Archive for September 24th, 2008

Product Lifespan

I’ve mused about the lifespan of MMOs before, asking “should we be trying to keep them alive for the long run, or just treat them like any other game”?  In my mind, the subscription model is built around trying to keep people playing for as long as possible.  I’ve suspected that the typical MMO lifespan is more like any other offline game, with many players playing early, and a gradual decline as time goes on.

So I found this little gem in Raph’s archives:

MMO usage graphs



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