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Posts Tagged ‘mech’

Perpetuum looks like a fusion of BattleTech and EVE.  “EVE OnLand“, perhaps.  I’m not sure if that’s a fair assessment, so I’m going to go tinker for a little while with their open beta (which starts today!), assuming they let me.  I’m looking forward to it, anyway; I’ve wanted to play a good Mech-flavored MMO for a while now.  (It turns out that Project of Planets wasn’t terribly impressive, but then, it was still under construction when I last checked in.  Maybe it rocks now.)

Now that I’ve got WoW out of my system (thanks, BBB!  Screenshots thisaway…), it’s time to see what I can do with some stompy Mechs.  It’s a subscription game, so I may never have a better chance to see what it’s like.

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Tip o’ the tam o’shanter to Zoso over at Killed in a Smiling Accident for this one:

Four for Free

So not only are they rebooting the MechWarrior franchise (with the Jordan Weisman neck deep in the process), but they are offering MechWarrior 4 for free.  Like the offering of MechCommander 2 before it, this is good news.  Some do consider MW4 to be a pretty weak entry in the lineage, but hey, a free game that was once a commercial release is worth at least checking out, especially for this BattleTech fan.

Now, if MS would just get the file download set up already

And yes, this is probably a scheme to show that there is demand for a new MechWarrior.  So… maybe I’ll download it twice… and send them a few sketches of ‘Mechs in steampunk style…

I can pick out a couple, but it might be fun to do a request or two.  I need to do some more portfolio pieces anyway, in a different style from the book illustrations.  The new MechWarrior looks to be all Inner Sphere ‘mechs, but as far as I’m concerned, pretty much any ‘Mech is open game for steampunking.  (Though if I don’t have the specs and some visuals on it, I may request such for reference.)

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