Archive for September 25th, 2008

For Instance

Instancing is one of the major tools in a designer’s hands to alter the dynamics of an MMO’s world.  Guild Wars embraces instancing, while EverQuest 2 eschews it.  There are those who passionately flame away about the inferiority of either approach.  And then there’s this:

How much is too much?

This is really just a snippet, but looking at some of the responses, I found something interesting.  One poster, “tanek”, asserts that an instanced world is a more dynamic one.  Not even two hours later, “Everrest” states that a non-instanced world is more dynamic.  …in the inimitable words of Inigo Montoya: “I do not think that word means what you think it means.”



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