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Archive for March 1st, 2009

Or, how I turned a blogger meme to my own subtly nefarious designs, and employed fairly lame puns to describe my shutterbug tendency. Next step, take over the world, Pinky!

Ahem.

Melf_Himself describes the trend well over at Word of Shadow, complete with a well-traced lineage. (It’s interesting to see how these things mutate and evolve. This one didn’t even start with gamers, but we’ve claimed it.) While I’m generally not a meme participant, I’ve been looking for a reason to put up a few more screenshots as a respite from my usual walls of text or mini posts with links, so when Melf “tagged” me, I figured I’d run with it. It’s been a lot of fun seeing what other people have dredged up, and it’s been even more fun digging through my old files. So, I’m playing with this meme.

And then doing something different. That’s just what I do. That said, the meme itself is pretty fun, so here’s the shot that best satisfies the rules, beyond which I feel little further obligation to play by the rules, and will just have fun. (Sixth folder of screenshots, sixth screenshot.)

Capoeira Troll

Capoeira Troll

Interestingly, considering the love/hate relationship I have with the game, it’s a World of Warcraft image from my latest ten day trial. I’ve done a few now, and for this one, I wanted to try out a Troll and a Rogue, a race and class I’d never played before. (I’m a Hunter/Druid fan, Dwarf or Tauren.) It turned out to be the character I played to the highest level, mostly because I wasn’t trying alts out this trial period, and because I wanted to see as many areas as possible.

This is one of my art reference shots, with my hapless little level 6 (!) Splattamon doing his best Capoeira dance outside of that Troll village just outside of the starting area. I was studying the animation, since I have a passing interest in Capoeira and specialized in animation when I earned my college degree. Animation is one of those things that the Blizzard guys really do well, and it stretches the art direction further than the relatively low poly models would suggest at a glance. Once again, strong art direction (and animation) >>>high poly count, huge texture and other assorted tech bling.

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Ysharros pointed out the simple flaw in this post… the pictures I had up for games don’t work. Sometimes, WordPress hates me. I’ll just have to make another Six Shooter article with the game pictures. In the meantime, these are the family pictures.

The rest of these, here glommed into a different format for brevity’s sake (ha!), is a collection of my family. Interested perusers may find my son as a two month old Moogle, my daughter walking along a yellow leaf road, and my lovely wife playing with our dear children. I might even have a picture of me in there, which is the primary reason I’m not going through these with much detail. I break cameras, I don’t want to break monitors, too.


I might indulge in another set of family pictures later, so be warned. I don’t want to bore people, but really, these are the most important people in my life, so it’s only natural that they would show up here. I figure that we’ve got a respectful enough set of regulars around here that I’m comfortable enough showing off my family. My wife does maintain a family blog over thisaway, too, so maybe I’ll just post there in the future, but… yes, this is my family. These are the people that make life worth living, and who I strive to take care of by doing all this game design, trying to carve out a profitable niche.

Thanks for stopping by, all!

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