‘Tis the time of year that many people gather in groups of family and friends to celebrate assorted things. I’m of the American and Christian persuasions, so it’s Thanksgiving and Christmas for me and mine, but there’s no apparent shortage of celebrations for diverse tastes. Maybe being cooped up together out of the snow means we either party or kill each other. I do prefer the former, though the latter might be easier sometimes, especially when awkward situations arise.
I’ve noted, with no small amount of whimsy, that I could map certain classes or roles we might see in World of Warcraft to people I see in these gatherings. They don’t map perfectly, since socialization is PvP (Player vs. Player) rather than PvE (Player vs. Environment), and threat doesn’t work the same way, but there are some interesting parallels nevertheless.
The Roles
Tank
This guy wants all the attention, and will make efforts to control the direction of conversation and protect weaker conversationalists from the ire of dissent. There are, of course, different different tanking styles, but all have a variety of tools to deflect tangents and monopolize crucial conversational pauses. A bombastic or otherwise “large” personality or presence greatly benefits the social tank, even if it is ultimately of little substance. Maintaining the focus of attention is key, not presenting a cogent argument.
DPS (Damage Per Second)
These are the guys who actually move a conversation along. The Tank has to spend so much effort keeping a conversation on topic and heading off tangents that he has to rely on the DPS conversationalists to move the chosen topic along. They will usually do this with supporting anecdotes or witticisms. Some are blunt force conversationalists, seeking to make progress by sheer magnitude of presentation, while others are precision specialists, doing the most with a few carefully timed words in the right place. Occasionally DPS teams will form and act in concert to magnify their efforts. They must be careful not to steer the conversation, though, since they don’t have all the necessary tools to direct the conversation away from tangents and deflect dissent, and may occasionally be leveled by a precise counterpoint.
Some DPS conversationalists might specialize in Crowd Control, a nearly lost art of taking down tangential threats on the periphery of a conversation. Since this is a job best done without drawing much attention, it is often unsung, but no less important, especially in large gatherings.
Healer
These are the peacemakers. When tensions get high, these conversationalists seek to defuse the situation with placation, humor, distraction or food. This tends to require a soft touch, lest the tank lose control of the underlying conversational direction. The Healer doesn’t so much seek to change the conversation’s direction, but rather, to manage its tone, keeping things moderate and keeping contentions down and therefore make the Tank’s job easier to manage. This tends to be easier when they have food to offer, so careful pacing of meal courses and foresight in management of non-conversation resources will benefit the healer. Desserts are a powerful wildcard in the healer’s arsenal, and many healers will come prepared with a wide assortment.
The Classes
Druid
A social generalist, the Druid can Tank, DPS or Heal as necessary, though they must specialize in one to be as effective as a specialist. They smoothly shift between roles as a conversation unfolds, filling in gaps left by inattention or mistakes. They might tank at close quarters and then shift to backstabbing at a moment’s notice, or they might lob comments from afar, or even bring some snacks to the table. Since none of their tools are very strong, though, they must try to anticipate the social scene’s intricacies correctly and use precise timing as leverage to maximize their efforts. More than most, Druids need to understand the ebb and flow of the nature of social situations and all the varied aspects so they can shift their own position.
Death Knight
These guys are well known for their ability to kill a conversation and then revive it under their control. Well equipped to deflect criticism with thick disregard for insult and having very strong presence, they work well as Tanks, or they can fill the DPS role well by making heavy handed points as they make others uncomfortable with implications. Likely to be depressed and depressing, and possibly harboring conversational grudges from past parties.
Hunter
Careful conversationalists, Hunters function in a pure DPS role. Some prefer to snipe from the periphery, offering precision arguments. Others bring a companion for distraction while they chime in with timely comments. Yet others lay careful conversational traps and quietly guide others into making mistakes. Hunters are often used by Tanks to initiate a conversation with offhand comments, which they then follow up on with their unique talents.
Mage
Another pure DPS class, Mages have a few distinct styles. Some prefer fiery rhetoric with lingering implications. Some prefer the cold shoulder technique (sometimes called “wet blanket”), heavy on control tactics that help the Tank. Some prefer broad spectrum wild generalizations and arcane statements about irrelevant factoids, reveling in confusing the foe. Mages love to flaunt their intelligence in one way or another, often trying to outsmart opponents for the sheer joy in doing so.
Paladin
A Paladin is a hybrid like the Druid, capable of filling any of the significant roles. They can’t shift between roles as fluidly as Druids, but they are better equipped at all times to deflect dissent. Their reduced flexibility is balanced by their defense. They tend to specialize in one of the roles, but all will have a sanctimonious air that is offputting to foes and encouraging to friends. They tend to direct conversations to The Truth when possible, and have particular and peculiar talents that keep dead conversations down.
