’s the time spent since I have to get what I want to done before the timer runs out.)  I’ll take some screenshots, mess around in a few dungeons, have some fun.

In the meantime, it’s good to see people having fun in the game.  It’s not a perfect game, but it’s hanging in there, and though I don’t have a hand in its creation, it is nice to see a game appreciated by its patrons.  Sometimes the simple joy of playing is lost in the periodic waves of griping, and the early days of a WoW expansion tend to hit higher points of optimism in the expansion life cycle waveform.

So… have fun, everyone!  I’ll be along later.

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With a new World of Warcraft expansion in the news cycle, it’s only inevitable that the Flying discussion cycles around again.

I make no secret of the fact that I love flying in games.  I am a Bartle Explorer, through and through.  Flying is perhaps my favorite activity in WoW.

So, when there’s a view that says “flying is bad“, I can’t help but think that they have a different perspective on what this World of Warcraft is.

(Caveat:  As I noted on Twitter in a comment to Big Bear Butt when he mentioned his article and that WoWInsider piece, I don’t mind waiting until the end of an expansion to be able to fly through it.  I think it’s a sledgehammer solution to the perceived problem, but I can live with it.)

One of the most repeated rationales for this worldview is that “flying makes the world smaller“.

To me, this is a completely alien way of looking at it, and completely backwards.

Yes, flying makes it possible to travel around quicker.  It makes it easier to plow through content.  It makes it easier for players to ignore enemies stuck on the ground and forces players to jump through the developer hoops and pacing.

(Aside:  When a game monetizes time, I consider it a cardinal sin for devs to waste my time, trying to find ways to slow me down.)

Also, from a technical standpoint, it does make something look smaller if you increase your distance from it, so flying up in the air will make something on the ground look smaller.

And yet, from my perspective, the ability to fly makes the World of WoW much, much bigger.  This is true for one simple reason:

I can explore more of it.

Flying opens up new camera angles, new places to go and see, and new ways for me to see how places relate to each other.  It’s a new perspective on what’s already there, a way to see things that I simply can’t get when I’m stuck to the ground.

It’s similar, in a way, to how I see the real world.  Yes, digital photography has allowed for more of the world to be captured and shared than ever before, and the internet makes it possible to “see” places around the world from the comfort of home.  In a way, it “made the world smaller” inasmuch as you don’t have to walk or ride out to see the sights yourself.

And yet, from where I sit, if I could never see those places, they may as well not exist.  (At least as far as my own personal experience, anyway; I’m not arguing any sort of absurd anthropic “China doesn’t exist because I didn’t hear a tree falling there” or any such nonsense.)  Being able to see, even just a glimpse, of what’s out there doesn’t make our world smaller, it makes it much, much bigger.  There’s all this stuff out there.  The more I see, the more I want to see, and the more aware I am of just how much there is that is there to see.

This is the beauty and fascination of the National Geographic magazine, or the Cosmos series.  They help us open our eyes, just a little, to what’s out there.

And when I see that, the only thing that feels smaller is me.

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Blizzard sent me their occasional “come back and play pleeeeeeease, so you’ll get hooked and buy more subscription time” email recently, and I decided to take them up on it.  Of course, they pitched it as “come take part in the Siege of Orgrimmar“, but since that’s a raider thing, I chose to interpret their email a little bit.

…and really, I know that this sort of “play for a few days for freeee” email is meant to lure back in players who have been out of the game for a while, but it seems to me that isn’t limited to end-game raiders.  Especially since it seems like you have to be out of the game for four or more months for them to even extend the offer, and by then… are you really on the cutting edge of raid content any more?

Anyway, I did break down a while back and buy a Collector’s Edition of Mists of Pandaria.  (It was something like $35 or so, which netted me the art book, soundtrack and DVD that I really wanted.  The other extras were icing on the cake.  Oh, and the game expansion was nice.  I’ll make a Dwarf Monk at some point.)  You see, WoW and I, we have a tenuous relationship.  It’s a game I could easily spend a lot of time in, mostly just looking around at the nicely realized world and art.

And yet… what time I do spend in it is torn between “ooh, that is a good screenshot opportunity” and “man, this game design needs work”, with a fair bit of mindless questing and dungeoneering in the murky middle.  The combat isn’t terribly engaging most of the time, but sometimes, that’s exactly what I want.  Sometimes I want involved, tactically awesome combat, sometimes I just want to zone out for a bit before I go to sleep.  It’s a bit like watching a Stargate SG-1 episode I’ve seen before; I can just sort of turn off my brain and enjoy the ride as I coast to a stop at the end of the day.  WoW is a game that I just “graze” in, really, and that’s OK.  I’m happy to just putter around here and there during those times when I’m in the mood, and I love that my Druid has flight form and the cat form’s stealth so I can poke around in places where I’m not generally supposed to go.

