Archive for February 4th, 2009

One of the ways to streamline game development is to have an engine that you use on several projects.  The shared code base makes maintenance on the games easier, and future development faster and cheaper, since you start with functional components.

The Unreal engine has served as a nice middleware engine for game development for a while now.  MMO game design really could use something along the same lines.  MMO coding is a monumental process, with a great many kinks and loose ends to chase and iron out.  Each company that tries to being a complete title to the market might be working with some internal code from other projects, but they are still doing a lot of work to make a product ready for the rigors of MMO maintenance. (more…)

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