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Archive for January 27th, 2009

Michael Stackpole’s “I, Jedi” book is my favorite novel in the Star Wars Extended Universe.  (Let us not speak of the travesty that they call The New Jedi Order.)  It’s an intriguing look at what it might be like to adopt the Jedi code, and how one adapts to using the Force and living as a Jedi Knight.

I never played Star Wars Galaxies.  I’m not sure if there was a similar sense of responsibility and power that was attached to the Jedi character class.  I hope there was, just like I hope that the lore is treated well in the Bioware MMO, Star Wars:  The Old Republic.  Being a Jedi should mean something beyond having a fancy lightsaber and an emo cloak.  (Yes, this means that I think George Lucas didn’t quite treat the lore all that well, either.  Yes, it’s his baby.  Yes, I’m a fan of what I think it could be, not what it has become.  Too bad.)

I want an I, Jedi experience from Bioware.  I want to know what it’s like to be a Jedi, not just some dude who takes turns trading lightsaber blows with some Sith NPC.  (Seriously, trading hits with a lightsaber?  Am I the only one getting serious Monty Python Black Knight flashbacks?)

I want to build my own lightsaber.

That is, I want to go through the entire process, like Corran Horn did.  I want a personalized piece of machinery, tuned to perfection for my abilities, and suiting my tastes.  I don’t want a generic Trainee lightsaber that I can only tune by swapping in some gems of +5 Rancorslaying.  I want to go hunting down an exotic monster’s horn, hollow it out and put the emitter in it, give it mother of pearl inlay and obsidian buttons, and install a secret compartment or two for when I get my MacGyver itch.  Or maybe scavenge a droid’s arm and make myself a unique hinged lightsaber.  I definitely want a dual phase blade.

In short, I want player-driven crafting in SWTOR, and I want craftsmanship and individuality to mean something.  Surely that’s something Bioware can do, right?

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