This is also why the subscription model is such an awful fit for me.  I don’t binge on the game, or commit to it.  I just play it a little bit, and the value calculations of a subscription make that an expensive bit of gaming.  For the $15/month I might pay to play, I’d get in maybe 15-20 hours, tops, and even getting that much in would mean not playing any other games or working on Kickstarter (Go, Go, Tinker Deck!) or other art projects.  I just don’t do that sort of single-game thing any more.  For that same $15, I can buy three Humble Bundles or the like and get hundreds of hours of gaming over the next year or so.

What stood out to me last night, though, wasn’t the value proposition.  No, it was the design.  My Tauren Druid was tasked with fetching rattan switches for this quest:

A Proper Weapon

And as it happens, there’s a bunch of these switches by a neighboring merchant.  That Wowpedia link describes it a bit if you want detail, but I, quite mindlessly, as is my wont when I’m doing these bog-standard fetch quests, just grabbed one of those switches.

And then the merchant started yelling at me.

Immediately, my response was to right click on the guy and see if I could give him back the switch.  There were plenty in the neighborhood, and I was sorry I took his.

This quick incident was at once intriguing and disappointing.  For once, a character in the game exhibited small signs of an AI that was more than just “be present in the world”.  That was awesome.  It was a glimmer of what the AI in Everquest Next might get up to (and I hope that they make it interesting; there’s a TON of potential).  I thought it delightful that a NPC would chew me out for an admittedly stupid minor theft.

And yet, and yetI couldn’t react to it.  I couldn’t give him back the switch.  I couldn’t attack him and kill him for his insolence.  (I didn’t think of that option until later, as it’s not a reflexive response for me, but I still couldn’t do it, even if I had wanted to.)  I could /bow to him or /laugh, but there wasn’t really interaction there.  It was little more than a scripted event that’s just barely beyond what most NPCs do.

Still, it was an NPC reacting to something I did nearby, not something I did directly to them.  That was a nice touch, and I’m looking forward to seeing games take that further.  There’s a long way to go, and it’s sad to see only the very rudimentary efforts when there’s so much potential, but I choose to see that as a glimmer of hope for these MMO things.

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Just a quick thought today.  The venerable Big Bear Butt and the inimitable Syl have articles up today that reminded me of one of my old wishes for World of Warcraft: Housing.

Big Bear Butt’s Putting the Pieces Together

Syl’s Off The Chest: Midlevel and Endgame Grinds No Thanks, I Rather Have A Castle!

And just for reference, my old collection of Allods Online screenshots.

Y’see, I’d love to see private Outland/Allod style floating islands as housing locations in WoW.  Wizard 101 does almost exactly this already, and for their trouble, they earned some money from me when I bought my Marleybone steampunk island home.  (That I currently can’t find any screenshots for, sadly.)  I’d love to have a little floating island home out off the coast of Nagrand, or maybe a Dalaran satellite.  Maybe I could have a little research hut out by Area 52 and a winter home tucked in the Grizzly Hills. Of course, these would all be phased, so they wouldn’t be a blight on the world, but that’s OK, I don’t necessarily want visitors anyway.

…it all reminds me a little of the system of outposts I tend to make in Minecraft, actually.  That’s a delightful game that I’ve spend a great deal of time in.  When I’m out exploring a Minecraft world, I build little waystations in interesting locations, and I link them with shortcuts via the Nether, since moving one “grid square” in the Nether is equivalent of 8 spaces in the normal world.  I have developed a good sense of how far to go before the Nether portals don’t just tether to existing portals, so I can leapfrog a series of Nether portals and overworld exploration to cover a lot of ground.  I wind up with the Arctic home, the Swamp home, Anvilania, the cliffside village, the Burrows, the tree farm, the diamond mine and so on… a whole system of locations that fit into the larger world, but that are uniquely mine.  (Get it?  Minecraft?  OK, my humor needs work.)

If I could have a set of private islands or shacks in the World of Warcraft, especially if they were linked via a portal system… I’d spend more time in the place.  It’s even another monetization vector.  Yes, it would cost something to develop, but I think it would be worth it.  I’d prefer the game to go subscriptionless, of course, and note that I’d spend money on said housing… y’know, while I’m dreaming.

And yes, I know WURM Online kind of scratches this itch, as does Minecraft.  I know LOTRO has housing, as does Wizard 101 and Puzzle Pirates.  I’m not hopeful that Blizzard will do this, and I’m not really looking for them to take over the world.  I just think this is an obvious design area that WoW could go in, and I’d have fun with it.  Just ruminating a bit on a Tuesday morning.

Ah, and many thanks to DÀCHÉNG for taking the idea and running with it over thisaway.  There really is a lot of fertile design space to mine in this housing concept.  Blizzard is missing a trick here, I think.  Maybe they don’t need to leverage the Minecraft/DeviantArt “artist” impulse to be successful, but I’m pretty sure the cost/benefit ratio is firmly tilted in the benefit direction.  Letting players modify their experience a bit and share their creativity is at least partially the heart of the whole “transmogrification” scheme, and that’s been a success.

