I got caught up in my rant last time. I forgot to mention the triangles that I wanted to get to. That’s what happens when I try to multitask too much.
Obviously, one triangle is the Game/World/Community triangle that was mentioned towards the end of the previously quoted article. This one is important from a design standpoint. It’s also why I think that “virtual worlds” will probably never truly live up to the imagination. There’s too much call for a Game, and too many idiots in the Community. Still, it can’t hurt to stretch out a bit. MMOs will never be all things to all people, which isn’t a bad thing. Since they tend to live or die based on massive numbers of people, however, it’s important to understand the dynamic.
Another triangle is the Cheap/Fast/Quality triangle for business. You can optimize two of the three, but never all of them. (more…)