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Archive for November 7th, 2008

There is a discussion bouncing around between several blogs lately regarding levels and progression in games, specifically MMORPGs. I’ve commented on most of them, but I wanted to write a bit over here as well.

I’m interested in alternate progression tracks in RPGs. The “level” paradigm works, but it seems so… arbitrary. Gain a level, ding, you have 10% more HP and 5% more MP, a bit more strength, dexterity, whatever.  We eat it up as gamers, because we like being stronger.  We like seeing progress.  We like to see bigger numbers as we keep sinking our time into the game.  We like that whooshy special effect and shouting “DING!” in Barrens Chat.  Still, can there be something better?

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