These are just some questions and thoughts I’ve had rattling around in my head since my Sell By, Use By, Bye Bye article, spurred by Syp’s No Game Lives Forever… not all questions are dichotomous, and “right” answers are personal. I’m just in a musing mood lately.
“Needing is one thing, getting’s another”
Do we play something because we want to play it, or because we want to have played it?
Do we explore to see new sights or to take screenshots of them?
What do you do when the world changes beneath you, or when you change… or both?
Why do we want stuff that we can’t take with us, whether it’s “real life” stuff we can’t take with us when we die, or stuff in games that we can’t keep when the games die?
Why do we value “virtual goods”? (I really want a grey dragon familiar, for example… but its utility and permanence is very narrow and potentially fleeting.)
Is that stuff important for the connected memories, or for future bragging rights?
Why do we care about what other people say, and why they say it?
Why do we help others?
Why do we play?
I recently sold a handful of my SNES, GBA and DS games to finance the repair of my computer, the purchase of Guild Wars 2 and some Christmas gifts for my children. Once upon a time, I had hoped to share those games with my kids, since they are classics, but they were less than impressed. Instead, I’ve sold those games and their ability to make more memories for tools for my children to make their own memories, somewhat cheered by the idea that those games will hopefully entertain someone else who valued their potential to do so enough to buy them.
Life goes on, and sometimes memories are all we get to keep.
In the end, that might be all we get to keep.
…and I’m OK with that.