Posts Tagged ‘priorities’

Syp, the fellow who runs Bio Break and who spearheaded this whole Newbie Blogger Initiative, has a great summary post of the proceedings thisaway:

NBI: Month Wrapup

There are a lot of new blogs and plenty of advice floating around thanks to this bit of blogging fertilization.  I’ll probably make a post sometime in the next few weeks about some of my new favorites.  Thanks, everyone, for stopping by and participating.

If I might offer one final bit of pithy advice, it would be this:

Do good.

Not “do well”, since it’s not about your quality of writing.  Do good.

It’s not enough just to follow Wheaton’s Rule and “don’t be a dick“, though that’s a good start.  Make your contribution to the world something that will make it (and you) better.

As a corollary, when the temptation to rant or indulge in flame wars with trolls inevitably rears its head, resist.  That doesn’t mean you let them win.  Your blog is your corner of the internet where you’re a near-sovereign and you can delete comments from people who don’t understand common courtesy.  But even if you run a Wild West saloon of a place, where anything and everything goes, don’t let yourself fall into the trap of fighting.  You can’t cure stupid, you can’t fix jerks, you can’t correct the internet.

Save your righteous crusader energy for something you can actually fix and do good with.  This blogging thing isn’t worth the stress of dealing with idiots.  Spend your most precious time with your family and friends.  (Remembering that you can make friends online, certainly.)

Fair winds, all!

Oh, and some music for the road, courtesy of the Bastion folk.

Set Sail, Come Home

Edited to add:  Bastion is part of the newest Humble Bundlecomplete with soundtrack!  Seriously, that’s a sweet deal, and you get some other good games along with it like LIMBO and Psychonauts.  I cannot recommend Bastion enough, for both the game and the music.

Ooh, a nice live performance of a pair of the songs… very cool.  I’m a fan of acoustic performances.  That’s where you really see how much talent (or not) the artists have.


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Spring Shuffle

Teshling #3 was born yesterday morning.  Mrs. Tesh and son are doing well, Daddy, sister and brother are surviving Mommy’s stay in the hospital (it’s a good thing Daddy knows how to cook and the kids are well-behaved).

Family, Zomblobs! development and *redacted* writing project are taking up blogging time.  Might I recommend a few fine authors while things are slow around here?

The Rampant Coyote


Above 49

…and yeah, pretty much any of those over there on my blogroll for varied interests.  I recommend all of them highly, albeit for different reasons.  I just wanted to highlight those three above as active game developers, since that’s what I’ve been dwelling on of late.  I can only blather about MMO armchair design so much before I repeat myself the tenth time, boring even myself.  (… so when I do write more, it will likely be slanted more toward Zomblobs! design, rather than MMO mutterings, for better or worse.  There are good reasons this isn’t billed purely as an MMO blog.)

Those guys are in the trenches, making games, and they write well about their work.  Mike Darga also has a great archive of articles, but he hasn’t posted in a while, so I’m not sure if he’s still doing game development work.

Until later, then!  May your Spring be sufficiently springy and your blobs be sufficiently blobby!  (Oh, and if any of you know of programmers who might be interested in making Zomblobs! a reality, please ask them to email me at tishtoshtesh in the gmail system.  Thanks!)

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I happened across an interesting article from a few years ago that made me wonder again a bit about this thing that gamers call “immersion“.  Please read it, as it suggests thoughts more profound than this particular tangent I’m exploring:

Pearls Before Breakfast

Might not the commuters be considered to be “immersed” in their daily routine, but simultaneously oblivious to their surroundings?  What price do we pay for immersion?

What I found particularly saddening was the death of a homeless man… that none of the commuters noticed.  Missing out on a singularly spectacular musical experience is one thing, but missing out on possibly saving a life, that’s another.  Maybe nothing could have been done, as Bill Murray’s character so painfully and poignantly learned in Groundhog Day as he tried to save a homeless man, but it’s not always the ends that matter.  Sometimes, it’s what we learn and why we act that are important, as they build our character.  Perhaps we fight against entropy not because we will win, but because it makes us stronger, and because it makes life worth living.

As much as I wish these MMO game worlds were more interesting places (one of my earliest articles was on this, and it’s been a recurring theme), do I really want to be immersed?  No, not if it means I’m missing something more important.  The quest for progress can obfuscate things that really shouldn’t be ignored or left behind.

Even some of those nutty RPG game designers don’t want to tread the MMO path.  Yuji Horii, Dragon Quest creator, had this to say about potentially taking the DQ series into MMO territory:

What we always inspire to do with each new Dragon Quest is to not make it an all-virtual world, we try to make sure we keep the gamer connected to the real world, and not to have them disconnect completely. There is a phenomenon in Japan called ‘Haijin,’ these are people who just play the game and disconnect completely from reality, and that is something we do not want to do with the Dragon Quest series.

I know, I know, games are escapism, and escapism can be healthy.  I certainly consider it valuable in my own life.  Sometimes, though, it’s wise to poke your head out of the immersion and see what you’re missing.

Or who.

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