Archive for December 8th, 2009

I’ve sent out the questions to Katelyn, the Allods Online Community Manager.  It’s a rather… bulky set of inquiries, so we’ll see what settles out as answerable.

I find that the more I dig into the game, the more I want it to be like Puzzle Pirates in the shipboard aspects of the game.  It would also be awesome if they incorporated things like wormholes in EVE (thanks to Tipa for a fun article on wormhole exploring).  Cooperative PvE and multiship PvP really are a blast in Puzzle Pirates, even to this old, scarred soloist.  (I’ve grouped more in PP than in any other MMOs combined.  It’s fun to do so, which is all the difference, and it’s completely optional.)  Add the instability of the Astral stuff Allods float around in, and you could have a huge variety of things for Explorers like me to do.

In the meantime, there are these interesting tidbits, the location of which I thank Keen for.

Talent Calculator (inconveniently in Russian)

It’s an interesting mix of WoW talent trees (the “three subclass” mentality) and Final Fantasy X’s Sphere Grid and XII’s License Board.  If we can plunk variable widgets into the blank spots on the grid, well, that would be really cool in my book.  It’s nothing earth shattering, perhaps, cribbed as it is from other games, but it looks like it might be fun to tinker with, and that’s what counts.

Astral Ships

This is a very interesting article on the ships in Allods Online.  I’m extremely interested in how these ships pan out, since they seem to me to be a defining feature of AO.  I really hope they wind up with a variety of sizes of ships, all the way from soloable to HUGE, like Puzzle Pirates.  It’s proven to be key to the longevity of that game.

In the meantime, I still don’t have my hands on any beta keys, but since I didn’t exactly have the doors beaten down in the Allod of Questions post, howzabout I just give a beta key to whomever wants one and asks for it, and when I run out, I run out?  Well… once I actually get them that is.  Thankfully, as Stabs noted earlier, the game will be playable on release without a monetary investment, so it’s not really a big deal to wait until then.  I’ve asked Katelyn for beta keys, and will be happy to disseminate them, but we’ll see what happens.

Thanks for the questions, all, and here’s hoping we get some great answers, eh?

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