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Archive for September 18th, 2008

Groundhog Day

I loved the Bill Murray movie Groundhog Day.  Sure, it could have been better, but the core concept and Murray’s performance proved to be both entertaining and thought provoking.  So… yeah… MMOs.  In a world where nothing major really changes (at least, not because of player actions), and where completing a quest makes you the Hero of the Day!!! for all of ten minutes before the next schlub turns in the same quest, I think the “infinite loop day” is a relatively relevant concept.

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Endgame in-game?

There’s an interesting article over here that details a presentation from the guy behind the Zen of Design blog.  As much as I cast a baleful eye on the WoW mindset that “the game starts at 70” and some of the misguided game design that comes from that, Damion Schubert has some great points.

Thing is, to my mind, the things that he talks about as being interesting in the endgame are really things that should be either interspersed throughout the leveling grind, or the leveling system itself needs to be severely recalibrated, or removed entirely.  Not to put too fine a point on it, but if the “endgame” is really the “true” potential of an MMO, why are we wasting time on a leveling system at all?  What sort of MMO design could embrace the “endgame” mentality as Schubert describes it, and make a complete game based entirely on the parts of the game that are the whole point of the MMO genre?

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