Posts Tagged ‘Outpost Kaloki’

I had no idea this was in the works.  Sneaky ninjas.

The Indie Royale guys have a new bundle up of NinjaBee games, four with a fifth if you beat the minimum price.  I’ve worked on four of these, though, admittedly, only on a phone port for Outpost Kaloki, not the original game.  Cloning Clyde was done before I joined the Wahoo/NinjaBee team, as was the original Outpost Kaloki.

Still, I did a few bits of the art for Ancients of Ooga, a fair bit of art for Band of Bugs, and a lot of art for A Kingdom for Keflings.  (Oh, and we’re working on more DLC for the sequel, A World of Keflings, as a result of this contest from a little while ago.)

So yeah, go check it out, y’all!  It’s hard to beat the price on these.  Am I shilling for my company?  Yes, yes I am.  They are good games, too, and ones I’d recommend as great indie titles anyway.  I have a soft spot for Band of Bugs especially, tactical game nerd that I am.

Oh, and speaking of ninjas and hidden secret things, I’ll come back to that “hidden” photo from last post.  There’s an art point I want to make with it, but I’ll let it sit for the weekend.


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I wrote about this earlier, and now it’s officially released!  Kaloki Adventures has made its way to the iPhone App Store, and is now on sale until Friday.  It’s a sweet game of resource management with a side of zany humor.

I was one of the artists for this game, which is technically a port of the earlier XBox Live title Outpost Kaloki X.  It was a fair bit of work to port it, and we describe it a bit on the company blog here (I wrote the art part):

iPhone Lessons

It’s on sale, it’s cheap, it’s good, and there’s a demo.  If you have an iPhone, please check it out!

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If you are one of those intrepid trendy souls who own an iPhone, you can check out the latest game that NinjaBee has released (these are the guys I work for when I’m not a caped superhero fighting crime in Megatropolis… er…):

Kaloki Adventures

It’s a port of Outpost Kaloki X for the XBox, which itself was a port of Outpost Kaloki, originally for the PC.  It took some shoehorning to make the game work on the iPhone, but I think it was well worth it.  It’s a great little tycoon game, with some quirky, fun characters.  (The Love Story is my favorite expansion.)

I could wax long and winded about the art side of the game (that I spent a lot of time with), but perhaps I’ll just refer you to our company blog post on the development of the game over here:

iPhone Lessons

And hey, if you do try it out or buy the game, please let us know what you think of it.


Oh, and if you have questions on the art, I’d be happy to talk about what we did and how… as long as it’s not proprietary information.  Working in games always means doing more with less (we don’t have the luxury of Pixar-level render farms and making one frame a week), but this particular project really pushed what I thought I could get away with when it comes to making things work.  Previously, I’ve worked on PS2 and XBox360 hardware, so this was a bit of a change.  It was a lot of fun, making things work with an almost minimalist approach.

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