Archive for January 16th, 2009

There’s an interesting article up over on Massive.com:

Leveling Content

The assertion is that leveling content is more important than the endgame, both from a business perspective and from the player’s perspective.  As a content nut, disgusted with subscription treadmills, I am sympathetic to this view.

Yet, what if your MMO design is all about the endgame sort of play?  Specifically, what if you do not have leveling, and are counting on an interesting economy and a series of minigames to keep people playing?  Something like a Puzzle Pirates, or the theoretical Harvest Moon Online?  Why do MMOs have to be about the leveling content at all? (more…)

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