Instancing is one of the major tools in a designer’s hands to alter the dynamics of an MMO’s world. Guild Wars embraces instancing, while EverQuest 2 eschews it. There are those who passionately flame away about the inferiority of either approach. And then there’s this:
This is really just a snippet, but looking at some of the responses, I found something interesting. One poster, “tanek”, asserts that an instanced world is a more dynamic one. Not even two hours later, “Everrest” states that a non-instanced world is more dynamic. …in the inimitable words of Inigo Montoya: “I do not think that word means what you think it means.”