I suppose I should have made it clearer, but yes, I am assuming that players would be able to invite friends to see their homes/islands/fortresses.  They wouldn’t just be private instances, forever sealed away.  They might be instances, but they would be places that other players could access in some way.

…as far as I’m concerned, that builds community while granting players ownership and letting them invest emotionally.  That sounds like a game design WIN to me.

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…for shameless self-promotion.  Y’see, there are sales afoot, and one might as well take advantage of them, yes?

Specifically, I’m an artist.  I do art.  Some of it’s good.  Some of it’s for sale.  Some of it’s on sale.

Some is over here, at Zazzle.  It’s mostly shirts, but also some fun puzzles and assorted knickknacks, like this Zelda-inspired bumper magnet and this Mousemech art (available on a variety of things) that I’m inordinately happy with, and some preliminary Project Khopesh art.

Some is over there, at Shapeways.  Specifically, my gearpunk dice and some World of Warcraft inspired “class rings“, suggested by the venerable Big Bear Butt some time ago.  At present, I only offer Druid rings, but I’m taking requests.  I also have some other great ideas for 3D prints, if only I can make the time to create them… including the models for Zomblobs!

CafePress carries one of my shirt designs, but I’ve decided I’m not a huge fan of their limitations on free shops, so most of my products will be offered via Zazzle for the forseeable future.

I also do the occasional commission, but to date, that’s mostly been for in-game currency over on the Puzzle Pirates forums, where I’m known as Silveransom, from whence several of the bits of art in my Mini Portfolio hail, and where one of my art tutorials resides.  I’d love to open the floodgates to do commissions for cash, but since I can’t promise a quick turnaround, I’ll just say that I’m very open to requests, I’m just going to be somewhat less than a full-time production house.  Somewhat less than part-time, really, but you might be surprised what is possible to do in the wee hours around midnight when the kids go to bed.

Y’see, things are unnaturally busy here at the Tesh household.  We’re finishing the basement, so my “vacation” from work this holiday season isn’t exactly filled with carefree whimsy and mad dashes to fulfill art requests.  Still, I’m working in a bit, here and there.

So yes, Happy Holidays!  Merry Christmas, or whatever it is you do this time of year!

…are the Steam sales up yet?  That’s kind of an event, right?

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I “tweeted” last week that I was going to take advantage of an offer from Blizzard (seven whole days of free game time, woot!) to go and take a look at Karazhan.  The venerable Big Bear Butt offered to show me around the joint.  So, I finally saw Karazhan.  And took almost 250 screenshots of the place.

…it’s way bigger on the inside than it is on the outside.  Oh, and in BBB’s son’s continuing quest to Control All the Things, he managed to grab control of one of Moroes‘ beefy melee henchmen.  That would have made a nice difference if we were running the place at level.  Also, Tinhead is creepy, but the Opera Event is pretty cool, and the Chess Event is awesome.  Yes, it’s not real chess, but it’s good fun anyway (and, like in real chess, knights are nicely useful).

Some highlights (in no particular order, because I’m short on time):

…and then, just because Blizzard finally got with the program and decided to allow anyone, even trial accounts, to play any race, I fired up a Pandaran Rogue.  The Pandaran starting area is really nice… even if I can’t fly around in it.  It’s the new shiny, and I like it, but I still like Gilneas and Mulgore about as much.  The Pandarans themselves are very well done.  I like the “Red Panda” look the females can access, even if the real world red pandas aren’t actually pandas.

So I guess I’m a Tauren/Worgen/Panda kinda guy.  Though I still say Blizzard missed a trick in not letting Pandarans be Druids.  Still, their starter area is open to pretty much anyone, so have at it!  There are plenty of photo opportunities and some fun character animations.

Google+ collection of Karazhan shots

Google+ collection of Pandaria shots

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Friday Fun

This is a followup on a Big Bear Butt post over thisaway, wherein he suggested some art based on World of Warcraft PvP fickleness, and then I went and made some art.

Here are the basic pieces, Horde and Alliance…

Go Alliance!

Go Horde!

And here are some desktop images from them…

And then here are the two-sided shirts.  Mostly just because the idea of them made me smile.  Those are in my Zazzle storefront, Tish Tosh Tesh Toyz, where I have a variety of other artstuffs, so if you do go check out the shirt, please poke around and see if anything else piques your interest.  Oh, and incidentally, shirts are on sale over there for the 4th of July holiday, so it’s a good time for shirts.

(Edited to remove shirts; may as well not flirt too much with trouble.  They weren’t up for profit anyway, but Zazzle doesn’t have a “demonstration only” setting.  I still love the idea of a two sided two-faction shirt.  Maybe I’ll make a sufficiently noncopyright version one of these days. )

Happy weekend!

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