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Archive for August 18th, 2008

MMOs and Triangles

There’s a fascinating little article over here:
Online Game Design
It points to a cool blog here:
Zen of Design

Now, I’m late to the party, as the original post is from almost a year ago… but there are a few things that caught my eye.

…Some view it as ‘Bean Counting’. Players are little more than walking wallets to these groups. “Let’s pick up and shake our customers and see if they drop any loose change!”…

I couldn’t help but laugh at that. I have a long-standing annoyance with bean counters, though, so it’s no surprise.

These approaches miss the point: MMOG design is about making fun. Massive games compete with movies, bars, television; you have to remember that you need to make a fun place to escape. In order to do that, it’s imperative that you understand how players are approaching your product.

…You have to design a product from the customer’s point of view.

MMOs do more than compete with these passive forms of entertainment, they compete with real life, considering the massive time commitment that’s almost assumed these days. I think this is one of the huge problems with the “subscription” business model, but perhaps that deserves a separate writeup.

Speaking of commitment: (more…)

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I happened upon this quote yesterday, and wanted to put a spotlight on it:

“This life is not so much a time for getting and accumulating as it is a time for giving and becoming.”
-Lance B. Wickman

I wish that people understood and lived this. It would solve a lot of problems, not the least of which being the present state of the U.S. economy.

Source:
Today

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