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Posts Tagged ‘rmt’

OK, so $10 for a horse is apparently the harbinger of the apocalypse.  If Blizzard gives it wings, what then?

Is it OK when Blizzard, the holiest of the holy subscription games, dips its toes into mount sales?  Are they an Item Shop game now, further tainted by that pesky capitalism stuff?  *cue rabid fanboy ranting*

Does anyone think that Blizzard isn’t going to make money with this?

Much as I think fussing about this sort of thing is spitting into the commercial winds, I’m with Darren on this in one way; I’ll spend that $25 on a complete game, thankyouverymuch, and play it forever.  I can probably pick up Lost Odyssey for that on sale somewhere, or a few more Steam sales…

I don’t mind that this pretty, pretty horse exists, not at all, I just won’t be getting one.  Ripples of the commercial Cataclysm I keep suggesting, perhaps?

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I like Shamus Young. He’s snarky without being bitter, and unabashedly happy to skewer sacred cows. His latest article up in the Escapist magazine is a great little piece of wordsmithing where he rightfully skewers the false priesthood of the elite gamer clique.

Wii Are The Champions

It’s console specific, but the principles of looking at market growth and sociology are spot-on for the industry as a whole.

I do have to wonder, though.  Speaking of the PC game landscape, where is our Wii?  Is it Kongregate?  Is it Raph Koster’s MetaPlace or Three Rings’ Whirled?  Is it the PC branch of the XNA club?  Is it Armor Games?  On top of that, “Casual” gaming isn’t just Bejeweled, it’s being able to play a game in small bites, remembering that family and real life are a priority over gaming.  We can’t all be WoW addicts living in Mommy’s basement forever.

Speaking of MMOs, where is the WiiMMO?  Is it Free Realms?  Is it Wizard101?  Is it Puzzle Pirates?  When will MMO devs realize that they don’t have sole claim on our money or our timeGhostcrawler seems to at least pay the idea lip service, but savvy consumers are learning (again) to pay attention to deeds, not words.  Call it the fallout of the Obama election, what with more Keynesian bailouts and Tax Cheat Timothy Geitner enforcing the idea that it’s the foxes in charge of the henhouse, and the foxes are brain dead.  Wrath of the Lich King is more casual friendly, but Blizard still has an unhealthy amount of grind and won’t leave the sub model.

The subscription model will always be fine for some people, and will no more need to be shelved than single player games will die out.  It does, however, need to be shown as the false god that it is, and devs and money monkeys alike need to find ways to offer greater value and actually earn their keep.

Will the WoW/WAR/AoC fanboys finally grow a brain and realize that RMT and microtransactions aren’t the end of the world?  It’s called market maturation.  I know, there’s a whole generation of idiots that thinks “mature” means “boobs and blood”, but the industry needs to grow up, as do the gamers.

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It’s heartening to see others writing the same sort of arguments that I’d make.  Maybe it’s a shared delusion, but I really do think that the MMO market is poised for some interesting tectonic shifts in the relatively near future.  It’s the simple maturation of a market, despite the old generation doing all they can to maintain the status quo.

Spouse Aggro: F2P

Spouse Aggro: Mabinogi

Viva la revolution indeed.  At least this one just has digital blood in the imaginary streets.  I’m not looking forward to the pain involved in the awakening of the real world… but that’s another article.

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EVE Exploit

There has been a bit of a kerfluffle about this incident, where an EVE exploiter broke the system and released the dogs of war.

Stealin’ Stuff in EVE

I’ve seen more than one commentator use this as an excuse to whine about RMT, considering that the pirate in question was able to translate his ill-gotten gains into subscription time via the GTC-ISK translation.  (Buying subscription time with in-game currency.)

I’ve written before that making time and money fungible in a game economy allows for more players to buy into the game, because they can do so on their terms.  That’s the nature of a real economy, and giving players options in line with that makes for a more robust game population as well as a more interesting in-game economy.  Puzzle Pirates, for example, can be played to its fullest without spending a dime.  Other players subsidize parts of the game by buying doubloons, and other gamers can trade the in-game currency for those doubs.  You can either pay with time (and someone else’s money via the doub exchange) or with money of your own.  That flexibility is excellent for the user, and Three Rings still gets money for doubloons, since someone had to buy them.

No, the real villain of this little morality play is the exploit. Taking advantage of a loophole in the game code to generate disproportionate wealth is against the game rules.  What is done with that money is a completely separate concern, and as far as CCP is concerned, the GTC-ISK trade function is completely legitimate.

Exploits are one thing, and economies are quite another.  There are certainly exploits in economies, but in this particular case, the game bug that became the currency fountain is the problem (as well as those who exploit it), not the “RMT-lite” ability to buy game time with game currency.

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