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Posts Tagged ‘reference’

Or, My Articles I Wish More People Had Read.  Y’know, just in case you’re not familiar with Ye Ol’ Archives. Since I feel like I’m repeating myself all too often, I may as well point to the old stuff. Oh, and please feel free to comment on them, too. I’ll pick up where they left off and keep the conversation going. In the meantime, I’ll just step aside and see whatever other lint I can find whilst I continue navel-gazing…

On choice and agency:

Freedom vs Control

Mongolian BBQ

My Way or the Right Way

Choose Your Own Adventure

On game design:

Apple Picking

Setting the Scene

Chekhov’s Curtains

4XMMO

EMMO (My favorite “proposal” article)

Death Unhinged

Broken or Brilliant

Autopilot Character Development

Channeled Chaos

A Secret of Mana

Vestigial Design

Making Mistakes

Balance Part 1: Tao of Picasso

Balance Part 2: Asymmetry and Art

Balance Part 3: Systems, Defaults and Munchkins

Balance Part 4: Triangles, Trinity and Triage

Balance Part 5: Tick Talk Time

Replayability and Keeplayability

Keeplaying Through

Resolution, Restriction, Renaissance

Candyland, Choice, Complexity and Chaos

Game Design Experiment: 7DX

Full Spectrum Challenge

Abandoning Good Old Games

Teuber on Games

Mix and Match Magic

Always Designing, Always Asking

Perchance to Die

Enough is Enough

It’s My Party

Turning Back Time

Self Sufficiency and Sociality

Rogue Tauren

On specific games:

Professing Layton (if only there were more games like these)

How Minecraft Ruined World of Warcraft

Fun Flash

Good Old Gaming

Puzzle Quest Galactrix

Old School Review: Master of Magic

On the game industry:

I Can Afford It

Those Who Can’t

XYXX

On music:

Why Do Hummingbirds Hum?

On art:

Mini Portfolio

Artsy Fartsy

Falling Apart

On my own game design:

Alpha Hex Paper Beta

Zomblobs!

Oh, and I totally called the World of Warcraft Cataclysm. Sorta. In passing. Hypothetically speaking.

The Old World of Warcraft

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