Or, how I turned a blogger meme to my own subtly nefarious designs, and employed fairly lame puns to describe my shutterbug tendency. Next step, take over the world, Pinky!
Ahem.
Melf_Himself describes the trend well over at Word of Shadow, complete with a well-traced lineage. (It’s interesting to see how these things mutate and evolve. This one didn’t even start with gamers, but we’ve claimed it.) While I’m generally not a meme participant, I’ve been looking for a reason to put up a few more screenshots as a respite from my usual walls of text or mini posts with links, so when Melf “tagged” me, I figured I’d run with it. It’s been a lot of fun seeing what other people have dredged up, and it’s been even more fun digging through my old files. So, I’m playing with this meme.
And then doing something different. That’s just what I do. That said, the meme itself is pretty fun, so here’s the shot that best satisfies the rules, beyond which I feel little further obligation to play by the rules, and will just have fun. (Sixth folder of screenshots, sixth screenshot.)
Interestingly, considering the love/hate relationship I have with the game, it’s a World of Warcraft image from my latest ten day trial. I’ve done a few now, and for this one, I wanted to try out a Troll and a Rogue, a race and class I’d never played before. (I’m a Hunter/Druid fan, Dwarf or Tauren.) It turned out to be the character I played to the highest level, mostly because I wasn’t trying alts out this trial period, and because I wanted to see as many areas as possible.
This is one of my art reference shots, with my hapless little level 6 (!) Splattamon doing his best Capoeira dance outside of that Troll village just outside of the starting area. I was studying the animation, since I have a passing interest in Capoeira and specialized in animation when I earned my college degree. Animation is one of those things that the Blizzard guys really do well, and it stretches the art direction further than the relatively low poly models would suggest at a glance. Once again, strong art direction (and animation) >>>high poly count, huge texture and other assorted tech bling.