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Posts Tagged ‘dual currency’

World of Warcraft has been compared to a theme park before.  The static world, colorful presentation and “gaming on rails” all lead to easy comparisons.  I won’t belabor those elements, since it’s enough for the sake of this article to frame the game in a theme park comparison.

No, what’s important to me at this point is the cost to the patron, and how the analogy can be used to illustrate the concept of microtransactions. (more…)

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Edit: Update!  My “final” word on Atlantica Online is here:

Atlantica Online: Review and Summary

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I’ve written about Atlantica Online a fair bit recently.  I’ve played Puzzle Pirates for the last two and a half years, and written about it in various places.  Both are a breed of MMO that eschews the subscription business model, and I’ve enjoyed them thoroughly.  They are good examples of two alternates to subscriptions, and I think both will be successful… but I do think that Puzzle Pirates has a clear edge.

I’ve written before about the natural balance of demand and supply as it applies to MMOs.  Item Shops and Dual Currency systems (IS and DC henceforth) provide ways for real world cash to balance the time investment of other players, and for the company to monetize demand and support their game without subscription fees. (more…)

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