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Archive for June 9th, 2011

Apparently raiding is fun.  But only some players can do it, despite efforts to open the raid gates to the unwashed masses.  Even though “accessibility” is a swear word for some, and the true Achilles Heel of World of Warcraft, if hyperbole is to be believed.  (Never mind the newbie hose, newbies don’t want to raid.  They would probably do it wrong, too, or maybe they just don’t care about the endgame that they either haven’t heard about or have no hope of ever seeing.)

My solution is simple:

Make raids soloable

Yup, soloable.  If Blizzard is so concerned with getting players to see their content, let them see it already.  (Tangentially, they really aren’t selling content, they are selling access.  If content is important, they should sell content like Guild Wars does and drop the subscriptions, but I digress.)  DDO lets players solo almost every dungeon, and GW does something similar by letting players have computer-controlled associates.  (Notably, both of those games sell content, but I digress again.)

Maybe this means “Battle for the Undercity” buffs.  Maybe it means NPCs shepherding players.  Maybe it means no experience gain or loot drops from these soloable raids, so they are truly just content tourism.  (Speaking as a soloist interested in content, I wouldn’t mind losing the XP potential or loot, since that’s not why I play.)

Of course, I’d also make raids at all levels, not just five man dungeons.

If raids are so important that the game is designed around driving players into them, let’s put players in raids already and stop making it an elite activity that you have to play for months and find a bunch of other players to get into.

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