Priest
The quintessential Healer, Priests share the sanctimony of paladins, but wield it much more effectively. They might play the pariah or simply call for repentance, or they might simply offer a constant stream of calming platitudes with little substance to argue about. Some will simply keep bringing food to the table. A few will step into a DPS role with biting chastisement or darkly portentious comments.
Rogue
Rogues serve only their own interests, but understand that hiding behind a Tank (or better, hiding behind their opponent) is a safer place to be. They are pure DPS conversationalists, seeking primarily to make a point, and if possible, to make it hurt. They converse from the shadows, sometimes seeking to slowly erode an opposing viewpoint, sometimes acting swiftly and mercilessly to cut down a line of thought. They are remarkably direct, and everything is personal with a Rogue. They may serve a team goal at times, if circumstances align, but are unmistakably their own person with their own goals.
Shaman
Adept at sensing the nature of conversation, Shaman tap into social undercurrents to work their magic. Some will Tank in lighter encounters, but most will either fill a DPS or Healer role. Uniquely equipped with trinkets and tools with which to make conversational points via object lessons, they tend to be masters of minutiae and trivia. This can serve to further a conversation or manage its tone. Shaman are hybrids, adept at filling holes in a team, though they aren’t as agile as Druids. Shaman tend to be relatively immobile, but versatile. They are excellent team players, with a wide array of support tactics.
Warlock
Pure DPS in every form, a Warlock can’t help but be caustic, and is inordinately fond of veiled insults that result either in lingering shame or self-doubt. May or may not have companion in tow, appropriately attired for maximum distraction, whether employing fear or more… amorous (though cruel) intentions. Master of snide asides, arch allusions and faux British accents.
Warrior
Blessed with an uncomplicated approach to life, Warriors tend to either master a Tank role or a DPS role. Heavily defended from conversational dissent with a heady mixture of ignorance (pretended or not) and thick disregard for insult, Warriors often serve as rallying points for friends. In the occasion that they step out of the center of attention, they either rely on fast, furious assaults or heavy precision strikes to further a conversation. They can wield nearly any conversational tactic, but work best in direct confrontation.
It’s no great surprise to me to find that I can most comfortably identify myself with the Social Druid, though I have pretty solid Hunter tendencies, too. (Never mind that I wrote this, I tried to make them at least somewhat fair.) I’m especially fond of my brother-in-law who is a fantastic Social Warrior. Maybe it’s because he’s a military guy? He plays the Tank and DPS roles very well, leaving me to do my own thing.
These are somewhat… loose categorizations at that, and might be applied similarly to Your Favorite MMO. (I really ought to do a Guild Wars version of this, but Longasc and Nugget might be better suited for that task…)
Whatever your game of choice and celebration of choice, though, Happy Holidays and good luck socializing!
Oh, and don’t stand in the fire. It really hurts in the real world. The cooks might not be very happy with you either.
I like to keep cool stuff under my trench coat, tend to start MMOs as Paladin/equivalent class and always end up playing Warlocks/Necromancers. 😉
Trench coats are very useful in social situations. If nothing else, pockets are valuable, as is the element of surprise. 🙂 I love that Hyperbole and a Half blog.
Not sure what to think about your class corruption. Maybe pretentious piety just doesn’t pay all that well? 😉
This post is HILARIOUS! And so awesomely accurate. People are fascinating! Observing social interaction is something I never really lose interest in.
Oh, and “Desserts are a powerful wildcard in the healer’s arsenal, and many healers will come prepared with a wide assortment” made me laugh so hard! It is so, so true though. There are very few confrontations that can’t be solved with brownies. 😉
And/or fudge. Good chocolate goes a long way. 🙂
ROFL, great stuff 🙂 Particularly liked the Death Knight description.
It’s funny cause I’m not sure which category I fall into in real life. I’m a true blood tank/Warrior in all of my MMOs and I suppose it’s describes me the best in RL too 😛
Haha, this is great!
I was coughing and falling over in a fever during our Thanksgiving meal, so I didn’t get any conversation time at all, and now that I think of it, I can’t even remember the last time I sat down with a group around the table and had a real discussion about anything. I live with my 3-year-old, and conversation at our meals is almost entirely composed of an attempt to get him to eat something…ANYthing!
I still love the post. And last night I was playing WoW and noticed that you get burned even 5 feet away from those darn fires. And we should count ourselves lucky they don’t behave as such in the real world.
Great post! =)
I always tried to define the 3 main roles of the MMO in terms of ‘time’ for myself – understanding the healer as the one who ‘grants time’ really, the players that allows an encounter to last for as long as he can maintain the life of the raid (through his manapool).
tanks are the ones that ‘initiate time’, making the encounter possible at all. and the DPS are those that will actually determine the end of the encounter, the ones that define its length and speed (staged/phased fights aside) – thus somehow being hmm…the ‘time cutters’ maybe? u can see, I haven’t quite figured this out yet, still need to work on a more elaborate explanation! ;D
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