Posts Tagged ‘tabletop game’
Tinker Meeples III: Scourge of the Skies, Sneak Preview
Posted in Administrative, art, photography, tagged art, design, games, Kickstarter, Meeple, tabletop game on April 17, 2018| Leave a Comment »
Zomblobs! Beta!
Posted in Administrative, art, Game Design, tagged art, beta, blobs, Game Design, game testing, tabletop game, tactics, wargame, Zomblobs on July 11, 2012| 10 Comments »
Zomblobs! is finally in a playable state! It’s a tabletop tactical wargame, played on a map with hexagonal cells, miniatures (folded paper for this version) and six-sided dice. It’s the beta, so it’s not yet precisely balanced or perfectly presentable, but it’s playable! (If you print out the PDF and prepare some paper, anyway.)
I’ve worked long enough in the game industry to believe that game testers are the last line of defense between a working game and a broken one. There’s definitely more polishing I want to do before I call Zomblobs! an alpha-release-worthy product, but it’s in a state where the game will benefit greatly from playtesting and experimentation.
If you all have the time to at least read through the rules and give me some feedback, I’d greatly appreciate it. If you have time to print out the game and play it for a while, I’d really love to hear what you think of it.
Many thanks for your interest! I’ll be writing more articles on the game, especially if there’s something important to address that I haven’t yet covered in my previous articles.
Consume or be consumed!
UPDATED!
Now, in convenient just-under-19 MB size! It’s a bit JPEGgy, but that’s just how the Zomblob crumbles.
…and, because commenter “ironshield” down there has a very good point on printing, here’s the exact same data split into a “text” file and an “extras” file, just in case you want them that way.
Zomblobs Rules Beta Extras (unit tokens, maps, map widgets, templates, that sort of thing)