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Posts Tagged ‘computer graphics’

UV Stretching

I work as an artist in the game industry.  My BFA degree is in Computer Animation.  I spend a lot of time creating and critiquing computer graphics.  (And yes, I wish I were working at Pixar.  More accurately, I wish they would establish a studio close to my alma mater so I could work there.)

So when I took a quick look at this:

Stickney Crater

My first reaction was “they have a little UV stretching going on there, they should fix that, it’s sloppy work”.  Of course, it’s a photograph.  (A color enhanced one, but still, that’s a mugshot of dear old Phobos.)

…maybe I really should go back and get that PhD in Astrophysics like I’ve always wanted to.  Or get back to work on those illustrations…

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