Or, My Articles I Wish More People Had Read. Y’know, just in case you’re not familiar with Ye Ol’ Archives. Since I feel like I’m repeating myself all too often, I may as well point to the old stuff. Oh, and please feel free to comment on them, too. I’ll pick up where they left off and keep the conversation going. In the meantime, I’ll just step aside and see whatever other lint I can find whilst I continue navel-gazing…
On choice and agency:
On game design:
EMMO (My favorite “proposal” article)
Autopilot Character Development
Balance Part 1: Tao of Picasso
Balance Part 2: Asymmetry and Art
Balance Part 3: Systems, Defaults and Munchkins
Balance Part 4: Triangles, Trinity and Triage
Balance Part 5: Tick Talk Time
Replayability and Keeplayability
Resolution, Restriction, Renaissance
Candyland, Choice, Complexity and Chaos
Always Designing, Always Asking
Self Sufficiency and Sociality
On specific games:
Professing Layton (if only there were more games like these)
How Minecraft Ruined World of Warcraft
Old School Review: Master of Magic
On the game industry:
On music:
On art:
On my own game design:
Oh, and I totally called the World of Warcraft Cataclysm. Sorta. In passing. Hypothetically speaking.