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Posts Tagged ‘Wahoo’

OK, so it’s not quite alliterative, or a proper tribute to Dorothy’s line, but it’ll do.

Just a few things of interest to note today.

One, some of my NinjaBee coworkers are out at PAX today, revealing our latest game, Nutjitsu!  I don’t have a lot to show for it just yet, but when we do the non-PAX announcement, I’ll be sure to point to it as well.  I didn’t get to work on this one, but it’s looking pretty good.

Two, one that I did work on, A World of Keflings, is now available for Windows 8, and we’ll have it out for the WiiU later this year!  It’s a little different, controlling the game via the touch screen of a tablet computer, but it’s still the great core game that I’ve had the privilege of working on for a few years now.

Three, there’s this gem from The Rampant Coyote (who worked at Wahoo before my time here, so hey, there’s the common thread), addressing the recent interview with Richard Garriott that has some game devs a bit… irked.  For good reason, as it happens.  He makes some good points, but man… the guy has an amazing ego.

Anywho, I had hoped to have my steampunk/gearpunk poker deck done by now, but tech issues and scheduling conflicts mean I still have 6 face cards to do.  It’s getting there, though, and it’s fun to see it come together.

Updated to add:

This is what the NinjaBee booth looks like out on the PAX floor.  Stop by if you’re in the neighborhood!

NinjaBeeBoothPAX

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This one’s just a public service announcement.

My employer, NinjaBee, now has a trailer up for our latest A World of Keflings DLC, Sugar, Spice and Not so Nice.  I worked a ton on this, and it’s really good to see it getting some attention.

Happy Friday!

When the game releases, I’ll try to post a bit more on it and maybe talk shop about what I actually do at work, if you all are interested.  A look behind the curtain, as it were.

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I had no idea this was in the works.  Sneaky ninjas.

The Indie Royale guys have a new bundle up of NinjaBee games, four with a fifth if you beat the minimum price.  I’ve worked on four of these, though, admittedly, only on a phone port for Outpost Kaloki, not the original game.  Cloning Clyde was done before I joined the Wahoo/NinjaBee team, as was the original Outpost Kaloki.

Still, I did a few bits of the art for Ancients of Ooga, a fair bit of art for Band of Bugs, and a lot of art for A Kingdom for Keflings.  (Oh, and we’re working on more DLC for the sequel, A World of Keflings, as a result of this contest from a little while ago.)

So yeah, go check it out, y’all!  It’s hard to beat the price on these.  Am I shilling for my company?  Yes, yes I am.  They are good games, too, and ones I’d recommend as great indie titles anyway.  I have a soft spot for Band of Bugs especially, tactical game nerd that I am.

Oh, and speaking of ninjas and hidden secret things, I’ll come back to that “hidden” photo from last post.  There’s an art point I want to make with it, but I’ll let it sit for the weekend.

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Akimi Village

The first PS3 game I’ve ever worked on, finally released!

Akimi Village by NinjaBee

Of course, I don’t actually have a PS3… but still, it’s a sweet game.  It’s sort of like… A Kingdom for Keflings crossed with StarCraft‘s Zerg creep… except you’re trying to use the sorta-creep to save a village.  And the hero has Jell-O hair.  And the mentor is a raccoon.

…yeah, we’re kinda weird.  We like it that way.

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One more day on the sale for our A Kingdom for Keflings game on the PC!

It’s good to see some of you having fun with it, especially when kids step in.  It really is a great game for almost any age.  Thanks for liking it!

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My Art Director here at work just mentioned our new NinjaBee website, found hereabouts:

http://www.ninjabee.com/

We’re also running a sale on A Kingdom For Keflings on the PC.  It’s been a significant hit on XBox Live, and it’s really cool to see it on the PC (especially since it’s the only way I can play it at home)!  Thanks to the guys who took the beta testing plunge when I mentioned it earlier!

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My company’s latest XBox Live game update has finally hit the virtual shelves!

Band of Bugs

It’s been updated with the ability to put your Microsoft XBox avatar in the game as the lead character, and multiplayer is crazy fun with a lot of different avatars.

There’s also a whole new tileset and group of characters in a new storyline (Tales of Kaloki), and since it’s set in space, it changes the game considerably with different tactical attacks and options.  It’s almost a whole new game for a whopping $3 in MS points.  The multiplayer in that mode is a blast as well.

I don’t just say that because I did a significant amount of art on it either.  That’s just a bonus.

Of course, the irony of me promoting a fun game that I’d buy without reserve, while not having a machine to play it on, is not lost on me.  At least I can play it on occasion at the office and actually get paid for it.  (Well, OK, only while I’m technically testing it, but hey, I’ll take what I can get.  It’s a fun game!)

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