Archive for January 25th, 2009

Balancing Triangles

While we’re talking about the triangle of Tank/Healer/Damage Dealer, and the alternatives to such, what about balance?  What about the balance in PvP?

I’ll admit, I’m not a huge PvP nut.  That said, when I have the itch to play with other people in a test of skill, I like a flat playing field.  The T/H/D triangle just doesn’t work for 1-on-1 PvP.  It might work for small teams, but even then, the artificial Threat/Aggro mechanic doesn’t work on real people.  Their Rogues go for the Healers, not for the tin can calling them names.  Pure healers die in PvP.  Quickly.  When MMO PvP is a Quake Deathmatch with classes, someone will inevitably be the whipping boy. (more…)

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