…and yes, I’ve read reports that the prices for Russians are an order of magnitude cheaper. Funny, that. One for the home team, I guess.
Guys, this is not how you monetize a microtransaction game. I know capitalism is hard, just like math, but this… is an order of magnitude beyond ill-advised. I thought it was an honest if spectacularly embarrassing mistake, but as it turns out, it’s more like a faceplant.
Ah, well. I hear WoW is still a good game, for a subscription game. (Imagine the italics there dripping with disdain.) All those who have been whining about AO either in-game or on blogs will surely find Blizzard waiting with open arms.
In the meantime, I maintain that the art direction of Allods Online is solid, the core game is fun (if nothing revolutionary in the DIKU mainstream), and the ships and their mechanics look awesome. The game is good, even great in places. The business plan… not so much. (Curiously, my precise reaction to WoW, come to think of it…)
Oh, and I can get a six-man (actually seven-man) ship in Puzzle Pirates for $5, and I can solo it. Guess who gets my money?
Postscript: I’m not trying to be snarky about those who, like BBB, tried Allods Online and found their interest waning. It really just won’t scratch the same itch as WoW, especially for someone who is used to the endgame and doesn’t want to drag a character up through the leveling grind again. That’s more a function of the age of games and how we get used to things, and there’s nothing wrong with that.
My ire here is mostly with the businesswonks of Allods Online, with a small slice reserved by those who are cheering for the game’s failure, including those who are blindly prejudiced against the business model. This is a failure of execution, not concept. DDO, W101 and Puzzle Pirates do it right.
The actual game devs have crafted some great work, for which I applaud them.