Feeds:
Posts
Comments

Archive for November 17th, 2009

How about a little beta testing to get your feet wet?

“A Kingdom For Keflings” on PC, Beta Testers Wanted

The company I work for, NinjaBee, is looking for people to beta test our “A Kingdom For Keflings” conversion to the PC.  It was a hit on XBox live, and we’re excited for the PC conversion.  We need people to put it through its paces and let us know how it performs.

And hey, if you put in some work and give us some good feedback, you get the game for free when it’s released.

Oh, and we recently released a title update for the same game on XBox live, so now it’s harder for others to grief you, your Transport Keflings are three times more effective, and the game is primed for some upcoming DLC.

It’s a good time to be a Kefling fan.

(In case you’re wondering, I built and textured several of the buildings for the game.  That’s my job; working in 3DS Max and Photoshop, with a side order of Excel.)

 

Addendum, ’cause I R Dum n’ forgot…

The application process, so you don’t have to click through to find it (quoted from our NinjaBee forums):

Good news! A Kingdom for Keflings is coming to PC and we need volunteers willing to help test the upcoming PC (Windows) version.

Interested? If so, e-mail betatest@wahoo.com with this information:
* Full Name and Address
* Information about the PC you’ll be using to play the game
(processor, operating system, sound card, video card, RAM)
* Do you have internet access at home?
* Any other information you might want to provide on how you can help with the QA effort

We would also like to know the answers to these questions, but your answers won’t exclude you from being accepted into the beta test program.
*Have you had any experience beta testing?
*Have you played any of NinjaBee’s games before?
*Have you ever played A Kingdom for Keflings on the Xbox 360?
*What is your age?

Notes:

1. We’ll expect you to give us useful detailed (written) feedback on problems in the game. If it crashes or has some specific problem, we’ll expect you to document how you got to that error. If you’re just here to play the game and not help with testing, you might want to wait until it’s released.

2. We’re not anxious to get a ton of game design change ideas, because we expect the game to be quite similar to the Xbox Live Arcade version, though we’ll certainly consider low-impact requests.

3. We’ll probably expect you to sign some simple NDA and promise not to pass the game around to friends or talk about it outside of our test group.

4. The game seems pretty solid. Ideally, this will be a short test period and everything will be fine.

5. We’ll give the official beta-testers free copies of the final released game. To be clear: we are not paying the beta testers and you have to give feedback to receive the free game.

Thanks!

I suppose you can use me as a point man/reference, and I’ll pass along your information, but you don’t need to use me as a middleman either.  😉  I’ve heard we’re getting applications from all over the world, and it’s great to see interest in what I think is a great game!

 

Read Full Post »