OK, this is old news to regular Gamasutra readers, but it’s germane to the recent discussions around here:
He’s also quoted in this news article, and there’s a follow up of sorts here:
Long story short, he’s not a fan of MMO design, or of much of game design as a whole. He believes in the power of games, and that they are great tools, but laments what he calls the “unethical” design of a treadmill-based reward structure. I like this guy.
Too bad Braid isn’t on the PC. Yet.