Since it’s come up a few times, I’m throwing together a mini portfolio of some of the artwork I’ve done over the last few years. This is naturally a picture-heavy post, so the “More” link here is a natural stopgap for those who don’t want to bother with loading graphics. As one might guess, All of these images are copyrighted by me, and I’ll be grateful if you don’t use them without my permission. I might not even come after you with my rabid lawyer wombat.
Oh, and most graphics are actually links. Sometimes that doesn’t buy much, but other times, the link will take you to a larger version of the picture. Please enjoy, and I’m happy to answer any questions that you might have.
I worked for Headgate Studios a couple of years ago, doing special effects and water for Tiger Woods games. It was a blast, and making things look as natural and realistic as possible with the PS2’s aging technology was a fun challenge. Here are a few shots of my work, including the spectacular Victoria Falls hole in the Safari fantasy course. We got to design the course in-house, rather than recreating a real course. It was fun to work on, and I really enjoyed pulling the “huge waterfall” look off with minimal resources. As a karmic bonus, when I was testing the hole for playability as the Tiger Woods avatar, I got a hole in one. That’s the only one that I ever scored on the first attempt.
Yes, this is a link to another site, but the other site is mine, and I’m being lazy and not putting in thumbnails or Photobucket links. That’s what happens with my older work. Sorry, maybe someday I’ll make a real portfolio website.
I’ve had a fascination with fractals for a long time. The Mandelbrot set was my introduction to computer graphics, and the Plasma Clouds fractal that we see today as a Photoshop filter was the first one I ever saw animated, in all its VGA glory. It was therefore a happy day when I happened upon Chaoscope, a fun little program that lets me tinker with and render fractals in various ways. Apophysis is another great program, but I really enjoyed the Solid rendering mode in Chaoscope, which is where these came from.