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Archive for January 28th, 2014

Last time I noted some of the great bits and a few of the bad bits of this fancy new Marvel Puzzle Quest.

It turns out that the game is still more or less in beta, and the developers are still monkeying around with the character balance, progression system and monetization.

And it turns out that most of those changes are making the game slower, harder and more expensive.

I’d still buy a single player offline version of the game, and I still recommend at least taking the game for a spin, but I cannot recommend spending money on it.  I had hoped that the continuing development would mean that the problems I highlighted last time would be alleviated.  It turns out that such a hope was, at least so far, merely a dream.  Almost every change I see on the developer forums over thisaway winds up being what I’d call Bad Design, sometimes even Twinkie Denial choices.

I actually don’t mind slower, more tactical battles on the whole, but PvP and PvE scoring races mean slower battles tilt the scales ever so slightly more in the favor of established players or those who spend more money.  With the overall “rich get richer” system in place, it’s really not a game to play if you want to make steady progress.  It’s a game to play because the core puzzle combat design is really good, and the progress side is something you can ignore.

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