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Posts Tagged ‘Storybricks’

I’ve noted the Storybricks project before, but I wanted to make mention of it specifically instead of in passing.

Psychochild’s recent article on it has a good summary of what’s afoot, so I’ll first point you to that:

Precise terminology, or: a game vs. a toolset

Then there’s the Kickstarter page for Storybricks.  If you’ve been itching for more control in storytelling in the MMO space, this is a great way to put your money where your mouth is.  I’ve pledged to support it, since this is just the sort of tool I would love to see.  I’ll admit, I don’t have all that much time these days to really go play with the Unity-based existing playable alpha, but this is something I want to see work, so I’m on board with what the team is doing.

They actually contacted me a while back regarding Storybricks, and at the time, my concern was about the nonverbal parts of storytelling and interpersonal communication.  My specialty in college was animation, so naturally I figured that such would be crucial to really nailing the sense of character that will sell a story well.  They were aware of this, and have addressed it in a few articles… here’s one via Massively, and here’s another also via Massively, but I know there are others somewhere.

Further, recently they announced that animation legends Don Bluth and Gary Goldman signed on to advise the team on animation concerns.

How in the world did you guys do that, by the way?

Anyway, while I’m more a fan of Glen Keane‘s style, Bluth and Goldman understand animation, so the Storybricks team is in good hands on that front.

If you’re interested in making MMOs more interesting, giving NPCs more character and empowering players to tell stories in the MMO venue, please check out Storybricks.  I think you’ll find a lot to like.

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Kinda busy here, sorry, but I wanted to point out a few indie games that have caught my eye of late.

First up, Jay from Rampant Coyote has finished his Frayed Knights game!  I’ve been following his excellent developer articles on the game for a while now.  He used to work here at Wahoo/NinjaBee, but he left shortly after I started, and he’s been working on Frayed Knights for a while.  It’s great to see it in finished form, and I wish him much success with the game.  I’ve not played the demo yet, but I’m going to make time to do so.

Second, the Humble Bundle guys are at it again.  This time, there’s a new twist; you can get the core Frozen Synapse for any price (and it’s a fantastic game, one I highly recommend), but if you beat the average price, you get a handful of other games.  It’s a clever marketing ploy, and it will be interesting to see how it pans out.

Third, Muckbeast and his Frogdice team have whipped up a curious game they call Coin ‘n Carry.  It looks a bit like Puzzle Pirates to me, and that’s a Good Thing.  I’ve not tried this one either, though I intend to when I can make the time, but Muckbeast is putting his time and money into an indie game he believes in, and that’s the heart and soul of the indie movement.  It’s worth checking out.

…and yes, I’m busy, at least partially working on my own games and illustrating a book for my mother.  The economy and politics aren’t very kind to startup businesses at the moment, so it’s a scary climate, but it’s very satisfying to work in and see others find success in.  if you get a minute, please check out the work these guys have been up to.

…and in the meantime, speaking of indies, I still have Storybricks to investigate some more.  So many cool things to do, so little time.

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