Why is this even an issue? I don’t lease games, I buy them. I don’t subscribe to gaming services, I throw some money at those who I think produce good products. This bizarre sense of entitlement that I see from the game industry is a cancer. The business model of “all money to the publishers” as seen in MMO subscription models, DRM, and this bizarre whining about the secondary market will ultimately kill the high end game industry. Consumers won’t buy it forever. They literally can’t, even if they are predisposed (or addicted enough) to.
It’s no wonder console game sales are beating PC game sales silly. I can resell my console game because the darn thing works on a different machine. I don’t have to register it. I don’t have to go through a Pandora’s Box EULA that wants to eat my firstborn. I don’t have to fiddle around with Windows settings, get new drivers, update my RAM and/or graphics card. I just pop it in and play.
The insane registration schemes, internet validation, spyware, subscriptions, and general greed that we see from PC publishers are eroding the business viability of AAA PC games. Budgets go up, publishers demand high sales and perks to recoup dev costs, all while chasing the bleeding edge. It distorts the value of the game because the production is so out of touch with what makes a good game. These days, even one high profile failure (Hellgate much?) can kill a company. Innovation is stifled. Game design itself falls prey to the eye candy obsession and dumb business models and schedules.
It’s just… silly, that companies even feel entitled to those sort of residuals. Make a good game, price it well, and I’ll buy it and play it. Screw around with me via DRM, subscriptions or killing my secondary market, and you don’t get my business, pure and simple. The gaming industry’s move to a service economy is one of the worst things that it could embrace. Provide something of fair value, and watch the customers come in.